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<blockquote data-quote="Neurotic" data-source="post: 7641506" data-attributes="member: 24380"><p>I'm at page 35, just after the dock fight.</p><p></p><p>As for characters...</p><p><a href="https://www.enworld.org/forum/showthread.php?538423-RG-Adventures-in-Ashwell&p=7075313&viewfull=1#post7075313" target="_blank">half-elf Bard (custom due DMs house rules, but easily adapted to standard)</a> - this one is noble, story would need a change, but mechanics are copy/paste (along with skills, more survival, less history)</p><p></p><p><a href="https://www.enworld.org/forum/showthread.php?558266-THE-CURSE-OF-AMBERSTAR-ROGUE-S-GALLERY&p=7180487&viewfull=1#post7180487" target="_blank">Swirfneblin alchemist</a> - already has survival, can appear anywhere on the surface, needs several levels less</p><p></p><p><a href="https://www.enworld.org/forum/showthread.php?489091-Monster-Hunters-Rogue-s-Gallery&p=6899088&viewfull=1#post6899088" target="_blank">Half-elf epic level bard</a> - no custom build, but VERY MUCH too high level - again, only for ease of mechanics</p><p></p><p><a href="https://www.enworld.org/forum/showthread.php?495186-A-New-Frontier-IC&p=6920920&viewfull=1#post6920920" target="_blank">Storm cleric</a> - almost right level <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But hard to put in the middle of the jungle</p><p></p><p></p><p>These are characters played for (very) short times in adventures that petered out. none of them fit as-is, but they can be quickly adapted. As you can see, I'm trying to play a bard, but never quite manage it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Cleric could easily come from the jungle, change sailor to tribesman bacground and we have local shaman or something</p><p></p><p>Give me some details about the current situation and I'll make a story - if you check the links above, you'll notice there is ALWAYS a story <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neurotic, post: 7641506, member: 24380"] I'm at page 35, just after the dock fight. As for characters... [URL="https://www.enworld.org/forum/showthread.php?538423-RG-Adventures-in-Ashwell&p=7075313&viewfull=1#post7075313"]half-elf Bard (custom due DMs house rules, but easily adapted to standard)[/URL] - this one is noble, story would need a change, but mechanics are copy/paste (along with skills, more survival, less history) [URL="https://www.enworld.org/forum/showthread.php?558266-THE-CURSE-OF-AMBERSTAR-ROGUE-S-GALLERY&p=7180487&viewfull=1#post7180487"]Swirfneblin alchemist[/URL] - already has survival, can appear anywhere on the surface, needs several levels less [URL="https://www.enworld.org/forum/showthread.php?489091-Monster-Hunters-Rogue-s-Gallery&p=6899088&viewfull=1#post6899088"]Half-elf epic level bard[/URL] - no custom build, but VERY MUCH too high level - again, only for ease of mechanics [URL="https://www.enworld.org/forum/showthread.php?495186-A-New-Frontier-IC&p=6920920&viewfull=1#post6920920"]Storm cleric[/URL] - almost right level :) But hard to put in the middle of the jungle These are characters played for (very) short times in adventures that petered out. none of them fit as-is, but they can be quickly adapted. As you can see, I'm trying to play a bard, but never quite manage it :) Cleric could easily come from the jungle, change sailor to tribesman bacground and we have local shaman or something Give me some details about the current situation and I'll make a story - if you check the links above, you'll notice there is ALWAYS a story :) [/QUOTE]
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