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OOC for on the Merchant's road. (RE-STARTING the Game!! CLOSED)
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<blockquote data-quote="Krug" data-source="post: 315137" data-attributes="member: 2141"><p>Krug Stormhammer, M Dwarf (Mountain) Rogue1; Size:M; hp 7; Init +3; Spd Walk 20'ft.; AC ; Atk = +1 melee, +3 ranged; SA:Stonecunning | Save +2 vs. poison | Save +2 vs. spells | +4 dodge vs. giants | +2 on Appraise of stone/metal items | +2 on stone/metal Craft check,Sneak Attack +1d6; AL:CG; SV Fort 0, Ref +2, Will 0; </p><p>Str 12, Dex 16, Con 12, Int 14, Wis 12, Cha 8</p><p> Height 4' 4 inches, weight 154 pounds</p><p>Skills and Feats:Appraise +4/2, Balance +4/2, Craft (Locksmithing) +4/2, Craft (Trapmaking) +6/4, Disable Device +6/4, Forgery +4/2, Hide +7/4, Innuendo +2/1, Listen +2/1, Move Silently +7/4, Open Lock +7/4, Search +6/3, Spot +5/3, Tumble +4/1, Use Rope +4/1</p><p>Feats: Point Blank Shot</p><p></p><p>Armor: Chain Shirt (+4/ Armor Check Penalty: -2), Helmet</p><p>Weapons: Masterwork Light Crossbow (+4/1d8 - 19-20x2) and 40 bolts, Battleaxe (+1/1d8 - x3), Dagger (+1/1d4 - 19-20x2)</p><p>Items: Backpack, Masterwork Thieve's Tools, Artisan's Tools, 5 pints Oil, 2 weeks trail rations, Pouch with 15 gp, 7 sp, Bedroll, Blanket, Hemp Rope, Shovel, 4 Torches, Waterskin, Hunk of Cheese, 5 caltrops</p><p></p><p>Description: Krug is dressed in a suit of splotchy chain, with holes in his armor. His boots and shirts are ripped and moth-eaten in the worst places. His beard is unkempt and apparently, and the helmet that barely hangs on his head is dented and shoddy. There is a faint overripe smell emanating from him, though not so overpowering that it would be easily detectable. His smile reveals rows of messy teeth that remind the viewer of a smashed keyboard, and his overpowering breath odor is possibly a dangerous weapon in itself. The only thing he keeps in good condition on him is his crossbow, which is a family heirloom he is quite proud of.</p><p></p><p>History: Krug never quite fit in with the rest of the dwarves in the Stormhammer clan. He wasn't strong and mighty like his cousin Edgred, and his father sent him to the ranks of the Bolters, the Crossbow guard which was considered one of the lowest ranking of dwarven army units. However, the smart dwarf developed an interest in trapmaking, and even once came upon a book of goblin traps which he hid and studied to learn their tricks. He developed great skills in trapmaking, but he still never fit in even with the Bolters. It didn't help that he had the hygience habits of a troglodyte, and one day he decided to pack up his goods and go off to find some adventure. He's been making a decent living as a locksmith and a trapmaker, though his last trap resulted in a very angry aristocract who activated it and fell right into a pit of hot oil...</p></blockquote><p></p>
[QUOTE="Krug, post: 315137, member: 2141"] Krug Stormhammer, M Dwarf (Mountain) Rogue1; Size:M; hp 7; Init +3; Spd Walk 20'ft.; AC ; Atk = +1 melee, +3 ranged; SA:Stonecunning | Save +2 vs. poison | Save +2 vs. spells | +4 dodge vs. giants | +2 on Appraise of stone/metal items | +2 on stone/metal Craft check,Sneak Attack +1d6; AL:CG; SV Fort 0, Ref +2, Will 0; Str 12, Dex 16, Con 12, Int 14, Wis 12, Cha 8 Height 4' 4 inches, weight 154 pounds Skills and Feats:Appraise +4/2, Balance +4/2, Craft (Locksmithing) +4/2, Craft (Trapmaking) +6/4, Disable Device +6/4, Forgery +4/2, Hide +7/4, Innuendo +2/1, Listen +2/1, Move Silently +7/4, Open Lock +7/4, Search +6/3, Spot +5/3, Tumble +4/1, Use Rope +4/1 Feats: Point Blank Shot Armor: Chain Shirt (+4/ Armor Check Penalty: -2), Helmet Weapons: Masterwork Light Crossbow (+4/1d8 - 19-20x2) and 40 bolts, Battleaxe (+1/1d8 - x3), Dagger (+1/1d4 - 19-20x2) Items: Backpack, Masterwork Thieve's Tools, Artisan's Tools, 5 pints Oil, 2 weeks trail rations, Pouch with 15 gp, 7 sp, Bedroll, Blanket, Hemp Rope, Shovel, 4 Torches, Waterskin, Hunk of Cheese, 5 caltrops Description: Krug is dressed in a suit of splotchy chain, with holes in his armor. His boots and shirts are ripped and moth-eaten in the worst places. His beard is unkempt and apparently, and the helmet that barely hangs on his head is dented and shoddy. There is a faint overripe smell emanating from him, though not so overpowering that it would be easily detectable. His smile reveals rows of messy teeth that remind the viewer of a smashed keyboard, and his overpowering breath odor is possibly a dangerous weapon in itself. The only thing he keeps in good condition on him is his crossbow, which is a family heirloom he is quite proud of. History: Krug never quite fit in with the rest of the dwarves in the Stormhammer clan. He wasn't strong and mighty like his cousin Edgred, and his father sent him to the ranks of the Bolters, the Crossbow guard which was considered one of the lowest ranking of dwarven army units. However, the smart dwarf developed an interest in trapmaking, and even once came upon a book of goblin traps which he hid and studied to learn their tricks. He developed great skills in trapmaking, but he still never fit in even with the Bolters. It didn't help that he had the hygience habits of a troglodyte, and one day he decided to pack up his goods and go off to find some adventure. He's been making a decent living as a locksmith and a trapmaker, though his last trap resulted in a very angry aristocract who activated it and fell right into a pit of hot oil... [/QUOTE]
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