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(OOC) Fitz's Folly (ToA PBP)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7286621" data-attributes="member: 59816"><p>That probably wouldn't happen with the way I've been doing Initiative here. I spread the monster's turns out throughout the player's (the whole thing is meant to be imagined as somewhat simultaneous). At worst, a solo monster would go in the middle. (Though it's my opinion that true solo monsters should be designed to act more than once in a round, it was something that later 4e solo monster design was working on getting right when the edition was scrapped (due to other failings).</p><p></p><p>If I were to run a solo monster here, using the Init the way I've been doing it, I'd probably only do part of it's turn after a few players have gone, and then the rest later after a few other players have gone. (Most of the solo monsters have multiattack. It's pretty easy to split it up over multiple turns.)</p><p></p><p>Something to think about, anyway.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7286621, member: 59816"] That probably wouldn't happen with the way I've been doing Initiative here. I spread the monster's turns out throughout the player's (the whole thing is meant to be imagined as somewhat simultaneous). At worst, a solo monster would go in the middle. (Though it's my opinion that true solo monsters should be designed to act more than once in a round, it was something that later 4e solo monster design was working on getting right when the edition was scrapped (due to other failings). If I were to run a solo monster here, using the Init the way I've been doing it, I'd probably only do part of it's turn after a few players have gone, and then the rest later after a few other players have gone. (Most of the solo monsters have multiattack. It's pretty easy to split it up over multiple turns.) Something to think about, anyway. [/QUOTE]
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