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OOC: Endur's Return to TOEE part 2
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<blockquote data-quote="Endur" data-source="post: 3138072" data-attributes="member: 3346"><p>Ask all the questions you like.</p><p></p><p>I made some modifications to the adventure.</p><p></p><p>1. Return to Temple of Elemental Evil was the first 3.0 module, written before they even finished the core rules. I updated stuff to 3.5 and also incorporated later WOTC books (Feats from Draconomicon for the Dragons, etc.). Some examples of things that worked differently in 3.0 vs. 3.5 -- at various times, you acquired magical items/spells that no longer existed in 3.5. (ring of warmth). Advanced monsters that changed size categories were much more powerful than the initial 3.0 rules (i.e. the Large Gargoyle that slew Neshi's snake form and almost killed Kerwyn, the Huge Howler that killed the drunken paladin NPC). </p><p></p><p>2. I added a lot of flavor based on Greyhawk or the prior TOEE module, because RTTOE was more of a mechanics module and counted on the GM to provide flavor.</p></blockquote><p></p>
[QUOTE="Endur, post: 3138072, member: 3346"] Ask all the questions you like. I made some modifications to the adventure. 1. Return to Temple of Elemental Evil was the first 3.0 module, written before they even finished the core rules. I updated stuff to 3.5 and also incorporated later WOTC books (Feats from Draconomicon for the Dragons, etc.). Some examples of things that worked differently in 3.0 vs. 3.5 -- at various times, you acquired magical items/spells that no longer existed in 3.5. (ring of warmth). Advanced monsters that changed size categories were much more powerful than the initial 3.0 rules (i.e. the Large Gargoyle that slew Neshi's snake form and almost killed Kerwyn, the Huge Howler that killed the drunken paladin NPC). 2. I added a lot of flavor based on Greyhawk or the prior TOEE module, because RTTOE was more of a mechanics module and counted on the GM to provide flavor. [/QUOTE]
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