Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
OOC: [Gestalt] The Standing Stone, Game 2.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ByteRynn" data-source="post: 2846977" data-attributes="member: 30980"><p><strong>Sylas Dardragon</strong></p><p>[sblock]Male halfling Spirit Shaman 6 and Sorcerer4/Geomancer 2</p><p>LN Small Humanoid</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +5, Spot +3</p><p><strong>Languages</strong> Common, Halfling</p><p>________________________________________________</p><p><strong>AC</strong> 16, touch 13, flat-footed 15</p><p><strong>Hp</strong> 33 (6 HD)</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +4, <strong>Will</strong> +11</p><p><strong>Special</strong> +2 vs. Fear Effects</p><p>___________________________________________________</p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> touch spell +6 (spell) or</p><p><strong>Melee</strong> spectral hand touch spell +8 (spell) or</p><p><strong>Ranged</strong> mwk light crossbow +7 (1d6/19-20/80 ft.)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> -2</p><p><strong>Attack Options</strong> weapon finesse, point, blank shot</p><p><strong>Special Attacks</strong> Chastise Spirits 8/day (6d6, DC 21)</p><p><strong>Spell-like Abilities</strong> (1st):</p><p> at will- <em>detect spirits</em>, <em>blessing of the spirits</em></p><p><strong>Spirit Shaman Spells Retrieved</strong> (CL 6th/7th in forests):</p><p> 3rd (4): <em>vigor</em></p><p> 2nd (6): <em>fog cloud, lesser restoration</em></p><p>1st (7): <em>produce flame, cure light wounds (DC16), faerie fire</em></p><p> 0th (6): <em>read magic, detect poison, light</em></p><p><strong>Sorcerer Spells Known</strong> (CL 6th/7th in forests):</p><p> 3rd (4): <em>unluck, vampiric touch, mesmerizing glare</em></p><p> 2nd (6): <em>spectral hand, blindness/deafness, detect thoughts, locate object, touch of idiocy</em></p><p> 1st (8): <em>shield, mage armor, charm person, chill touch, expeditious retreat, identify</em></p><p> 0th (6): <em>detect magic, mage hand, message, prestidigitation, ghost sound, touch of fatigue</em></p><p><strong>Combat Gear</strong> <em>wand of cure light wounds</em> (15 charges)</p><p>_______________________________________________________________________</p><p><strong>Abilities</strong> Str 6, Dex 12, Con 10, Int 10, Wis 17, Cha <em>20</em></p><p><strong>SQ</strong> spirit guide (crow), wild empathy +11, follow the guide, ghost warrior, drift 1(touch causes flowers to wilt, grow a cat’s tail), spell versatility (0-1), ley lines +1 (forests)</p><p><strong>Feats</strong> combat casting, point-blank shot, weapon finesse</p><p><strong>Skills</strong> Concentration +9 (+13 combat casting), Climb +0, Hide +5, Jump -6, Knowledge (arcana) +6, Knowledge (history) +1, Knowledge (Nature) +6, Listen +5, Move Silently +3, Profession (Fortune Teller) +4, Spellcraft +11, Survival +7 (+9 in nature environments)</p><p><strong>Possessions</strong> combat gear plus <em>bracers of armor +2, amulet of natural armor +1, ring of protection +1, cloak of charisma +2</em>, MW light crossbow, 5 mw cold iron bolts, 5 mw alchemical silver bolts, 5 mw adamantine bolts, 10 bolts, spell component pouch, belt pouch, 7 gp[/sblock]</p><p></p><p>Background: [sblock]Sylas was a very sickly child who was nearly killed with fever. His parents had almost given up on him when he started seeing and talking to someone named "grandfather crow". One night, late, Sylas wandered out into the wilderness, sneaking away from his family, led by some unseen force.</p><p></p><p>His time in the wilderness is a mystery, not least of all to him. He learned many strange and terrible things from grandfather crow, and when he finally found his people again, and returned to them, they were frightened by his new and strange power, but rejoiced that he had returned to them. HE had gained wisdom while he was away, and in his family's travels, he earned money as a fortune teller, and gained a reputation as a wise and knowledgeable sage. One day, as his clan was picking up to move once more, grandfather crow mentioned that it was time to go off alone again, that the time had come to learn new and exciting and very dark things. This time, as Sylas ventured forth, he found some companions with which to learn about the world. He started developing a very close tie to nature, being gifted by the spirits of nature with strange gifts...and in some cases having to pay terrible prices.[/sblock]</p><p></p><p>Appearance: [sblock]Sylas is small, even by halfling standards. He looks sickly, though he tries to hide most of his frailty beneath thick, dark robes and cloaks. If one looks very closely at him, they may notice a particularly unusual rustling of his robes, as if, perhaps, there is a tail beneath them.[/sblock]</p><p></p><p>Personality: [sblock]Sylas is a very serious and spooky individual. He is vengeful and prideful. He is very much more inclined to follow his instincts and his philosophies rather than follow his intellect. He is loyal to friends, and protective of the weak. He does not stand for anyone to cross him, however, and such annoyances invariably earn Sylas's wrath.[/sblock]</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 2846977, member: 30980"] [b]Sylas Dardragon[/b] [sblock]Male halfling Spirit Shaman 6 and Sorcerer4/Geomancer 2 LN Small Humanoid [b]Init[/b] +1; [b]Senses[/b] Listen +5, Spot +3 [b]Languages[/b] Common, Halfling ________________________________________________ [b]AC[/b] 16, touch 13, flat-footed 15 [b]Hp[/b] 33 (6 HD) [b]Fort[/b] +9, [b]Ref[/b] +4, [b]Will[/b] +11 [b]Special[/b] +2 vs. Fear Effects ___________________________________________________ [b]Speed[/b] 20 ft. (4 squares) [b]Melee[/b] touch spell +6 (spell) or [b]Melee[/b] spectral hand touch spell +8 (spell) or [b]Ranged[/b] mwk light crossbow +7 (1d6/19-20/80 ft.) [b]Base Atk[/b] +4; [b]Grp[/b] -2 [b]Attack Options[/b] weapon finesse, point, blank shot [b]Special Attacks[/b] Chastise Spirits 8/day (6d6, DC 21) [b]Spell-like Abilities[/b] (1st): at will- [i]detect spirits[/i], [i]blessing of the spirits[/i] [b]Spirit Shaman Spells Retrieved[/b] (CL 6th/7th in forests): 3rd (4): [i]vigor[/i] 2nd (6): [i]fog cloud, lesser restoration[/i] 1st (7): [i]produce flame, cure light wounds (DC16), faerie fire[/i] 0th (6): [i]read magic, detect poison, light[/i] [b]Sorcerer Spells Known[/b] (CL 6th/7th in forests): 3rd (4): [i]unluck, vampiric touch, mesmerizing glare[/i] 2nd (6): [i]spectral hand, blindness/deafness, detect thoughts, locate object, touch of idiocy[/i] 1st (8): [i]shield, mage armor, charm person, chill touch, expeditious retreat, identify[/i] 0th (6): [i]detect magic, mage hand, message, prestidigitation, ghost sound, touch of fatigue[/i] [b]Combat Gear[/b] [i]wand of cure light wounds[/i] (15 charges) _______________________________________________________________________ [b]Abilities[/b] Str 6, Dex 12, Con 10, Int 10, Wis 17, Cha [i]20[/i] [b]SQ[/b] spirit guide (crow), wild empathy +11, follow the guide, ghost warrior, drift 1(touch causes flowers to wilt, grow a cat’s tail), spell versatility (0-1), ley lines +1 (forests) [b]Feats[/b] combat casting, point-blank shot, weapon finesse [b]Skills[/b] Concentration +9 (+13 combat casting), Climb +0, Hide +5, Jump -6, Knowledge (arcana) +6, Knowledge (history) +1, Knowledge (Nature) +6, Listen +5, Move Silently +3, Profession (Fortune Teller) +4, Spellcraft +11, Survival +7 (+9 in nature environments) [b]Possessions[/b] combat gear plus [i]bracers of armor +2, amulet of natural armor +1, ring of protection +1, cloak of charisma +2[/i], MW light crossbow, 5 mw cold iron bolts, 5 mw alchemical silver bolts, 5 mw adamantine bolts, 10 bolts, spell component pouch, belt pouch, 7 gp[/sblock] Background: [sblock]Sylas was a very sickly child who was nearly killed with fever. His parents had almost given up on him when he started seeing and talking to someone named "grandfather crow". One night, late, Sylas wandered out into the wilderness, sneaking away from his family, led by some unseen force. His time in the wilderness is a mystery, not least of all to him. He learned many strange and terrible things from grandfather crow, and when he finally found his people again, and returned to them, they were frightened by his new and strange power, but rejoiced that he had returned to them. HE had gained wisdom while he was away, and in his family's travels, he earned money as a fortune teller, and gained a reputation as a wise and knowledgeable sage. One day, as his clan was picking up to move once more, grandfather crow mentioned that it was time to go off alone again, that the time had come to learn new and exciting and very dark things. This time, as Sylas ventured forth, he found some companions with which to learn about the world. He started developing a very close tie to nature, being gifted by the spirits of nature with strange gifts...and in some cases having to pay terrible prices.[/sblock] Appearance: [sblock]Sylas is small, even by halfling standards. He looks sickly, though he tries to hide most of his frailty beneath thick, dark robes and cloaks. If one looks very closely at him, they may notice a particularly unusual rustling of his robes, as if, perhaps, there is a tail beneath them.[/sblock] Personality: [sblock]Sylas is a very serious and spooky individual. He is vengeful and prideful. He is very much more inclined to follow his instincts and his philosophies rather than follow his intellect. He is loyal to friends, and protective of the weak. He does not stand for anyone to cross him, however, and such annoyances invariably earn Sylas's wrath.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC: [Gestalt] The Standing Stone, Game 2.
Top