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<blockquote data-quote="Steve Gorak" data-source="post: 2848812" data-attributes="member: 15132"><p>As requested! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>[sblock]</p><p>[CODE]</p><p>Name: Fash Daergel</p><p>Class: Warlock 6 / Rogue 5 / Fighter 1</p><p>Race: Whisper gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Gnome Pantheon</p><p></p><p>[b][u]Abilities[/b][/u]</p><p>Str: 12 +1 (14 base -2 racial) Level: 6 XP: 21 000</p><p>Con: 16 +3 (14 base +2 racial) BAB: +5 HP: 46 (5d6+1d10 + 18)</p><p>Dex: 17 +3 (14 base +2 racial +1 level) Grapple: +2 Dmg Red: 1/cold iron</p><p>Int: 16 +3 Speed: 30' Spell Res: 0</p><p>Wis: 10 +0 Init: +7 Spell Save: +0</p><p>Cha: 8 -1 (10 base -2 racial) ACP: 0 Spell Fail: 0%</p><p></p><p>Age: 24</p><p>Height: 4'2"</p><p>Weight: 57lb</p><p>Eyes: Deep Blue</p><p>Hair: Black</p><p>Skin: tan</p><p></p><p></p><p>[b][u]Armor class[/b][/u]</p><p> [b]Total[/b] Base Armor Defl Shld Dex Size Nat Misc </p><p>Armor: [b]22[/b] 10 +5 +0 +2 +3 +1 +1 +0 </p><p>Touch: 14 Flatfooted: 18</p><p>[size=1]Note: +1 ac to avoid traps, +4 dodge bonus against monsters of the giant type[/size] </p><p></p><p></p><p>[b][u]Saves[/b][/u]</p><p> [b]Total[/b] Base Mod Misc </p><p>Fort: [b]+8[/b] 4 +3 +1 </p><p>Ref: [b]+10[/b] 6 +3 +1 </p><p>Will: [b]+7[/b] 6 +0 +1 </p><p>[size=1]Note: +1 to saves to avoid traps [/size]</p><p></p><p></p><p>[b][u]Weapons [/b][/u]</p><p> Attack Damage Type Critical Range</p><p>Eldrich blast (ranged touch attack) +9 (+10 <30ft) 3d6 (+1 <30ft) Magic 20/x2 60</p><p>Hammer, gnome hooked (hammer head) +7 1d6+1 B 20/x3 -</p><p>Hammer, gnome hooked (hook head) +7 1d4+1 P 20/x4 -</p><p>Daggers (melee) +7 1d3+1 P S 19-20/×2</p><p>Daggers (ranged) +9 1d3+1 P 19-20/×2 10</p><p></p><p>[size=1]Note: +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears) [/size]</p><p></p><p>[b][u]Languages: [/b][/u]Common, gnome, Draconic, Infernal</p><p></p><p></p><p>[b][u]Abilities:[/b][/u]</p><p>[I]Racial[/I]</p><p>Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body). </p><p>1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's Cha modifier + spell level.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type </p><p>+1 racial bonus on attack rolls against kobolds and goblinoids </p><p>Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p>Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fine with no light at all.</p><p></p><p>[I]Fighter:[/I]</p><p> Light, medium, heavy armor & shields</p><p> Melee weapons</p><p></p><p>[I]Warlock[/I]</p><p> Eldrich Blast 3d6</p><p> Deceive item: can take 10 one use magic device checks even when threatened or distracted </p><p> Detect magic at will</p><p> DR: 1/cold iron</p><p></p><p> Invocations:</p><p> least (3)</p><p> - Darkness: as the spell (10 min./level, 20 ft magical darkness, 20% miss chance (concealment), blinded creatureshave 50% miss chance) </p><p> - Devil's sight: see normally 30ft in regular and magical darkness</p><p> - Hideous blow: channel eldrich blast in melee attack</p><p> - Spiderwalk: Gain a climb speed of 20, retain AC bonus while climbing</p><p></p><p> lesser (1)</p><p> - Flee the scene: Dimension door 25+5ft/2 level + major image for 1 round</p><p></p><p>[I]Rogue[/I]</p><p> Sneak attack +3d6</p><p> trapfinding</p><p> Evasion</p><p> Trap sense +1 </p><p> Uncanny dodge </p><p></p><p></p><p>[b][u]Feats: [/b][/u]</p><p>- Precise shot (level 1)</p><p>- Improved initiative</p><p>- Extra invocation: spiderwalk (level 6)</p><p>- point blank shot (Warrior 1)</p><p></p><p></p><p>[b][u]Skills[/b][/u]</p><p>Skill Points: 88+5=93 </p><p> Total Ranks Mod Racial Size Synergy Misc </p><p>Balance +5 0 3 2 tumble </p><p>Bluff +8 9 -1 </p><p>Concentrate +12 9 3 </p><p>Disable Device +14 9 3 +2 Masterwork thieve's tools </p><p>Diplomacy +1 0 -1 2 bluff </p><p>Disguise +12 1 -1 2 bluff 10 hat of disguise </p><p>Hide +19 8 3 4 4 </p><p>Jump +3 0 1 2 tumble </p><p>Listen +2 0 0 2 </p><p>Move silently +16 9 3 4 </p><p>Open locks +14 9 3 +2 Masterwork thieve's tools</p><p>Sleight of Hand +8 3 3 2 bluff </p><p>Search +12 9 3 </p><p>Spot +11 9 0 2 </p><p>Tumble +12 9 3 </p><p>Use Magic Device +8* 9 -1 </p><p>*[size=1]Note: Deceive item (Warlock ability): can take 10 one use magic device checks even when threatened or distracted [/size] </p><p></p><p></p><p>[b][u]Equipment: [/b][/u]</p><p> Quantity Cost Weight Location</p><p>+1 Mithral Shirt (+5 ac) 1 2100 5 Worn</p><p>Hat of disguise 1 1800 0 Head</p><p>Ring of sustenance 1 2500 0 Left hand</p><p></p><p>+1 Mithral buckler 1 2165 1.25 Left forearm</p><p>Traveler's Outfit 1 1 1.25 Worn</p><p>Cloak of Resistance +1 1 1000 1 Worn</p><p></p><p>Gnome hooked hammer 1 20 3 Strapped to back</p><p>Daggers 3 6 1.5 Left ankle (hidden),left side of belt and strapped to left forearm (hidden under buckler)</p><p>Ring of feather falling 1 2200 0 Right hand</p><p></p><p>Amulet of natural armor +1 1 2000 0 Worn</p><p>Masterork thieve's tools 1 100 1 Strapped against chest, under clothing and armor</p><p>Tanglefoot bag 1 50 4 Strapped to belt</p><p></p><p>Belt Pouch 1 1 0,125 left back side</p><p> Caltrops 2 2 4 Left pouch </p><p> Thunderstone 2 60 2 Left pouch </p><p></p><p>Belt Pouch 1 1 0,125 right back side</p><p> Holy water (metal flask) 1 25 1 Right pouch</p><p> Antitoxin (metal vial) 1 50 0 Right pouch </p><p> 2 Sewing Needles 1 0 0 Right pouch</p><p> Chalk 1 0 0 Right pouch </p><p></p><p>Wand of Prot. Against Evil 10 chrgs 150 0 Worn on a black string around neck, under clothes</p><p>Wand of Reduce 12 chrgs 180 0 Worn on a blue string around neck, under clothes</p><p>Wand of Cure Light wounds 18 chrgs 270 0 Worn on a white string around neck, under clothes</p><p></p><p>Wand of True strike 6 chrgs 90 0 Worn on a yellow string around neck, under clothes</p><p>Wand of Mending 6 chrgs 45 0 Worn on a grey string around neck, under clothes</p><p>Wand of Detect Poison 20 chrgs 150 0 Worn on a red string around neck, under clothes</p><p>[size=1]Note: Fash has already successfully used his wands, he therefore gets +2 to use magic device checks.[/size]</p><p></p><p></p><p>Total Weight: 25.375 lb Money: 34 gp (in a small bag attached to his belt, uunder his clothes)</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 32 64 98 196 480</p><p></p><p></p><p>[b][u]Class progression[/b][/u] </p><p>Classes </p><p>1: Warlock/Rogue </p><p>2: Warlock/Rogue </p><p>3: Warlock/Rogue </p><p>4: Warlock/Rogue </p><p>5: Warlock/Fighter </p><p>6: Warlock/Rogue[/CODE] </p><p></p><p>Gestalt BAB and Save calculation [sblock]</p><p><strong>Warlock Side</strong></p><p>Saves (F/R/W) Attack</p><p>+0 +0 +2 +0</p><p>+0 +0 +1 +1 </p><p>+1 +1 +0 +1</p><p>+0 +0 +1 +1</p><p>+0 +0 +0 +0</p><p>+1 +1 +1 +1</p><p></p><p><strong>rogue/fighter Side</strong></p><p>Saves (F/R/W) Attack</p><p>+0 +2 +0 +0 Rogue 1</p><p>+0 +1 +1 +1 Rogue 2 </p><p>+1 +0 +1 +1 Rogue 3</p><p>+0 +1 +0 +1 Rogue 4</p><p>+2 +0 +0 +1 Fighter 1</p><p>+0 +0 +0 +0 Rogue 5</p><p></p><p><strong>Total for character:</strong></p><p>Saves (F/R/W) Attack</p><p>+0 +2 +2 +0</p><p>+0 +1 +1 +1 </p><p>+1 +1 +1 +1</p><p>+0 +1 +1 +1</p><p>+2 +0 +0 +1</p><p>+1 +1 +1 +1</p><p>_________ ___</p><p>Total:</p><p>+4 +6 +6 +5</p><p></p><p>[/sblock]<strong><u>Background:</u></strong></p><p>Fash Daergel was unusual, even for a wisper gnome. His natural roguish talents flourished in his clan, but he also had unusual powers that made is kin uneasy. He left his clan early to find his own way.</p><p>He met an adventuring group about a year ago, and they learned to respect his skills as a scout, rougue and as a subtle fighter.</p><p></p><p><strong><u>Tactics & Personality:</u></strong></p><p>When scouting, Fash prefers to walk on walls an activate his darkness incantation, if necessary, to avoid detection.</p><p>Fash is definitely sneaky, and has more than one trick up his sleeve. In combat, he likes to use his flee the scene invocaction to dimension door behind his opponents and backstab them (using hideous blow) or just to blast them. He'll also use his darkness and devil's sitght invocations in conjunction so his foes won't be able to see him. </p><p></p><p><strong><u>Appearance:</u></strong></p><p>Chances are one won't remember seing Fash. He's a nondescript gnome, with a grey cloak and regular adventuring attire. He does his best not to be noticed. He regularly use his hat of disguise to change his features when the occasion calls for it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2848812, member: 15132"] As requested! ;) [sblock] [CODE] Name: Fash Daergel Class: Warlock 6 / Rogue 5 / Fighter 1 Race: Whisper gnome Size: Small Gender: Male Alignment: Chaotic Good Deity: Gnome Pantheon [b][u]Abilities[/b][/u] Str: 12 +1 (14 base -2 racial) Level: 6 XP: 21 000 Con: 16 +3 (14 base +2 racial) BAB: +5 HP: 46 (5d6+1d10 + 18) Dex: 17 +3 (14 base +2 racial +1 level) Grapple: +2 Dmg Red: 1/cold iron Int: 16 +3 Speed: 30' Spell Res: 0 Wis: 10 +0 Init: +7 Spell Save: +0 Cha: 8 -1 (10 base -2 racial) ACP: 0 Spell Fail: 0% Age: 24 Height: 4'2" Weight: 57lb Eyes: Deep Blue Hair: Black Skin: tan [b][u]Armor class[/b][/u] [b]Total[/b] Base Armor Defl Shld Dex Size Nat Misc Armor: [b]22[/b] 10 +5 +0 +2 +3 +1 +1 +0 Touch: 14 Flatfooted: 18 [size=1]Note: +1 ac to avoid traps, +4 dodge bonus against monsters of the giant type[/size] [b][u]Saves[/b][/u] [b]Total[/b] Base Mod Misc Fort: [b]+8[/b] 4 +3 +1 Ref: [b]+10[/b] 6 +3 +1 Will: [b]+7[/b] 6 +0 +1 [size=1]Note: +1 to saves to avoid traps [/size] [b][u]Weapons [/b][/u] Attack Damage Type Critical Range Eldrich blast (ranged touch attack) +9 (+10 <30ft) 3d6 (+1 <30ft) Magic 20/x2 60 Hammer, gnome hooked (hammer head) +7 1d6+1 B 20/x3 - Hammer, gnome hooked (hook head) +7 1d4+1 P 20/x4 - Daggers (melee) +7 1d3+1 P S 19-20/×2 Daggers (ranged) +9 1d3+1 P 19-20/×2 10 [size=1]Note: +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears) [/size] [b][u]Languages: [/b][/u]Common, gnome, Draconic, Infernal [b][u]Abilities:[/b][/u] [I]Racial[/I] Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body). 1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's Cha modifier + spell level. +4 dodge bonus to Armor Class against monsters of the giant type +1 racial bonus on attack rolls against kobolds and goblinoids Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fine with no light at all. [I]Fighter:[/I] Light, medium, heavy armor & shields Melee weapons [I]Warlock[/I] Eldrich Blast 3d6 Deceive item: can take 10 one use magic device checks even when threatened or distracted Detect magic at will DR: 1/cold iron Invocations: least (3) - Darkness: as the spell (10 min./level, 20 ft magical darkness, 20% miss chance (concealment), blinded creatureshave 50% miss chance) - Devil's sight: see normally 30ft in regular and magical darkness - Hideous blow: channel eldrich blast in melee attack - Spiderwalk: Gain a climb speed of 20, retain AC bonus while climbing lesser (1) - Flee the scene: Dimension door 25+5ft/2 level + major image for 1 round [I]Rogue[/I] Sneak attack +3d6 trapfinding Evasion Trap sense +1 Uncanny dodge [b][u]Feats: [/b][/u] - Precise shot (level 1) - Improved initiative - Extra invocation: spiderwalk (level 6) - point blank shot (Warrior 1) [b][u]Skills[/b][/u] Skill Points: 88+5=93 Total Ranks Mod Racial Size Synergy Misc Balance +5 0 3 2 tumble Bluff +8 9 -1 Concentrate +12 9 3 Disable Device +14 9 3 +2 Masterwork thieve's tools Diplomacy +1 0 -1 2 bluff Disguise +12 1 -1 2 bluff 10 hat of disguise Hide +19 8 3 4 4 Jump +3 0 1 2 tumble Listen +2 0 0 2 Move silently +16 9 3 4 Open locks +14 9 3 +2 Masterwork thieve's tools Sleight of Hand +8 3 3 2 bluff Search +12 9 3 Spot +11 9 0 2 Tumble +12 9 3 Use Magic Device +8* 9 -1 *[size=1]Note: Deceive item (Warlock ability): can take 10 one use magic device checks even when threatened or distracted [/size] [b][u]Equipment: [/b][/u] Quantity Cost Weight Location +1 Mithral Shirt (+5 ac) 1 2100 5 Worn Hat of disguise 1 1800 0 Head Ring of sustenance 1 2500 0 Left hand +1 Mithral buckler 1 2165 1.25 Left forearm Traveler's Outfit 1 1 1.25 Worn Cloak of Resistance +1 1 1000 1 Worn Gnome hooked hammer 1 20 3 Strapped to back Daggers 3 6 1.5 Left ankle (hidden),left side of belt and strapped to left forearm (hidden under buckler) Ring of feather falling 1 2200 0 Right hand Amulet of natural armor +1 1 2000 0 Worn Masterork thieve's tools 1 100 1 Strapped against chest, under clothing and armor Tanglefoot bag 1 50 4 Strapped to belt Belt Pouch 1 1 0,125 left back side Caltrops 2 2 4 Left pouch Thunderstone 2 60 2 Left pouch Belt Pouch 1 1 0,125 right back side Holy water (metal flask) 1 25 1 Right pouch Antitoxin (metal vial) 1 50 0 Right pouch 2 Sewing Needles 1 0 0 Right pouch Chalk 1 0 0 Right pouch Wand of Prot. Against Evil 10 chrgs 150 0 Worn on a black string around neck, under clothes Wand of Reduce 12 chrgs 180 0 Worn on a blue string around neck, under clothes Wand of Cure Light wounds 18 chrgs 270 0 Worn on a white string around neck, under clothes Wand of True strike 6 chrgs 90 0 Worn on a yellow string around neck, under clothes Wand of Mending 6 chrgs 45 0 Worn on a grey string around neck, under clothes Wand of Detect Poison 20 chrgs 150 0 Worn on a red string around neck, under clothes [size=1]Note: Fash has already successfully used his wands, he therefore gets +2 to use magic device checks.[/size] Total Weight: 25.375 lb Money: 34 gp (in a small bag attached to his belt, uunder his clothes) Lgt Med Hvy Lift Push Max Weight: 32 64 98 196 480 [b][u]Class progression[/b][/u] Classes 1: Warlock/Rogue 2: Warlock/Rogue 3: Warlock/Rogue 4: Warlock/Rogue 5: Warlock/Fighter 6: Warlock/Rogue[/CODE] Gestalt BAB and Save calculation [sblock] [b]Warlock Side[/b] Saves (F/R/W) Attack +0 +0 +2 +0 +0 +0 +1 +1 +1 +1 +0 +1 +0 +0 +1 +1 +0 +0 +0 +0 +1 +1 +1 +1 [b]rogue/fighter Side[/b] Saves (F/R/W) Attack +0 +2 +0 +0 Rogue 1 +0 +1 +1 +1 Rogue 2 +1 +0 +1 +1 Rogue 3 +0 +1 +0 +1 Rogue 4 +2 +0 +0 +1 Fighter 1 +0 +0 +0 +0 Rogue 5 [b]Total for character:[/b] Saves (F/R/W) Attack +0 +2 +2 +0 +0 +1 +1 +1 +1 +1 +1 +1 +0 +1 +1 +1 +2 +0 +0 +1 +1 +1 +1 +1 _________ ___ Total: +4 +6 +6 +5 [/sblock][b][u]Background:[/u][/b][u][/u] Fash Daergel was unusual, even for a wisper gnome. His natural roguish talents flourished in his clan, but he also had unusual powers that made is kin uneasy. He left his clan early to find his own way. He met an adventuring group about a year ago, and they learned to respect his skills as a scout, rougue and as a subtle fighter. [b][u]Tactics & Personality:[/u][/b][u][/u] When scouting, Fash prefers to walk on walls an activate his darkness incantation, if necessary, to avoid detection. Fash is definitely sneaky, and has more than one trick up his sleeve. In combat, he likes to use his flee the scene invocaction to dimension door behind his opponents and backstab them (using hideous blow) or just to blast them. He'll also use his darkness and devil's sitght invocations in conjunction so his foes won't be able to see him. [b][u]Appearance:[/u][/b][u][/u] Chances are one won't remember seing Fash. He's a nondescript gnome, with a grey cloak and regular adventuring attire. He does his best not to be noticed. He regularly use his hat of disguise to change his features when the occasion calls for it. [/sblock] [/QUOTE]
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