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(OOC) Fitz's Folly (ToA PBP)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7964192" data-attributes="member: 59816"><p>A long time ago I had a player whine when I rolled badly for them (one of those "you don't see anything because I rolled bad" situations, or something) so I stopped rolling for players. </p><p></p><p>I created an RPG called "Rampant Griffon Gaming System (RGGS)" many years ago, which we played for about 12 years. In RGGS everyone rolled their own checks and narrated the results, with the number idea being that your character was immensely competent, so in RGGS a bad roll meant that an <em>outside force</em> made the situation more difficult. Unless the player <em>wanted</em> it that way, their character NEVER screwed up. You would narrate what made the situation more difficult. For example, you would never "miss" an orc in an attack. The orc would slam your attack aside, rattling your arm, and spit in your face. Opponents always felt formidable, you never felt like a fool, no matter how bad you were rolling.</p><p></p><p>... I think it coloured the way I run D&D. (Of course, I invented that game, so maybe I always felt that way...)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7964192, member: 59816"] A long time ago I had a player whine when I rolled badly for them (one of those "you don't see anything because I rolled bad" situations, or something) so I stopped rolling for players. I created an RPG called "Rampant Griffon Gaming System (RGGS)" many years ago, which we played for about 12 years. In RGGS everyone rolled their own checks and narrated the results, with the number idea being that your character was immensely competent, so in RGGS a bad roll meant that an [I]outside force[/I] made the situation more difficult. Unless the player [I]wanted[/I] it that way, their character NEVER screwed up. You would narrate what made the situation more difficult. For example, you would never "miss" an orc in an attack. The orc would slam your attack aside, rattling your arm, and spit in your face. Opponents always felt formidable, you never felt like a fool, no matter how bad you were rolling. ... I think it coloured the way I run D&D. (Of course, I invented that game, so maybe I always felt that way...) [/QUOTE]
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