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[OOC] Ethend Game: The Hunt for Cantus [Recruiting]
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<blockquote data-quote="Ferrix" data-source="post: 2900871" data-attributes="member: 6115"><p>Equipment (or equivalent) for Legildur's "Baereaus"</p><p></p><p><strong>Psionic Node</strong></p><p>Before setting out on your venture from your home, your father brought you to a massive cave glittering with veins of crystal, deep crystal and other shimmering veins you had never seen. Within the center of the cave rose a column of deep crystal extending up from the floor and into the ceiling. He advised that you place your hands upon it and release your will into it. You did as he asked and a surge of psionic power flowed into you, expanding the daily limits of your power.</p><p></p><p>Game Effect: A psionic node expands your power point reserve by 5. For all intensive purposes your power point reserve is 5 higher bringing it to 67pp. It refills normally. The effect lasts for one full year (starting from the beginning of the game).</p><p></p><p>Cost: 4500gp</p><p></p><p><strong>Bands of the Electric Arc</strong></p><p>Given to you in your youth to protect yourself if you were found by Mythar, these thick electrum-wrapped steel bands double as decent brass-knuckles as you've found out.</p><p></p><p>Activation: To activate the bands, you give a mental command while simultaneously bringing both worn bands together so they touch (as a standard action). The bands can be activated three times per day.</p><p></p><p>Effect: When activated, the bands project a 15-foot cone-shaped burst of electricity that deals 4d4 damage to anything caught in the area. A DC 16 reflex saving throw reduces the damage by half.</p><p></p><p>Cost: 6,300gp</p><p></p><p><strong>Nodeshard</strong></p><p>Taken from the Psionic Node you were brought to before you left, this splinter of deep crystal is about the length of a dagger. It looks as if it might shatter at any moment due to the spidering cracks running through it, but it is as strong as any other blade you've found. One end is wrapped in leather to protect your hand, as you've found it a peculiarly effective weapon when you charge it with psionic energy.</p><p></p><p>Masterwork Deep Crystal Dagger</p><p>Cost: 2002gp</p><p></p><p><strong>Amulet of Ningel</strong></p><p>Passed down from Vanskor Ningel to your father and now to you, this deep crystal amulet is a focusing device for your mind. You have not unlocked all of the powers you know lie within, but you are certain that in time you will. When delving into its power, you can hear the occasional whispers of the minds of your forebearers who lived for so long with it upon their breast. You've tried to take it off before, but somehow you seem to either forget half way through removing it, or you seem to put it down and then find yourself wearing it a moment later.</p><p></p><p>Activation: Various abilities of the Amulet of Ningel are activated supposedly by channeling one's psionic focus into it, others are found only while focusing inwards, and still others remain constantly in effect.</p><p></p><p>Effect: Constant +2 enhancement bonus to Intelligence, 33% chance to provide a +1d6 bonus, 33% chance to apply no bonus or penalty, 33% chance to provide -1d6 penalty to Autohypnosis and Concentration checks as the whispers of your ancestors may distract or focus you.</p><p></p><p>Cost: Unknown.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2900871, member: 6115"] Equipment (or equivalent) for Legildur's "Baereaus" [b]Psionic Node[/b] Before setting out on your venture from your home, your father brought you to a massive cave glittering with veins of crystal, deep crystal and other shimmering veins you had never seen. Within the center of the cave rose a column of deep crystal extending up from the floor and into the ceiling. He advised that you place your hands upon it and release your will into it. You did as he asked and a surge of psionic power flowed into you, expanding the daily limits of your power. Game Effect: A psionic node expands your power point reserve by 5. For all intensive purposes your power point reserve is 5 higher bringing it to 67pp. It refills normally. The effect lasts for one full year (starting from the beginning of the game). Cost: 4500gp [b]Bands of the Electric Arc[/b] Given to you in your youth to protect yourself if you were found by Mythar, these thick electrum-wrapped steel bands double as decent brass-knuckles as you've found out. Activation: To activate the bands, you give a mental command while simultaneously bringing both worn bands together so they touch (as a standard action). The bands can be activated three times per day. Effect: When activated, the bands project a 15-foot cone-shaped burst of electricity that deals 4d4 damage to anything caught in the area. A DC 16 reflex saving throw reduces the damage by half. Cost: 6,300gp [b]Nodeshard[/b] Taken from the Psionic Node you were brought to before you left, this splinter of deep crystal is about the length of a dagger. It looks as if it might shatter at any moment due to the spidering cracks running through it, but it is as strong as any other blade you've found. One end is wrapped in leather to protect your hand, as you've found it a peculiarly effective weapon when you charge it with psionic energy. Masterwork Deep Crystal Dagger Cost: 2002gp [b]Amulet of Ningel[/b] Passed down from Vanskor Ningel to your father and now to you, this deep crystal amulet is a focusing device for your mind. You have not unlocked all of the powers you know lie within, but you are certain that in time you will. When delving into its power, you can hear the occasional whispers of the minds of your forebearers who lived for so long with it upon their breast. You've tried to take it off before, but somehow you seem to either forget half way through removing it, or you seem to put it down and then find yourself wearing it a moment later. Activation: Various abilities of the Amulet of Ningel are activated supposedly by channeling one's psionic focus into it, others are found only while focusing inwards, and still others remain constantly in effect. Effect: Constant +2 enhancement bonus to Intelligence, 33% chance to provide a +1d6 bonus, 33% chance to apply no bonus or penalty, 33% chance to provide -1d6 penalty to Autohypnosis and Concentration checks as the whispers of your ancestors may distract or focus you. Cost: Unknown. [/QUOTE]
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[OOC] Ethend Game: The Hunt for Cantus [Recruiting]
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