Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
OOC - From the Outside
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 6320303" data-attributes="member: 8243"><p>I have pulled a bunch of stuff from the IC thread to avoid cluttering it up with OOC discussion.</p><p></p><p></p><p></p><p>Sure you can. Any time the game moves past something you still want to play out, you can shift the focus back until it is done.</p><p></p><p></p><p></p><p>I have no objections to inter-party conflict so long as it remains within mutually agreeable bounds and doesn't detract from anyone's enjoyment of the game. It seems we are close to crossing, if not have already done so, that boundary. Do I need to step in?</p><p></p><p> </p><p></p><p>I know the feeling. What not playing a lot of games, 3 of the 4 are new to me. So having to do a lot of reading. </p><p></p><p></p><p></p><p>Short Answer: </p><p></p><p>Every class starts off with five rations. From the Thief Gear section: </p><p></p><p>So Trickle is fine.</p><p></p><p>Long Answer:</p><p></p><p>What actually happens when you run out of rations isn't really explained. I am thinking along the lines of using the Debilities (Weak, Sick, Confused) tags in some way. Each one applies to an Ability but the rules don't actually specify the effect. The DW character sheets that come with the game indicate a -1 penalty for the appropriate Attribute. But it doesn't specify whether its to the Attribute or a Roll penalty. I'm going to go with a Roll penalty, otherwise its a bit meaningless. How would it all play out? Maybe something like this?</p><p></p><p>After 4 days you get 1 Debility (your choice which one). </p><p>After another 4 days (8) you get 2 more (again your choice, but you can't double up).</p><p>After another 4 days (12) you get 3 more (which will go to the unaffected attributes)</p><p>After another 4 days (16) you get 4 more. Make a move: Holding it Together Roll+(CON or WIS). This choice cannot be changed until you have fully recovered from the current effects.</p><p>* 10+: You can allocate as you wish, but no doubling</p><p>* 9-7: half (rounded down) must be allocated to CON/WIS (whichever you rolled), the rest as you wish, but no doubling.</p><p>* 6-: all must be allocated to CON/WIS (whichever you rolled), the rest as you wish but no doubling.</p><p>After another 4 days (20), you get 5 more. Make a move: Holding it Together. Roll+</p><p></p><p>Once you CON or WIS roll penalty is such that you cannot exceed a 6, your character is effectively incapacitated and will soon die. Or something like that.</p><p></p><p>Humm, seems very rat bastard.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6320303, member: 8243"] I have pulled a bunch of stuff from the IC thread to avoid cluttering it up with OOC discussion. Sure you can. Any time the game moves past something you still want to play out, you can shift the focus back until it is done. I have no objections to inter-party conflict so long as it remains within mutually agreeable bounds and doesn't detract from anyone's enjoyment of the game. It seems we are close to crossing, if not have already done so, that boundary. Do I need to step in? I know the feeling. What not playing a lot of games, 3 of the 4 are new to me. So having to do a lot of reading. Short Answer: Every class starts off with five rations. From the Thief Gear section: So Trickle is fine. Long Answer: What actually happens when you run out of rations isn't really explained. I am thinking along the lines of using the Debilities (Weak, Sick, Confused) tags in some way. Each one applies to an Ability but the rules don't actually specify the effect. The DW character sheets that come with the game indicate a -1 penalty for the appropriate Attribute. But it doesn't specify whether its to the Attribute or a Roll penalty. I'm going to go with a Roll penalty, otherwise its a bit meaningless. How would it all play out? Maybe something like this? After 4 days you get 1 Debility (your choice which one). After another 4 days (8) you get 2 more (again your choice, but you can't double up). After another 4 days (12) you get 3 more (which will go to the unaffected attributes) After another 4 days (16) you get 4 more. Make a move: Holding it Together Roll+(CON or WIS). This choice cannot be changed until you have fully recovered from the current effects. * 10+: You can allocate as you wish, but no doubling * 9-7: half (rounded down) must be allocated to CON/WIS (whichever you rolled), the rest as you wish, but no doubling. * 6-: all must be allocated to CON/WIS (whichever you rolled), the rest as you wish but no doubling. After another 4 days (20), you get 5 more. Make a move: Holding it Together. Roll+ Once you CON or WIS roll penalty is such that you cannot exceed a 6, your character is effectively incapacitated and will soon die. Or something like that. Humm, seems very rat bastard. thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC - From the Outside
Top