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OOC: [Gestalt] The Standing Stone, Game 1.
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<blockquote data-quote="Kafkonia" data-source="post: 2844197" data-attributes="member: 40261"><p><strong>Uriel Tindertwig ("Call me Surefoot")</strong></p><p></p><p>Here ya go.</p><p></p><p>[CODE]</p><p>STR: 10 (+0) BAB: +4 Init: +1</p><p>DEX: 12 (+1) HP: 39 AC: 17 Attacks: Melee Flail +6 (1d6 bludgeoning), Ranged Sling +8 (1d3 bludgeoning)</p><p>CON: 12 (+1) FORT: 7 REF: 7 WILL: 9</p><p>INT: 10 (+0) Domains: Community; Good</p><p>WIS: 16 (+3) Feats: Extra Turning; True Believer; Divine Metamagic: Maximize Spell (5 turn attempts per maximize)</p><p>CHA: 16 (+3)</p><p></p><p>Favoured Soul Spell List (6/7/6/4 per day)</p><p>0 Level: Read Magic; Detect Magic; Resistance; Guidance; Inflict Light Wounds; Detect Poison; Light</p><p>1st Level: Magic Weapon; Cause Fear; Bane; Doom; Command</p><p>2nd Level: Spiritual Weapon; Blade of Pain and Fear; Curse of Ill Fortune; Align Weapon</p><p>3rd Level: Chain of Eyes; Ring of Blades; Searing Light</p><p></p><p>Typical Cleric Spells (5/4+1/4+1/3+1)</p><p>0 Level: Purify Food and Drink; Mending; Virtue; Virtue; Virtue</p><p>1st Level: Sanctuary; Magic Stone; Lesser Vigour; Comprehend Languages; Bless*</p><p>2nd Level: Deific Vengeance; Shield Other; Divine Insight; Lesser Restoration; Aid*</p><p>3rd Level: Dispel Magic; Blessed Aim; Lesser Vigor, Mass; Prayer</p><p></p><p>Skills (Rank + Ability + Misc = Total)</p><p>Heal (2 + 3 + 0 = 5)</p><p>Knowledge: Religion (9 + 0 + 0 = 9)</p><p>Sense Motive (5 + 3 + 0 = 8)</p><p>Diplomacy (0 + 3 + 2 = 5)</p><p>Climb (0 + 0 + 2 = 2)</p><p>Jump (0 + 0 + 2 = 2)</p><p>Move Silently (0 +1 + 2 = 3)</p><p>Hide (0 + 3 +4 = 7)</p><p>Listen (0 + 3 + 2 = 5)</p><p>Ride (1 + 1 + 0 = 2)</p><p></p><p>Special</p><p>WF: Flail</p><p>Energy Resistance 10/Fire</p><p>Halfling Abilities +2 saves vs. Fear; +1 with slings and thrown weapons</p><p>+2 to Turn Undead</p><p></p><p>Gear</p><p>Mwk Mithral Breastplate: Dex +5; Penalty 0; AC +5; 7.5 lbs; 4350 GP</p><p>Mwk Flail: +2 to attack; d6/x2; 2.5 lbs; bludgeoning; +2 disarm; 308 GP</p><p>Mwk Sling: +2 to attack; d3/x2; range 50 ft; bludgeoning</p><p>-20 Sling bullets; 2 SP; 5 lbs</p><p>Wand of Cure Light Wounds: 50 Charges; 750 GP</p><p>Amulet of Natural Armour +1: 2000 GP</p><p>Phylactery of Faithfulness: 1000 GP</p><p>Pearl of Power: 1st level; 1000 GP</p><p>Scroll of Summon Monster I: 25 GP</p><p>Scroll of Summon Monster II: 150 GP</p><p>Scroll of Summon Monster III: 375 GP</p><p>Cloak of Elvenkind: +5 to Hide; 1 lbs; 2500 GP</p><p>Handy Haversack: 2000 GP</p><p>Silver Holy Symbol: 25 GP; 1 lbs</p><p>Cleric's Vestments: 5 GP; 6 lbs</p><p>Bullseye Lantern: 12 GP</p><p>Alchemist's Fire x1: 20 GP</p><p>8 Pints of Oil: 8 SP</p><p>Riding Dog: 150 GP</p><p>Riding Saddle: 10 GP</p><p>19 GP[/CODE]</p><p></p><p><strong>Background:</strong> Uriel Tindertwig ("Call me Surefoot.") was born a playing piece. For the god of tyranny, Hextor, sought a new challenge, a new race to lay claim to. The warlike races -- orcs, goblinoids, ogres and the like -- were all too easily swayed to his credo of might makes right. Flightier, humans still tended to flock to his domain whenever times turned against them, while the steadfast dwarves were often all too happy to let warlords rule over them, albeit under different titles.</p><p></p><p>The elves were a tempting prospect, but they had their own dark deities, whose wrath even he was loath to risk. No, he wanted a people who could be sculpted in his image, a people who had eluded him for the most part but whose cultural longing for society and structure could be turned to his advantage.</p><p></p><p>He wanted the Halflings.</p><p></p><p>And so it was that Uriel was born a favoured soul of Hextor, proficient from birth with the flail and with divine magic gifted to him by the six-limbed deity.</p><p></p><p>Uriel wanted none of it, however, and as he could feel the dark power welling within him he turned to the teachings of his people's own god, Yondalla, for guidance and support. As a cleric of the goddess, he travels the land spreading her teachings and trying to ferret out the roots of tyranny wherever they take hold -- even in himself.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2844197, member: 40261"] [b]Uriel Tindertwig ("Call me Surefoot")[/b] Here ya go. [CODE] STR: 10 (+0) BAB: +4 Init: +1 DEX: 12 (+1) HP: 39 AC: 17 Attacks: Melee Flail +6 (1d6 bludgeoning), Ranged Sling +8 (1d3 bludgeoning) CON: 12 (+1) FORT: 7 REF: 7 WILL: 9 INT: 10 (+0) Domains: Community; Good WIS: 16 (+3) Feats: Extra Turning; True Believer; Divine Metamagic: Maximize Spell (5 turn attempts per maximize) CHA: 16 (+3) Favoured Soul Spell List (6/7/6/4 per day) 0 Level: Read Magic; Detect Magic; Resistance; Guidance; Inflict Light Wounds; Detect Poison; Light 1st Level: Magic Weapon; Cause Fear; Bane; Doom; Command 2nd Level: Spiritual Weapon; Blade of Pain and Fear; Curse of Ill Fortune; Align Weapon 3rd Level: Chain of Eyes; Ring of Blades; Searing Light Typical Cleric Spells (5/4+1/4+1/3+1) 0 Level: Purify Food and Drink; Mending; Virtue; Virtue; Virtue 1st Level: Sanctuary; Magic Stone; Lesser Vigour; Comprehend Languages; Bless* 2nd Level: Deific Vengeance; Shield Other; Divine Insight; Lesser Restoration; Aid* 3rd Level: Dispel Magic; Blessed Aim; Lesser Vigor, Mass; Prayer Skills (Rank + Ability + Misc = Total) Heal (2 + 3 + 0 = 5) Knowledge: Religion (9 + 0 + 0 = 9) Sense Motive (5 + 3 + 0 = 8) Diplomacy (0 + 3 + 2 = 5) Climb (0 + 0 + 2 = 2) Jump (0 + 0 + 2 = 2) Move Silently (0 +1 + 2 = 3) Hide (0 + 3 +4 = 7) Listen (0 + 3 + 2 = 5) Ride (1 + 1 + 0 = 2) Special WF: Flail Energy Resistance 10/Fire Halfling Abilities +2 saves vs. Fear; +1 with slings and thrown weapons +2 to Turn Undead Gear Mwk Mithral Breastplate: Dex +5; Penalty 0; AC +5; 7.5 lbs; 4350 GP Mwk Flail: +2 to attack; d6/x2; 2.5 lbs; bludgeoning; +2 disarm; 308 GP Mwk Sling: +2 to attack; d3/x2; range 50 ft; bludgeoning -20 Sling bullets; 2 SP; 5 lbs Wand of Cure Light Wounds: 50 Charges; 750 GP Amulet of Natural Armour +1: 2000 GP Phylactery of Faithfulness: 1000 GP Pearl of Power: 1st level; 1000 GP Scroll of Summon Monster I: 25 GP Scroll of Summon Monster II: 150 GP Scroll of Summon Monster III: 375 GP Cloak of Elvenkind: +5 to Hide; 1 lbs; 2500 GP Handy Haversack: 2000 GP Silver Holy Symbol: 25 GP; 1 lbs Cleric's Vestments: 5 GP; 6 lbs Bullseye Lantern: 12 GP Alchemist's Fire x1: 20 GP 8 Pints of Oil: 8 SP Riding Dog: 150 GP Riding Saddle: 10 GP 19 GP[/CODE] [B]Background:[/B] Uriel Tindertwig ("Call me Surefoot.") was born a playing piece. For the god of tyranny, Hextor, sought a new challenge, a new race to lay claim to. The warlike races -- orcs, goblinoids, ogres and the like -- were all too easily swayed to his credo of might makes right. Flightier, humans still tended to flock to his domain whenever times turned against them, while the steadfast dwarves were often all too happy to let warlords rule over them, albeit under different titles. The elves were a tempting prospect, but they had their own dark deities, whose wrath even he was loath to risk. No, he wanted a people who could be sculpted in his image, a people who had eluded him for the most part but whose cultural longing for society and structure could be turned to his advantage. He wanted the Halflings. And so it was that Uriel was born a favoured soul of Hextor, proficient from birth with the flail and with divine magic gifted to him by the six-limbed deity. Uriel wanted none of it, however, and as he could feel the dark power welling within him he turned to the teachings of his people's own god, Yondalla, for guidance and support. As a cleric of the goddess, he travels the land spreading her teachings and trying to ferret out the roots of tyranny wherever they take hold -- even in himself. [/QUOTE]
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