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<blockquote data-quote="doghead" data-source="post: 6321868" data-attributes="member: 8243"><p>I have removed Slice from the scene (but not the game at this stage).</p><p></p><p>I am not sure what to say that hasn't already been said. But I will give it a go. </p><p></p><p>We come together to enjoy gaming. While it nice to see characters given 'life' in the game, IC logic and motivations never override the responsibility of all participants to contribute positively. The moment one participant gets to the point of saying "I'm not enjoying this game because of behaviour X" the appropriate response is "Sorry, I didn't realise that X was a problem. I'll stop doing it".</p><p></p><p>How that is managed isn't so important, but the intention to 'stop doing X' need to be clear and unconditional. And that wasn't the case here. So I stepped in to put and end to X, in this case Slice's aggressive harassment of Khyrinnax. Not because inter-party conflict is inherently bad, but because it was detracting from the ability of others to enjoy the game. It had stopped being an IC problem and become a group problem.</p><p></p><p>There are a number of ways we can proceed from here, BF. I am happy to discuss options. But first I need to know that you understand the problem and that its not going continue.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6321868, member: 8243"] I have removed Slice from the scene (but not the game at this stage). I am not sure what to say that hasn't already been said. But I will give it a go. We come together to enjoy gaming. While it nice to see characters given 'life' in the game, IC logic and motivations never override the responsibility of all participants to contribute positively. The moment one participant gets to the point of saying "I'm not enjoying this game because of behaviour X" the appropriate response is "Sorry, I didn't realise that X was a problem. I'll stop doing it". How that is managed isn't so important, but the intention to 'stop doing X' need to be clear and unconditional. And that wasn't the case here. So I stepped in to put and end to X, in this case Slice's aggressive harassment of Khyrinnax. Not because inter-party conflict is inherently bad, but because it was detracting from the ability of others to enjoy the game. It had stopped being an IC problem and become a group problem. There are a number of ways we can proceed from here, BF. I am happy to discuss options. But first I need to know that you understand the problem and that its not going continue. thotd [/QUOTE]
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