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(OOC) Fitz's Folly (ToA PBP)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8166478" data-attributes="member: 59816"><p>I'm assuming that this game (all the games, frankly) have slowed down due to the holidays. Current events in the USA might not help some of our players, either. (Even if only as a distraction).</p><p></p><p>In a (very low-pressure) attempt to get things moving forward, I'd like to summarize where we are at and the problems we are facing (in the game!): </p><p></p><p>I think everyone is waiting on [USER=6865745]@gargoyleking[/USER] Harb to decide if he wants to just ignore the Thayans and go get Ukee (I'd take another three-checks to get it done) or if he or [USER=24380]@Neurotic[/USER] Myrral want to go parlay with them, or fight with them. If you don't trust the Thayans, I think you're right not to, but they appear at the moment to be unwilling to start anything. They may be villains, but they're not monsters.</p><p></p><p>The other Sticks are on their way, but timing-wise, I feel like it would have taken longer to search the Yurts and go back up the raised road than it took Harb & Myrral to get to where we're at with them, so I've left that group sort-of "on pause" - though if a fight breaks out, I'll make sure they're in a place where they can help at range.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8166478, member: 59816"] I'm assuming that this game (all the games, frankly) have slowed down due to the holidays. Current events in the USA might not help some of our players, either. (Even if only as a distraction). In a (very low-pressure) attempt to get things moving forward, I'd like to summarize where we are at and the problems we are facing (in the game!): I think everyone is waiting on [USER=6865745]@gargoyleking[/USER] Harb to decide if he wants to just ignore the Thayans and go get Ukee (I'd take another three-checks to get it done) or if he or [USER=24380]@Neurotic[/USER] Myrral want to go parlay with them, or fight with them. If you don't trust the Thayans, I think you're right not to, but they appear at the moment to be unwilling to start anything. They may be villains, but they're not monsters. The other Sticks are on their way, but timing-wise, I feel like it would have taken longer to search the Yurts and go back up the raised road than it took Harb & Myrral to get to where we're at with them, so I've left that group sort-of "on pause" - though if a fight breaks out, I'll make sure they're in a place where they can help at range. [/QUOTE]
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