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(OOC) FR Adventure - Vampires of Waterdeep! [FULL]
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<blockquote data-quote="KerlanRayne" data-source="post: 2738482" data-attributes="member: 7776"><p>Here's my submission, I know he's a little late but I just found out about this game. Still need to flesh out his mundane equipment though. </p><p></p><p><strong>Nabil Rakkas</strong></p><p><em>Description: </em></p><p>Gender: Male, Race: Human</p><p>Sizecategory: Medium, 5'8" tall, 140 lbs, 21 yrs old</p><p>Red hair; Green eyes; deeply tanned skin</p><p>Alignment: Neutral Good</p><p>Class: Swashbuckler 3rd / Fighter 2nd / Dervish 8th</p><p></p><p>Speaks Common and Elven</p><p></p><p><strong>Statistics</strong><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Str 12 (+1 Mod) = 12 (04 pts) </span></p><p><span style="font-family: 'courier'">Dex 22 (+6 Mod) = 15 (08 pts) (+4 Gloves, +3 level)</span></p><p><span style="font-family: 'courier'">Con 14 (+2 Mod) = 14 (06 pts) </span></p><p><span style="font-family: 'courier'">Int 16 (+3 Mod) = 14 (06 pts) (+2 Headband)</span></p><p><span style="font-family: 'courier'">Wis 10 (+0 Mod) = 10 (02 pts)</span></p><p><span style="font-family: 'courier'">Cha 10 (+0 Mod) = 10 (02 pts)</span></p><p></p><p>Hit Points: 99 (Average) 10 + (12d10) + (13*2 CON)</p><p>AC 28 (10 Base, +6 Armor, +6 DEX, +2 Natural, +2 Ring, +2 Class) </p><p> • Touch 20 (10 Base, +6 DEX, +2 Ring, +2 Class) </p><p> • Flat 22 (10 Base, +6 Armor, +2 Natural, +2 Ring, +2 Class) </p><p> • Both 14 (10 Base, +2 Ring, +2 Class)</p><p>Init +7 (+6 DEX, +2 Class)</p><p>BAB +13/+8/+3; Grap +14 (+1 STR, +13 BAB)</p><p>Speed: 45' (base 30', +15 Class)</p><p>Capacity: 33/66/100</p><p>Weight Carried: xxx lbs</p><p></p><p><strong>Saves:</strong><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Fort +12 (+6 base, +2 CON, +4 Cloak)</span></p><p><span style="font-family: 'courier'">Refl +16 (+9 base, +6 DEX, +1 Grace, +4 Cloak)</span></p><p><span style="font-family: 'courier'">Will +11 (+7 base, +0 WIS, +4 Cloak)</span></p><p></p><p><strong>Attacks:</strong></p><p><u>+21/+16/+11 Melee, Scimitar +1, 1d6+5, 15-20/x2</u> (+4 to Hit and Dmg w/Dancing)</p><p> • To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus)</p><p><u>+19/+19/+14/+14/+9/+9 Melee, Scimitar +1/Scimitar +1, 1d6+5/1d6+5, 15-20/x2</u></p><p> • To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus, -2 Dual)</p><p><u>+20/+15/+10 Ranged, Composite[+1] Longbow, 1d8+1, 20/x3, 110'r</u></p><p> • To Hit: (+13 BAB, +6 DEX, +1 Enhancement)</p><p><u>+19 Ranged, Javelin, 1d6+1, 20/x2, 30'r</u></p><p> • To Hit: (+13 BAB, +6 DEX)</p><p></p><p><strong>Skills:</strong> (36 Swashbuckler, 8 Fighter, 48 Dervish)</p><p>+16 Perform(Dance) = (4/2 Swb. 15 Drv) </p><p>+22 Escape Artist = (4 Swb, 12 Drv) (+6 DEX)</p><p>+24 Tumble = (4 Swb, 12 Drv) (+6 DEX, +2 Synergy)</p><p>+9 Listen = (4/2 Swb, 7 Drv) </p><p>+2 Spot = (4/2 Swb) </p><p>+4 Spellcraft = (2/2 Swb) (+3 INT)</p><p>+4 Knowledge(Religion) = (2/2 Swb) (+3 INT)</p><p>+4 Knowledge(Nature) = (2/2 Swb) (+3 INT)</p><p>+4 Knowledge(Royalty) = (2/2 Swb) (+3 INT)</p><p>+4 Knowledge(Arcana) = (2/2 Swb) (+3 INT)</p><p>+4 Decipher Script = (2/2 Swb) (+3 INT)</p><p>+7 Ride = (2/2 Swb) (+6 DEX)</p><p>+7 Use Rope = (2/2 Swb) (+6 DEX)</p><p>+5 Move Silently = (0 Swb) (+6 DEX)</p><p>+6 Hide = (0 Swb) (+6 DEX)</p><p>+6 Climb = (4 Ftr, 1 Drv) (+1 STR)</p><p>+8 Jump = (4 Ftr, 1 Drv) (+1 STR, +2 Synergy)</p><p></p><p><strong>Feats:</strong></p><p>Hum (Bonus) - Dodge</p><p>Lvl 1 - Weapon Focus(Scimitar)</p><p>Swb 1 (Bonus) - Weapon Finesse</p><p>Lvl 3 - Combat Expertise</p><p>Fighter 1 (Bonus) - Mobility </p><p>Fighter 2 (Bonus) - Two Weapon Fighting</p><p>Lvl 6 - Improved Two Weapon Fighting</p><p>Drv 3 (Bonus) - Spring Attack</p><p>Drv 4 (Bonus) - Cleave (w/Dancing)</p><p>Lvl 9 - Greater Two Weapon Fighting</p><p>Lvl 12 - Power Critical</p><p></p><p><strong>Human Racial Traits:</strong></p><p> • Bonus Feat at Lvl 1. </p><p> • Extra skill point per level. </p><p></p><p><strong>Swashbuckler Class Abilities:</strong></p><p> • Proficient with all Simple and Martial Weapons.</p><p> • Proficient with Light Armor. </p><p> • Bonus Feat: Weapon Finesse.</p><p> • Grace: +1 to Reflex Saves.</p><p> • Insightful Strike: INT Bonus to damage with finessable weapons against Critable creatures. </p><p></p><p><strong>Fighter Class Abilities:</strong></p><p> • Proficient with all Simple and Martial Weapons.</p><p> • Proficient with all Armor and all Shields. </p><p> • Two bonus Fighter feats. </p><p></p><p><strong>Dervish Class Abilities:</strong></p><p> • Dervish Dance 4/day - +4 to Hit and Dmg with slashing weapon, must move 5ft between attacks. </p><p> • Movement Mastery - Always take 10 on Jump, Perform (dance), and Tumble checks. </p><p> • Slashing Blades - Treat Scimitar as a light weapon. </p><p> • Fast movement +15 ft</p><p> • Spring Attack</p><p> • Dance of Death - Gain Cleave feat when using the Dervish Dance.</p><p> • Improved Reaction - +2 to Initiative. </p><p> • Elaborate Parry - Extra +4 AC when fighting defensively or using full defense. </p><p></p><p><strong>Equipment:</strong> [60,900 gp]</p><p>Traveler's outfit (Worn, 0 lbs)</p><p>Mithral Chain Shirt +2 (Worn, 10 lbs) 5,100 gp</p><p>Cloak of Resistance +4 (Worn) 16,000 gp</p><p>Ring of Protection +2 (Worn) 8,000 gp</p><p>Handy Haversack (Worn, 5 lbs) 2,000 gp</p><p>Quiver of Elhona (Worn) 1,800 gp</p><p>Gloves of Dexterity +4 (Worn) 16,000 gp</p><p>Headband of Intellect +2 (Worn) 4,000 gp</p><p>Amulet of Natural Armor +2 (Worn) 8,000 gp</p><p></p><p><strong>Weapons:</strong> [46,551 gp]</p><p>Masterwork Composite[+1] Longbow +1 (Quiver, 0[3] lbs) 2,500 gp</p><p>Keen Deflecting Starmetal Scimitar +1 (Belt<p style="text-align: left">, 4 lbs) 22,015 gp</p> <p style="text-align: left">Keen Deflecting Starmetal Scimitar +1 (Belt<p style="text-align: right">, 4 lbs) 22,015 gp</p> <p style="text-align: right">60 arrows (Quiver, 0[6] lbs) 3 gp</p> <p style="text-align: right">Javelins[18] (Quiver, 0[36] lbs) 18 gp</p> <p style="text-align: right"></p> <p style="text-align: right"><strong>Other Possessions:</strong></p> <p style="text-align: right"></p> <p style="text-align: right">Total Gold Used: <strong><span style="color: RED">107,451 gp</span></strong></p> <p style="text-align: right">Total Gold Left: <strong>2,549 gp</strong></p> <p style="text-align: right"></p> <p style="text-align: right"><strong>Story:</strong> </p> <p style="text-align: right"></p> <p style="text-align: right">Nabil was never a social man, but always quite intelligent. Being a minor noble of a minor house may have left him lacking in prestige, but it left him with little responsibility and opened up may great opportunities. He grew up talking to the other minor nobles and the servants, who took a liking to him. His family had a large library and he spent alot of time in it learning about a great variety of subjects. He also spent a lot of time outdoors in the woods. </p> <p style="text-align: right"></p> <p style="text-align: right">He also was enamored by the family ritual called the Dance of the Blades which is a very complicated undertaking involving a sword and sash. The blade always flashing, the sash swiftly flowing, it was a beautiful sight. The best performers could use two swords, and he vowed to be counted among the best in his family. </p> <p style="text-align: right"></p> <p style="text-align: right">When his family hit hard times, his learning experiences ended and he was forced into a mercenary troop to make money for his family. It was a very militant and orderly group, but it taught him some discipline. He never stopped practicing the Dance of the Blades however, and eventually accomplished his goal of using two swords. Having done that, he saw the potential it had in combat. </p> <p style="text-align: right"></p> <p style="text-align: right">He used it to great effect with the mercenaries, however after a while, he went more freelance and ended up at the Hidden and Obvious Co. He next plans on perfecting his Dance of the Blades which having only begun, he knows he has a long way to go. </p> <p style="text-align: right"></p> <p style="text-align: right"><strong>Appearance / Personality:</strong></p> <p style="text-align: right"></p> <p style="text-align: right">Nabil dresses is flowing clothes of deep dark colors like dark reds, blues and purples. They show off his grace and he believes it enhances the effectiveness of the Dance while in battle. He is generally quiet, only speaking up when he can contribute something substantial. When among close friends, he tends to open up more. He is also a very good listener and makes sure things told him on confidence stay thay way. </p> <p style="text-align: right"></p> <p style="text-align: right"></p> <p style="text-align: right">KerlanRayne</p> </p></blockquote><p></p>
[QUOTE="KerlanRayne, post: 2738482, member: 7776"] Here's my submission, I know he's a little late but I just found out about this game. Still need to flesh out his mundane equipment though. [B]Nabil Rakkas[/B] [I]Description: [/I] Gender: Male, Race: Human Sizecategory: Medium, 5'8" tall, 140 lbs, 21 yrs old Red hair; Green eyes; deeply tanned skin Alignment: Neutral Good Class: Swashbuckler 3rd / Fighter 2nd / Dervish 8th Speaks Common and Elven [B]Statistics[/B][FONT=courier] Str 12 (+1 Mod) = 12 (04 pts) Dex 22 (+6 Mod) = 15 (08 pts) (+4 Gloves, +3 level) Con 14 (+2 Mod) = 14 (06 pts) Int 16 (+3 Mod) = 14 (06 pts) (+2 Headband) Wis 10 (+0 Mod) = 10 (02 pts) Cha 10 (+0 Mod) = 10 (02 pts)[/FONT] Hit Points: 99 (Average) 10 + (12d10) + (13*2 CON) AC 28 (10 Base, +6 Armor, +6 DEX, +2 Natural, +2 Ring, +2 Class) • Touch 20 (10 Base, +6 DEX, +2 Ring, +2 Class) • Flat 22 (10 Base, +6 Armor, +2 Natural, +2 Ring, +2 Class) • Both 14 (10 Base, +2 Ring, +2 Class) Init +7 (+6 DEX, +2 Class) BAB +13/+8/+3; Grap +14 (+1 STR, +13 BAB) Speed: 45' (base 30', +15 Class) Capacity: 33/66/100 Weight Carried: xxx lbs [B]Saves:[/B][FONT=courier] Fort +12 (+6 base, +2 CON, +4 Cloak) Refl +16 (+9 base, +6 DEX, +1 Grace, +4 Cloak) Will +11 (+7 base, +0 WIS, +4 Cloak)[/FONT] [B]Attacks:[/B] [U]+21/+16/+11 Melee, Scimitar +1, 1d6+5, 15-20/x2[/U] (+4 to Hit and Dmg w/Dancing) • To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus) [U]+19/+19/+14/+14/+9/+9 Melee, Scimitar +1/Scimitar +1, 1d6+5/1d6+5, 15-20/x2[/U] • To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus, -2 Dual) [U]+20/+15/+10 Ranged, Composite[+1] Longbow, 1d8+1, 20/x3, 110'r[/U] • To Hit: (+13 BAB, +6 DEX, +1 Enhancement) [U]+19 Ranged, Javelin, 1d6+1, 20/x2, 30'r[/U] • To Hit: (+13 BAB, +6 DEX) [B]Skills:[/B] (36 Swashbuckler, 8 Fighter, 48 Dervish) +16 Perform(Dance) = (4/2 Swb. 15 Drv) +22 Escape Artist = (4 Swb, 12 Drv) (+6 DEX) +24 Tumble = (4 Swb, 12 Drv) (+6 DEX, +2 Synergy) +9 Listen = (4/2 Swb, 7 Drv) +2 Spot = (4/2 Swb) +4 Spellcraft = (2/2 Swb) (+3 INT) +4 Knowledge(Religion) = (2/2 Swb) (+3 INT) +4 Knowledge(Nature) = (2/2 Swb) (+3 INT) +4 Knowledge(Royalty) = (2/2 Swb) (+3 INT) +4 Knowledge(Arcana) = (2/2 Swb) (+3 INT) +4 Decipher Script = (2/2 Swb) (+3 INT) +7 Ride = (2/2 Swb) (+6 DEX) +7 Use Rope = (2/2 Swb) (+6 DEX) +5 Move Silently = (0 Swb) (+6 DEX) +6 Hide = (0 Swb) (+6 DEX) +6 Climb = (4 Ftr, 1 Drv) (+1 STR) +8 Jump = (4 Ftr, 1 Drv) (+1 STR, +2 Synergy) [B]Feats:[/B] Hum (Bonus) - Dodge Lvl 1 - Weapon Focus(Scimitar) Swb 1 (Bonus) - Weapon Finesse Lvl 3 - Combat Expertise Fighter 1 (Bonus) - Mobility Fighter 2 (Bonus) - Two Weapon Fighting Lvl 6 - Improved Two Weapon Fighting Drv 3 (Bonus) - Spring Attack Drv 4 (Bonus) - Cleave (w/Dancing) Lvl 9 - Greater Two Weapon Fighting Lvl 12 - Power Critical [B]Human Racial Traits:[/B] • Bonus Feat at Lvl 1. • Extra skill point per level. [B]Swashbuckler Class Abilities:[/B] • Proficient with all Simple and Martial Weapons. • Proficient with Light Armor. • Bonus Feat: Weapon Finesse. • Grace: +1 to Reflex Saves. • Insightful Strike: INT Bonus to damage with finessable weapons against Critable creatures. [B]Fighter Class Abilities:[/B] • Proficient with all Simple and Martial Weapons. • Proficient with all Armor and all Shields. • Two bonus Fighter feats. [B]Dervish Class Abilities:[/B] • Dervish Dance 4/day - +4 to Hit and Dmg with slashing weapon, must move 5ft between attacks. • Movement Mastery - Always take 10 on Jump, Perform (dance), and Tumble checks. • Slashing Blades - Treat Scimitar as a light weapon. • Fast movement +15 ft • Spring Attack • Dance of Death - Gain Cleave feat when using the Dervish Dance. • Improved Reaction - +2 to Initiative. • Elaborate Parry - Extra +4 AC when fighting defensively or using full defense. [B]Equipment:[/B] [60,900 gp] Traveler's outfit (Worn, 0 lbs) Mithral Chain Shirt +2 (Worn, 10 lbs) 5,100 gp Cloak of Resistance +4 (Worn) 16,000 gp Ring of Protection +2 (Worn) 8,000 gp Handy Haversack (Worn, 5 lbs) 2,000 gp Quiver of Elhona (Worn) 1,800 gp Gloves of Dexterity +4 (Worn) 16,000 gp Headband of Intellect +2 (Worn) 4,000 gp Amulet of Natural Armor +2 (Worn) 8,000 gp [B]Weapons:[/B] [46,551 gp] Masterwork Composite[+1] Longbow +1 (Quiver, 0[3] lbs) 2,500 gp Keen Deflecting Starmetal Scimitar +1 (Belt[Left], 4 lbs) 22,015 gp Keen Deflecting Starmetal Scimitar +1 (Belt[Right], 4 lbs) 22,015 gp 60 arrows (Quiver, 0[6] lbs) 3 gp Javelins[18] (Quiver, 0[36] lbs) 18 gp [B]Other Possessions:[/B] Total Gold Used: [B][COLOR=RED]107,451 gp[/COLOR][/B] Total Gold Left: [B]2,549 gp[/B] [B]Story:[/B] Nabil was never a social man, but always quite intelligent. Being a minor noble of a minor house may have left him lacking in prestige, but it left him with little responsibility and opened up may great opportunities. He grew up talking to the other minor nobles and the servants, who took a liking to him. His family had a large library and he spent alot of time in it learning about a great variety of subjects. He also spent a lot of time outdoors in the woods. He also was enamored by the family ritual called the Dance of the Blades which is a very complicated undertaking involving a sword and sash. The blade always flashing, the sash swiftly flowing, it was a beautiful sight. The best performers could use two swords, and he vowed to be counted among the best in his family. When his family hit hard times, his learning experiences ended and he was forced into a mercenary troop to make money for his family. It was a very militant and orderly group, but it taught him some discipline. He never stopped practicing the Dance of the Blades however, and eventually accomplished his goal of using two swords. Having done that, he saw the potential it had in combat. He used it to great effect with the mercenaries, however after a while, he went more freelance and ended up at the Hidden and Obvious Co. He next plans on perfecting his Dance of the Blades which having only begun, he knows he has a long way to go. [B]Appearance / Personality:[/B] Nabil dresses is flowing clothes of deep dark colors like dark reds, blues and purples. They show off his grace and he believes it enhances the effectiveness of the Dance while in battle. He is generally quiet, only speaking up when he can contribute something substantial. When among close friends, he tends to open up more. He is also a very good listener and makes sure things told him on confidence stay thay way. KerlanRayne[/Right][/Left] [/QUOTE]
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