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OOC - Fiend's Embrace - D&D One-Shot Adventure
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<blockquote data-quote="hafrogman" data-source="post: 2857958" data-attributes="member: 8858"><p>I have a concept for a character I'd like to put forth. I can make him up pretty quickly, but I wanted to check if I'd be allowed to play him before I do the work.</p><p></p><p>Gunk</p><p>Goblin Wizard 4</p><p></p><p>STR 6</p><p>DEX 12</p><p>CON 14</p><p>INT 19</p><p>WIS 10</p><p>CHA 8</p><p></p><p>Gunk was a goblin. Not quite as big or mean as his compatriots, he didn't get much respect from his tribe. Goblins aren't exactly the top of the pecking order to begin with, and being at the bottom of their heirarchy was just adding insult to injury. The main problem was, that Gunk was just plain smarter than everyone else. But they were to brain-addled to even notice. So he decided to do something to advance his own career.</p><p></p><p>The other goblins and their allies had clashed with a small group of adventurers, and somehow managed to capture the wizard. They were warming up the water for the evening's stew (courtesy of their new arrival). But the goblins watching the wizard got bored, and one by one wandered off to other parts of the cave. . . leaving young Gunk all alone guarding the wizard.</p><p></p><p>Ten minutes later, Gunk was escorting the wizard out of the cave. All it took was a little explanation of the dinner menu, and the Wizard was more than willing to strike a deal. Gunk got him out, and he taught Gunk magic. The wizard was indeed an honorable type, and stuck to his end of the bargain. Over the next few years Gunk was schooled in the arts arcane and was ready to set out on his own. His master received notice of a job up in Eru Tovar and too busy to attend himself, he sent Gunk in his stead. . .</p></blockquote><p></p>
[QUOTE="hafrogman, post: 2857958, member: 8858"] I have a concept for a character I'd like to put forth. I can make him up pretty quickly, but I wanted to check if I'd be allowed to play him before I do the work. Gunk Goblin Wizard 4 STR 6 DEX 12 CON 14 INT 19 WIS 10 CHA 8 Gunk was a goblin. Not quite as big or mean as his compatriots, he didn't get much respect from his tribe. Goblins aren't exactly the top of the pecking order to begin with, and being at the bottom of their heirarchy was just adding insult to injury. The main problem was, that Gunk was just plain smarter than everyone else. But they were to brain-addled to even notice. So he decided to do something to advance his own career. The other goblins and their allies had clashed with a small group of adventurers, and somehow managed to capture the wizard. They were warming up the water for the evening's stew (courtesy of their new arrival). But the goblins watching the wizard got bored, and one by one wandered off to other parts of the cave. . . leaving young Gunk all alone guarding the wizard. Ten minutes later, Gunk was escorting the wizard out of the cave. All it took was a little explanation of the dinner menu, and the Wizard was more than willing to strike a deal. Gunk got him out, and he taught Gunk magic. The wizard was indeed an honorable type, and stuck to his end of the bargain. Over the next few years Gunk was schooled in the arts arcane and was ready to set out on his own. His master received notice of a job up in Eru Tovar and too busy to attend himself, he sent Gunk in his stead. . . [/QUOTE]
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