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Talking the Talk
OOC: [Gestalt] The Standing Stone, Game 1.
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<blockquote data-quote="Kafkonia" data-source="post: 2848380" data-attributes="member: 40261"><p>I think that Uriel has known Jaqual longer than he has his other companions, because their (comparatively) straightforward pasts seem the most likely to have overlapped fairly early on in their careers. As time has gone on, Uriel has watched Jaqual's burgeoning transformation with cautious interest, wondering what his own heritage (ie Hextor's favour) may have in store for him in the future.</p><p></p><p>He's a bit self-conscious about being the least intelligent of the group, often feeling out of his depth when the talk turns to subjects such as history or the world of the arcane, and so periodically finds himself running off at the mouth more than he should when in his area of expertise. This has led him to feel his Illumian companion as a bit of a kindred spirit, as they often take turns lecturing one another.</p><p></p><p>Idea: Adventuring parties often have 5 people in them. Perhaps in a previous adventure we lost one of our companions? This increases the bond our 4 characters have.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2848380, member: 40261"] I think that Uriel has known Jaqual longer than he has his other companions, because their (comparatively) straightforward pasts seem the most likely to have overlapped fairly early on in their careers. As time has gone on, Uriel has watched Jaqual's burgeoning transformation with cautious interest, wondering what his own heritage (ie Hextor's favour) may have in store for him in the future. He's a bit self-conscious about being the least intelligent of the group, often feeling out of his depth when the talk turns to subjects such as history or the world of the arcane, and so periodically finds himself running off at the mouth more than he should when in his area of expertise. This has led him to feel his Illumian companion as a bit of a kindred spirit, as they often take turns lecturing one another. Idea: Adventuring parties often have 5 people in them. Perhaps in a previous adventure we lost one of our companions? This increases the bond our 4 characters have. [/QUOTE]
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OOC: [Gestalt] The Standing Stone, Game 1.
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