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(OOC) Fitz's Folly (ToA PBP)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8674959" data-attributes="member: 59816"><p>Yes, reactions that would cause something to happen differently should be pointed out as simply as possible ahead of time. However a lot of reactions can just be added at the start of your next turn. Surprisingly few of them retcon what's happened. I find things like "Silvery Barbs" to be annoying in PBP, but "Uncanny Dodge" is fine, even if I keep forgetting it!</p><p></p><p>Let's talk specifics: What are the potentially problematic reactions that Ghorrak will have?</p><p></p><p></p><p>Well, I do initiative a little strangely to keep the game moving: I pretty much don't use it. Stuff happens in the order people post. If you want to "delay" your action, for example, you either wait (which I don't like, but people do it), or you post your turn and just describe doing it <em>after</em>. </p><p></p><p>(For example, if someone playing a wizard was going to fireball, and you're playingLudwig the fighter, and you want to charge whoever is still up, you could post your turn "After the fireball recedes, Ludwig charges whoever is left standing." and post some Axe attacks (or whatever)). As opposed to waiting for the wizard to post, which could slow things down. I'll pick an appropriate target for you.</p><p></p><p>As far as how I move the monsters, I tend to use an "aggro" mechanic, in that they have a chance to attack back after they've been attacked (usually). Sometimes I roll off with dice, but mostly I just do what's best for the game's flow (and excitement).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8674959, member: 59816"] Yes, reactions that would cause something to happen differently should be pointed out as simply as possible ahead of time. However a lot of reactions can just be added at the start of your next turn. Surprisingly few of them retcon what's happened. I find things like "Silvery Barbs" to be annoying in PBP, but "Uncanny Dodge" is fine, even if I keep forgetting it! Let's talk specifics: What are the potentially problematic reactions that Ghorrak will have? Well, I do initiative a little strangely to keep the game moving: I pretty much don't use it. Stuff happens in the order people post. If you want to "delay" your action, for example, you either wait (which I don't like, but people do it), or you post your turn and just describe doing it [I]after[/I]. (For example, if someone playing a wizard was going to fireball, and you're playingLudwig the fighter, and you want to charge whoever is still up, you could post your turn "After the fireball recedes, Ludwig charges whoever is left standing." and post some Axe attacks (or whatever)). As opposed to waiting for the wizard to post, which could slow things down. I'll pick an appropriate target for you. As far as how I move the monsters, I tend to use an "aggro" mechanic, in that they have a chance to attack back after they've been attacked (usually). Sometimes I roll off with dice, but mostly I just do what's best for the game's flow (and excitement). [/QUOTE]
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