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OOC - Fiend's Embrace - D&D One-Shot Adventure
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<blockquote data-quote="Phyrrus" data-source="post: 2822155" data-attributes="member: 39300"><p><strong>Stat Sheet</strong>: [sblock]</p><p></p><p>Brother Ortak of Boccob</p><p>Male Human</p><p>NG Medium </p><p>Init: +1; Senses: Listen +4 [+2 Wis, +2 Alertness Feat], Spot +4 [+2 Wis, +2 Alerness Feat]</p><p>Languages: Common, Draconic, Celestial, Infernal</p><p>Exp: 6785 (10K needed for 5th)</p><p>------------------------------------------------------------------------</p><p>AC 12, touch 11, flat-footed 11 [+1 Dex, +1 Bracers, +4 Mage Armor Spell, +4 Shield Spell]</p><p>HD: 4d4+4 (hp 16)</p><p>Resist:</p><p>Fort +3 [+1 Class, +1 Con, +1 Belt of Resistance]</p><p>Ref +3 [+1 Class, +1 Dex, +1 Belt of Resistance]</p><p>Will +9 [+4 Class, +2 Wis, +1 Belt of Resistance, +2 Iron Will Feat]</p><p>----------------------------------------------------------------------------------------</p><p>Speed: 30 ft. (6 squares)</p><p>Melee: Darkwood Quarterstaff. +2, d6/d6, 20 B </p><p>Ranged: +2</p><p>Space: 5 ft. Reach: 5 ft.</p><p>Base Atk +3; Grp +1 [+1 Bab, +0 Str]</p><p>Special Actions:</p><p>----------------------------------------------------------------------------------------</p><p>Abilities: Str 10, Dex 12, Con 12, Int 17 (+1 @ 4th), Wis 14, Cha 10</p><p></p><p>Feats: Scribe Scroll (Class bonus), Alertness (Familiar bonus), Improved Familiar (Human Bonus), Iron Will (1st Level), Craft Wonderous Item (3rd Level)</p><p></p><p>Skills: Concentration +6 (5), Decipher Script +8 (5), Knowledge (Arcana) +10 (7), Knowledge (the Planes) +10 (7), Knowledge (history) +10 (7), Search +6 (1cc), Sense Motive +5 (1cc), Spellcraft +10 (7)</p><p></p><p>Possessions: </p><p></p><p>Darkwood Quarterstaff, Wyvernhide Bracers of Prot +1, Belt of Resistance +1, Continual Light Bullseye Lantern*, Scrollcase Organizer w/ 10 of 15 slots filled: <em>Identify* (1st) x2, Arcane Lock* (3rd) x1, Mount* (4th) x2, Scorching Ray* (3rd, 30ft) x 2, Comprehend Languages* (4th) x1, Mage Armor* (4th) x2</em>, Spellpouch, Belt pouch Backpack w/following contents: 2 potions of CLW, Spellbook, Bedroll, waterskin, silk rope 50' ft, ink, inkpen, 5 sheets of parchment</p><p></p><p>*= items created/enchanted by Ortek</p><p></p><p>120 gp worth of misc coins, trade bars and trade letters</p><p></p><p></p><p></p><p></p><p>Spellbook:</p><p></p><p>0- All</p><p>1st- Mage Armor, Identify, Comprehend Languages, Erase, Color Spray, Shield, Magic Missle, Mount, Tenser's Floating Disk*, Endure Elements*</p><p>2nd- Continual Flame, Rope Trick, Web, Arcane Lock, Scorching Ray*</p><p></p><p>*=purchased and added in scribing fees associated with each spell.[/sblock]</p><p></p><p>Familiar:</p><p></p><p>Korto[sblock]</p><p>Razor hawk</p><p>Tiny Construct</p><p>Hit dice 4d4</p><p>HP 8</p><p>Initiative: +3</p><p>Speed: 10 ft' (2 squares), fly 60 ft' (average)</p><p>Armor Class: 22 ( +2 Size, +3 Dex, +7 Natural) touch 15, flat footed 19</p><p>Base Attack/Grapple: +1/-9</p><p>Attack: Wing Blades +6 melee (1d8-2)</p><p>Full Attack: Wing Blades +6 melee (1d8-2)</p><p>Special Traits: Construct Traits, familiar traits, low-light vision</p><p>Saves: +3 Fort, +5 Ref, +9 Will </p><p>Abilities: Str 7, Dex 17, Con - , Int 7, Wis 14, Cha 6</p><p>Skills: Listen +4, Spot +12</p><p>Feats: Flyby attack. Weapon Finesse[/sblock]</p><p></p><p><strong>History</strong>:[sblock]</p><p></p><p>Ortak’s first memories were of books and the priests of Boccob who read to him every night. Growing up in a monastery dedicated to knowledge, Ortak knew early on in life that Boccob had chosen him to follow along in the footsteps of his faith. This realization also brought the knowledge that it was not as a priest he was to serve, but as a brother practitioner of the arcane way.</p><p></p><p>Mastering cantrips quickly, Ortak was apprenticed at fourteen to a traveling Loremaster who hoped that his young protégé’ would decide to dedicate himself to the art of Divination above all others.</p><p></p><p>However, Ortak could not be swayed into believing that turning his back to any school of magic was something Boccob would approve of. In his opinion, at any given time, he might need access to a spell or enchantment and cutting himself off from that was not a wise decision.</p><p></p><p>When Ortak was twenty, he was released from his apprenticeship and told to see the world through his own eyes. Socially inept from his sheltered childhood, Ortak struggled with the customs that he had witnessed his Master handle easily. He journeyed to the closest town in hopes of finding others looking to make a name for themselves, but found only common people trying to make ends meet. When his funds began to run low, Ortak began working as a scribe for the local tax collector to earn enough coins to leave for Greyhawk. For six months, he saved every copper he could and when a coachman came by who was willing to take his meager collection of coin and his offer to ride atop as a watcher he was traveling once more.</p><p></p><p>In the Free City, Ortak was once again an orphan, but this time he was not without resources. Arriving on the doorsteps to the Halls of Knowledge in Greyhawk, Ortak found food and shelter and the Church quickly found him work. The years passed and as they did Ortak’s mastery of his magic increased with them.</p><p></p><p>Solitary by nature, Ortak began feeling that something was missing when he traveled for the Church. Although he had sworn that he would never summon another familiar after his first was slain while saving his life from a robber’s blade, he knew that logically speaking it would be to his benefit if he were not alone so much. Digging into the Church’s vaults, Ortak began researching the art of creating quasi-sentient constructs and bonding them as a companion. While he knew his skills were not to the level of those who wrote the manuals he read, he still felt it was something he could do with time and patience. Over the course of the next year, Ortak spent a great deal of his time and collected savings and when Karto opened his mechanical eyes Ortak could feel the confusion behind them in his soul, and he knew he had succeeded. </p><p></p><p>Reinvigorated by his success, Ortak gladly took the next assignment the Church had for him. He was to travel to the northern border town of Eru Tovar and seek out the man called Arakk. What the man had requested of the Church, Ortak did not know, but whatever it was it warranted the request to press on as quickly as possible.</p><p></p><p>A day out of Eru Tovar now, Ortak knows he will reach the Wyvern’s Sting on time, but his curiosity has been growing as the mystery behind the request grows inside his mind. This uneasiness has transferred into Karto as well and the mechanical bird has taken to scouting further and further ahead as if it was willing his Master to walk faster.[/sblock]</p><p></p><p><strong>Description:</strong>[sblock]</p><p></p><p>A man of thirty summers, Ortak is thin and unassuming in appearance. His clothes are of simple and sturdy make, with the exception of the two items. A finely crafted leather belt is looped through the rungs in his breeches; the silver buckle that secures it has several small runes etched into the metal. The other is a matching pair of bracers, the tips of the leather bands are all that escape from the long sleeves of his shirt.</p><p></p><p>His brown hair is curly and thick, looking as if it has not seen a barber’s blade in far too long, and his green eyes are bright and attentive.</p><p></p><p>Perched on his shoulder is a mechanical hawk crafted from silver and iron. The razor edge of its talons glint when the light strikes them and several arcane glyphs are worked into the creature’s breast and wings. Its eyes glow with a steady violet light.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Phyrrus, post: 2822155, member: 39300"] [b]Stat Sheet[/b]: [sblock] Brother Ortak of Boccob Male Human NG Medium Init: +1; Senses: Listen +4 [+2 Wis, +2 Alertness Feat], Spot +4 [+2 Wis, +2 Alerness Feat] Languages: Common, Draconic, Celestial, Infernal Exp: 6785 (10K needed for 5th) ------------------------------------------------------------------------ AC 12, touch 11, flat-footed 11 [+1 Dex, +1 Bracers, +4 Mage Armor Spell, +4 Shield Spell] HD: 4d4+4 (hp 16) Resist: Fort +3 [+1 Class, +1 Con, +1 Belt of Resistance] Ref +3 [+1 Class, +1 Dex, +1 Belt of Resistance] Will +9 [+4 Class, +2 Wis, +1 Belt of Resistance, +2 Iron Will Feat] ---------------------------------------------------------------------------------------- Speed: 30 ft. (6 squares) Melee: Darkwood Quarterstaff. +2, d6/d6, 20 B Ranged: +2 Space: 5 ft. Reach: 5 ft. Base Atk +3; Grp +1 [+1 Bab, +0 Str] Special Actions: ---------------------------------------------------------------------------------------- Abilities: Str 10, Dex 12, Con 12, Int 17 (+1 @ 4th), Wis 14, Cha 10 Feats: Scribe Scroll (Class bonus), Alertness (Familiar bonus), Improved Familiar (Human Bonus), Iron Will (1st Level), Craft Wonderous Item (3rd Level) Skills: Concentration +6 (5), Decipher Script +8 (5), Knowledge (Arcana) +10 (7), Knowledge (the Planes) +10 (7), Knowledge (history) +10 (7), Search +6 (1cc), Sense Motive +5 (1cc), Spellcraft +10 (7) Possessions: Darkwood Quarterstaff, Wyvernhide Bracers of Prot +1, Belt of Resistance +1, Continual Light Bullseye Lantern*, Scrollcase Organizer w/ 10 of 15 slots filled: [i]Identify* (1st) x2, Arcane Lock* (3rd) x1, Mount* (4th) x2, Scorching Ray* (3rd, 30ft) x 2, Comprehend Languages* (4th) x1, Mage Armor* (4th) x2[/i], Spellpouch, Belt pouch Backpack w/following contents: 2 potions of CLW, Spellbook, Bedroll, waterskin, silk rope 50' ft, ink, inkpen, 5 sheets of parchment *= items created/enchanted by Ortek 120 gp worth of misc coins, trade bars and trade letters Spellbook: 0- All 1st- Mage Armor, Identify, Comprehend Languages, Erase, Color Spray, Shield, Magic Missle, Mount, Tenser's Floating Disk*, Endure Elements* 2nd- Continual Flame, Rope Trick, Web, Arcane Lock, Scorching Ray* *=purchased and added in scribing fees associated with each spell.[/sblock] Familiar: Korto[sblock] Razor hawk Tiny Construct Hit dice 4d4 HP 8 Initiative: +3 Speed: 10 ft' (2 squares), fly 60 ft' (average) Armor Class: 22 ( +2 Size, +3 Dex, +7 Natural) touch 15, flat footed 19 Base Attack/Grapple: +1/-9 Attack: Wing Blades +6 melee (1d8-2) Full Attack: Wing Blades +6 melee (1d8-2) Special Traits: Construct Traits, familiar traits, low-light vision Saves: +3 Fort, +5 Ref, +9 Will Abilities: Str 7, Dex 17, Con - , Int 7, Wis 14, Cha 6 Skills: Listen +4, Spot +12 Feats: Flyby attack. Weapon Finesse[/sblock] [b]History[/b]:[sblock] Ortak’s first memories were of books and the priests of Boccob who read to him every night. Growing up in a monastery dedicated to knowledge, Ortak knew early on in life that Boccob had chosen him to follow along in the footsteps of his faith. This realization also brought the knowledge that it was not as a priest he was to serve, but as a brother practitioner of the arcane way. Mastering cantrips quickly, Ortak was apprenticed at fourteen to a traveling Loremaster who hoped that his young protégé’ would decide to dedicate himself to the art of Divination above all others. However, Ortak could not be swayed into believing that turning his back to any school of magic was something Boccob would approve of. In his opinion, at any given time, he might need access to a spell or enchantment and cutting himself off from that was not a wise decision. When Ortak was twenty, he was released from his apprenticeship and told to see the world through his own eyes. Socially inept from his sheltered childhood, Ortak struggled with the customs that he had witnessed his Master handle easily. He journeyed to the closest town in hopes of finding others looking to make a name for themselves, but found only common people trying to make ends meet. When his funds began to run low, Ortak began working as a scribe for the local tax collector to earn enough coins to leave for Greyhawk. For six months, he saved every copper he could and when a coachman came by who was willing to take his meager collection of coin and his offer to ride atop as a watcher he was traveling once more. In the Free City, Ortak was once again an orphan, but this time he was not without resources. Arriving on the doorsteps to the Halls of Knowledge in Greyhawk, Ortak found food and shelter and the Church quickly found him work. The years passed and as they did Ortak’s mastery of his magic increased with them. Solitary by nature, Ortak began feeling that something was missing when he traveled for the Church. Although he had sworn that he would never summon another familiar after his first was slain while saving his life from a robber’s blade, he knew that logically speaking it would be to his benefit if he were not alone so much. Digging into the Church’s vaults, Ortak began researching the art of creating quasi-sentient constructs and bonding them as a companion. While he knew his skills were not to the level of those who wrote the manuals he read, he still felt it was something he could do with time and patience. Over the course of the next year, Ortak spent a great deal of his time and collected savings and when Karto opened his mechanical eyes Ortak could feel the confusion behind them in his soul, and he knew he had succeeded. Reinvigorated by his success, Ortak gladly took the next assignment the Church had for him. He was to travel to the northern border town of Eru Tovar and seek out the man called Arakk. What the man had requested of the Church, Ortak did not know, but whatever it was it warranted the request to press on as quickly as possible. A day out of Eru Tovar now, Ortak knows he will reach the Wyvern’s Sting on time, but his curiosity has been growing as the mystery behind the request grows inside his mind. This uneasiness has transferred into Karto as well and the mechanical bird has taken to scouting further and further ahead as if it was willing his Master to walk faster.[/sblock] [b]Description:[/b][sblock] A man of thirty summers, Ortak is thin and unassuming in appearance. His clothes are of simple and sturdy make, with the exception of the two items. A finely crafted leather belt is looped through the rungs in his breeches; the silver buckle that secures it has several small runes etched into the metal. The other is a matching pair of bracers, the tips of the leather bands are all that escape from the long sleeves of his shirt. His brown hair is curly and thick, looking as if it has not seen a barber’s blade in far too long, and his green eyes are bright and attentive. Perched on his shoulder is a mechanical hawk crafted from silver and iron. The razor edge of its talons glint when the light strikes them and several arcane glyphs are worked into the creature’s breast and wings. Its eyes glow with a steady violet light. [/sblock] [/QUOTE]
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