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OOC: Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 2453376" data-attributes="member: 3346"><p>For both Shadow Dancer and Temple Raider, you can enter after 7 rogue levels, so at level 8, you would be Rogue 7/Temple Raider 1 or Rogue 7/Shadow Dancer 1.</p><p></p><p></p><p>Temple Raider Benefits</p><p>Good Will and Reflex Save</p><p>d6 hit die and 4 skill points per level (rogue type skill access)</p><p>Trap Sense +1 every 3 levels, Sneak Attack +1d6 every three levels</p><p>Uncanny dodge progression</p><p>Simple Weapons and Medium Armor proficiency </p><p>Can cast divine spells if your wisdom is high enough (10+1 per level); so with wisdom 11, you can cast 1st level spells. Higher level spells would require a periapt of wisdom.</p><p>9th level = Skill Mastery ability</p><p>10th level = get luck domain, including luck power</p><p></p><p>Big advantage of Temple Raider is the luck power, but you won't get that until level 17.</p><p></p><p></p><p>Shadowdancer Benefits</p><p>Good Reflex Save</p><p>d8 hit die and 6 skill points per level</p><p>Lots of special abilities, including Hide in Plain Sight, Darkvision, and Shadow Jump</p><p>No increase of Trap Sense or Sneak Attack damage dice</p><p>Improved Evasion, Slippery Mind, and Defensive Roll</p><p>Uncanny dodge progression </p><p></p><p></p><p>I really have no idea which is better. From a power gamer perspective, either pure rogue or Shadowdancer is going to be the best. With Temple Raider coming in third. At really high levels, Temple Raider is probably the best because of the luck power and the 3rd/4th level divine spells.</p></blockquote><p></p>
[QUOTE="Endur, post: 2453376, member: 3346"] For both Shadow Dancer and Temple Raider, you can enter after 7 rogue levels, so at level 8, you would be Rogue 7/Temple Raider 1 or Rogue 7/Shadow Dancer 1. Temple Raider Benefits Good Will and Reflex Save d6 hit die and 4 skill points per level (rogue type skill access) Trap Sense +1 every 3 levels, Sneak Attack +1d6 every three levels Uncanny dodge progression Simple Weapons and Medium Armor proficiency Can cast divine spells if your wisdom is high enough (10+1 per level); so with wisdom 11, you can cast 1st level spells. Higher level spells would require a periapt of wisdom. 9th level = Skill Mastery ability 10th level = get luck domain, including luck power Big advantage of Temple Raider is the luck power, but you won't get that until level 17. Shadowdancer Benefits Good Reflex Save d8 hit die and 6 skill points per level Lots of special abilities, including Hide in Plain Sight, Darkvision, and Shadow Jump No increase of Trap Sense or Sneak Attack damage dice Improved Evasion, Slippery Mind, and Defensive Roll Uncanny dodge progression I really have no idea which is better. From a power gamer perspective, either pure rogue or Shadowdancer is going to be the best. With Temple Raider coming in third. At really high levels, Temple Raider is probably the best because of the luck power and the 3rd/4th level divine spells. [/QUOTE]
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