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<blockquote data-quote="Neurotic" data-source="post: 7938684" data-attributes="member: 24380"><p>This is just Myrrals effect - assuming no new injuries happen, we should be fine with Crysagon LoH, Harbs healing and goodberries without resorting to HD and short rest bonus...Harb could probably save some healing 'charges' too.</p><p></p><p>Everyone stats after combat without healing:</p><p>[spoiler=PCs]</p><p>Dellrack 19/40</p><p>Crysagon 36/36</p><p>Harb 16/27</p><p>Imogen 31/31</p><p>Myrral 26/26</p><p>Rodrigo 20/36</p><p>[/spoiler]</p><p></p><p>[spoiler=Party NPCs]</p><p>Kasqa 10/17</p><p>Braapp 33/33</p><p>Grrol 33/33</p><p>Hup'lo 16/16</p><p>Qawasha 27/27</p><p>Kupalue 9/9</p><p>Ukee 3/3</p><p>[/spoiler]</p><p></p><p>[spoiler=The Crew]</p><p>Captain 20/29</p><p>Man-at-arms 17/38</p><p>Navigator 11/18</p><p>Crew 2 12/16</p><p>Crew 3 11/16</p><p>[/spoiler]</p><p></p><p>So, in order of rolls and starting with the most wounded (with party members going first)</p><p></p><p>Dellrack receives 6 from 1st level cure (after combat)</p><p>Dellrack receives 15 from 2nd level cure (after combat)</p><p><span style="color: rgb(65, 168, 95)">Dellrack 40/40</span></p><p>Rodrigo receives 7 from 2nd level cure (after combat)</p><p>Rodrigo receives 7 from 1st level cure (after combat)</p><p>34/36 <span style="color: rgb(184, 49, 47)">(-2) <-- goodberries should cure this</span></p><p>Harb receives 16 from 2nd level cure (1st day) <-- overkill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: rgb(65, 168, 95)">27/27</span></p><p>Man-at-arms receives 13 from 2nd level cure (1st day)</p><p>30/38 <span style="color: rgb(184, 49, 47)">(-8)</span></p><p>Captain receives 9 from 1st level cure (1st day)</p><p><span style="color: rgb(65, 168, 95)">29/29</span></p><p>Kasqa receives 7 from 1st level cure (1st day)</p><p><span style="color: rgb(65, 168, 95)">17/17</span></p><p>Navigator receives 5 from 1st level cure (1st day)</p><p>16/18 <span style="color: rgb(184, 49, 47)">(-2)</span></p><p></p><p>[spoiler=PCs new totals]</p><p>Dellrack 40/40</p><p>Crysagon 36/36</p><p>Harb 27/27</p><p>Imogen 31/31</p><p>Myrral 26/26</p><p>Rodrigo 34/36 <span style="color: rgb(184, 49, 47)">(-2)</span></p><p>[/spoiler]</p><p></p><p>[spoiler=Party NPCs new totals]</p><p>Kasqa 17/17</p><p>Braapp 33/33</p><p>Grrol 33/33</p><p>Hup'lo 16/16</p><p>Qawasha 27/27</p><p>Kupalue 9/9</p><p>Ukee 3/3</p><p>[/spoiler]</p><p></p><p>[spoiler=The Crew new totals]</p><p>Captain 29/29</p><p>Man-at-arms 30/38 <span style="color: rgb(184, 49, 47)">(-8)</span></p><p>Navigator 16/18 <span style="color: rgb(184, 49, 47)">(-2)</span></p><p>Crew 2 12/16 <span style="color: rgb(184, 49, 47)">(-4)</span></p><p>Crew 3 11/16 <span style="color: rgb(184, 49, 47)">(-5)</span></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7938684, member: 24380"] This is just Myrrals effect - assuming no new injuries happen, we should be fine with Crysagon LoH, Harbs healing and goodberries without resorting to HD and short rest bonus...Harb could probably save some healing 'charges' too. Everyone stats after combat without healing: [spoiler=PCs] Dellrack 19/40 Crysagon 36/36 Harb 16/27 Imogen 31/31 Myrral 26/26 Rodrigo 20/36 [/spoiler] [spoiler=Party NPCs] Kasqa 10/17 Braapp 33/33 Grrol 33/33 Hup'lo 16/16 Qawasha 27/27 Kupalue 9/9 Ukee 3/3 [/spoiler] [spoiler=The Crew] Captain 20/29 Man-at-arms 17/38 Navigator 11/18 Crew 2 12/16 Crew 3 11/16 [/spoiler] So, in order of rolls and starting with the most wounded (with party members going first) Dellrack receives 6 from 1st level cure (after combat) Dellrack receives 15 from 2nd level cure (after combat) [COLOR=rgb(65, 168, 95)]Dellrack 40/40[/COLOR] Rodrigo receives 7 from 2nd level cure (after combat) Rodrigo receives 7 from 1st level cure (after combat) 34/36 [COLOR=rgb(184, 49, 47)](-2) <-- goodberries should cure this[/COLOR] Harb receives 16 from 2nd level cure (1st day) <-- overkill :) [COLOR=rgb(65, 168, 95)]27/27[/COLOR] Man-at-arms receives 13 from 2nd level cure (1st day) 30/38 [COLOR=rgb(184, 49, 47)](-8)[/COLOR] Captain receives 9 from 1st level cure (1st day) [COLOR=rgb(65, 168, 95)]29/29[/COLOR] Kasqa receives 7 from 1st level cure (1st day) [COLOR=rgb(65, 168, 95)]17/17[/COLOR] Navigator receives 5 from 1st level cure (1st day) 16/18 [COLOR=rgb(184, 49, 47)](-2)[/COLOR] [spoiler=PCs new totals] Dellrack 40/40 Crysagon 36/36 Harb 27/27 Imogen 31/31 Myrral 26/26 Rodrigo 34/36 [COLOR=rgb(184, 49, 47)](-2)[/COLOR] [/spoiler] [spoiler=Party NPCs new totals] Kasqa 17/17 Braapp 33/33 Grrol 33/33 Hup'lo 16/16 Qawasha 27/27 Kupalue 9/9 Ukee 3/3 [/spoiler] [spoiler=The Crew new totals] Captain 29/29 Man-at-arms 30/38 [COLOR=rgb(184, 49, 47)](-8)[/COLOR] Navigator 16/18 [COLOR=rgb(184, 49, 47)](-2)[/COLOR] Crew 2 12/16 [COLOR=rgb(184, 49, 47)](-4)[/COLOR] Crew 3 11/16 [COLOR=rgb(184, 49, 47)](-5)[/COLOR] [/spoiler] [/QUOTE]
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