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[ooc] gng - nameless [4/4]
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<blockquote data-quote="Maerdwyn" data-source="post: 1676461" data-attributes="member: 835"><p>doghead, I don't have too many real concerns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (plus, I was just plain screwed up earlier; my thinking is a little clearer now ) </p><p> </p><p>Fredar is pretty much ready to go - In character, he has no specific plan. I'm happy leaving things a little up in the air out of character, too.</p><p> </p><p>I'm Still evaulating whether Bardic Music makes much sense to go for - As it stands, I'm not real sure it does. This is what we talked about earlier:</p><p> </p><p> </p><p>Many bardic abilities are "powered" by bard level - the bonus granted by inspire courage, the DC of the Suggestion save, etc. How would that work in this system - would it be a separate fat every time the bonus went up? How many times a day could the abilities be used (standard that you get a number of total Bardic Music uses equal to 1/day/bard level)?</p><p> </p><p>But when it comes down to it, a standard Bard's (not the point, I realize, just for comparison) 1st level music abilities would cost 17CP, but you'd also get the skill bonuses, and possibly three uses per day (one per feat, rather than one per bard level?) rather than one. (5cp for bardic music, 4 each for the music effects). </p><p> </p><p>Might make more sense to go for a sorcerer spell progression, and take only charm type spells with V,S components (represented by the playing and/or singing) to "simulate" bardic music instead - 5cp for the sorcerer progression, granting up to 7 0th and 5 1st level spells.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1676461, member: 835"] doghead, I don't have too many real concerns :) (plus, I was just plain screwed up earlier; my thinking is a little clearer now ) Fredar is pretty much ready to go - In character, he has no specific plan. I'm happy leaving things a little up in the air out of character, too. I'm Still evaulating whether Bardic Music makes much sense to go for - As it stands, I'm not real sure it does. This is what we talked about earlier: Many bardic abilities are "powered" by bard level - the bonus granted by inspire courage, the DC of the Suggestion save, etc. How would that work in this system - would it be a separate fat every time the bonus went up? How many times a day could the abilities be used (standard that you get a number of total Bardic Music uses equal to 1/day/bard level)? But when it comes down to it, a standard Bard's (not the point, I realize, just for comparison) 1st level music abilities would cost 17CP, but you'd also get the skill bonuses, and possibly three uses per day (one per feat, rather than one per bard level?) rather than one. (5cp for bardic music, 4 each for the music effects). Might make more sense to go for a sorcerer spell progression, and take only charm type spells with V,S components (represented by the playing and/or singing) to "simulate" bardic music instead - 5cp for the sorcerer progression, granting up to 7 0th and 5 1st level spells. [/QUOTE]
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