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(OOC) Fitz's Folly (ToA PBP)
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<blockquote data-quote="gnarlygninja" data-source="post: 8673244" data-attributes="member: 6777714"><p>I think I can combine those two ideas, he sees the spirits all the time but until he uses his class abilities they're not visible for anyone else. The party being kind to him, and maybe the poison, can push him to use them. </p><p></p><p>Here's what I've got so far. I made his background by slapping 2 languages and 2 skills onto the feature from the gladiator background.</p><p>[SPOILER]</p><p>16</p><p>14</p><p>16</p><p>10</p><p>10</p><p>8</p><p></p><p>AC 15</p><p>HP 65 </p><p></p><p>Adrenaline Rush. You can take the dash action as a bonus action a number of times equal to your proficiency bonus (3), and regain all uses after a long rest. Whenever you use this trait, gain temporary HP equal to your proficiency bonus (3)</p><p>Darkvision. You can see in dim light as if it were bright light and darkness as if it were dim light within 60 feet.</p><p>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p>Relentless Endurance. When you are reduced to 0 hp but not killed out right, you can drop to 1 hp instead. 1/long rest</p><p>Rage. Bonus action, adv on Str checks and saves, +2 damage for melee str weapon attacks, resistance to B, P, S damage. Lasts 1 minute, when you're knocked unconscious, if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. 4/long rest</p><p>Unarmored Defense. AC is 10+con+dex</p><p>Danger Sense. Adv on dex saves against effects you can see. Can not be blind, deaf, or incapacitated to use.</p><p>Reckless Attack. When you make your first attack on your turn, choose to give yourself adv on melee str weapon attacks but ALL attacks against you have advantage until your next turn.</p><p>Ancestral Protectors. While you're raging, the first creature you hit with an attack on your turn becomes the target of spectral warriors, which hinder its attack. Until the start of your next turn the target has disadv on any attack roll that isn't against you, and when the target hits a creature other than you with an attack that creature has resistance to dmage dealt by the attack.</p><p>Alert Feat. +5 to initiative, can't be surprised while conscious, other creatures don't gain adv on attack rolls against you for being unseen</p><p>Extra Attack. When you take the attack action, attack twice instead of once.</p><p>Fast Movement. Your speed increases by 10 while you aren't wearing heavy armor</p><p>Spirit Shield. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.</p><p>Feature: By Popular Demand</p><p>You can always find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.</p><p>Langauges: Common, Orcish, Thayan, Gnoll</p><p></p><ul> <li data-xf-list-type="ul">light armor, medium armor, shields</li> <li data-xf-list-type="ul">simple weapons, martial weapons</li> <li data-xf-list-type="ul">none</li> <li data-xf-list-type="ul">Str, Con</li> <li data-xf-list-type="ul">Athletics, Insight, Intimidation, Perc</li> </ul><p></p><p>Equipment: greatsword, two handaxes, explorer's pack, 4 javelins.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="gnarlygninja, post: 8673244, member: 6777714"] I think I can combine those two ideas, he sees the spirits all the time but until he uses his class abilities they're not visible for anyone else. The party being kind to him, and maybe the poison, can push him to use them. Here's what I've got so far. I made his background by slapping 2 languages and 2 skills onto the feature from the gladiator background. [SPOILER] 16 14 16 10 10 8 AC 15 HP 65 Adrenaline Rush. You can take the dash action as a bonus action a number of times equal to your proficiency bonus (3), and regain all uses after a long rest. Whenever you use this trait, gain temporary HP equal to your proficiency bonus (3) Darkvision. You can see in dim light as if it were bright light and darkness as if it were dim light within 60 feet. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Relentless Endurance. When you are reduced to 0 hp but not killed out right, you can drop to 1 hp instead. 1/long rest Rage. Bonus action, adv on Str checks and saves, +2 damage for melee str weapon attacks, resistance to B, P, S damage. Lasts 1 minute, when you're knocked unconscious, if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. 4/long rest Unarmored Defense. AC is 10+con+dex Danger Sense. Adv on dex saves against effects you can see. Can not be blind, deaf, or incapacitated to use. Reckless Attack. When you make your first attack on your turn, choose to give yourself adv on melee str weapon attacks but ALL attacks against you have advantage until your next turn. Ancestral Protectors. While you're raging, the first creature you hit with an attack on your turn becomes the target of spectral warriors, which hinder its attack. Until the start of your next turn the target has disadv on any attack roll that isn't against you, and when the target hits a creature other than you with an attack that creature has resistance to dmage dealt by the attack. Alert Feat. +5 to initiative, can't be surprised while conscious, other creatures don't gain adv on attack rolls against you for being unseen Extra Attack. When you take the attack action, attack twice instead of once. Fast Movement. Your speed increases by 10 while you aren't wearing heavy armor Spirit Shield. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. Feature: By Popular Demand You can always find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Langauges: Common, Orcish, Thayan, Gnoll [LIST] [*]light armor, medium armor, shields [*]simple weapons, martial weapons [*]none [*]Str, Con [*]Athletics, Insight, Intimidation, Perc [/LIST] Equipment: greatsword, two handaxes, explorer's pack, 4 javelins. [/SPOILER] [/QUOTE]
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