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[ooc] gng - nameless [4/4]
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1758359" data-attributes="member: 8623"><p>doghead-</p><p></p><p>Here's Cromwell's build notes, with his new stats in the Rogue's Gallery (I ended up keeping the attributes as is), complete with an extended background & flavor text. As to how to reintroduce Cromwell, it strikes me that while the beating of the priest may have been fairly traumatic (for both parties), the punishment for assault is probably not that great, esp. considering Cromwell's current military service. I expect his case would be handled by the militia if it could, with Cromwell's request to be sent to active duty in a time of danger being seen as a point in his favor. By all of which I mean to say is: depending on how the legal system works, the legal fallout of the incident could be limited to a black mark on Cromwell's record and a few days in the gaol, allowing him to return to active duty fairly promptly.</p><p></p><p>-- Build Notes --</p><p></p><p>Level 1 [12 CP build]</p><p>bab: 0.5 + 0.5 [2 CP]</p><p>base saves: +1 Fort [auto]</p><p>skill points: 4 [Auto] +1 [Int] = 5x4 = 20</p><p>feats: light ap [auto], simple wp [auto], Weapon Focus: Mace [4], Shield Proficiency [3], Medium Armor Proficiency [3]</p><p></p><p>Level 2 [8 CP build]</p><p>bab: 0.5 + 0.5 [2 CP]</p><p>base saves: +1 Fort [auto], +1 Ref, +1 Will [2 points]</p><p>skill points: 4 [Auto] +1 [Int] = 5</p><p>feats: Endurance [4]</p><p></p><p>A couple of notes on the, er, build notes: Cromwell has no Martial Weapon Proficiency. Considering he's never really used a martial weapon, I think this is OK, and also fits with my idea of him as not working primarily off lots of training, but lots of practice with what he knows (his mace). The mace also fits with the old warrior-priest archtype (priests in the middle ages, I've heard, got around a provision about holy men not shedding blood by using blunt weapons...).</p><p></p><p>I also gave him endurance, which he did not have before. This is because I think it is an excellent "good soldier" feat. He can sleep in his armor, and the +4 to con checks helps for long marches.</p><p></p><p>As he levels up, he's likely to keep increasing Fort, Will, BAB, and adding Toughness feats until he's reached the limit. After that, we'll see.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1758359, member: 8623"] doghead- Here's Cromwell's build notes, with his new stats in the Rogue's Gallery (I ended up keeping the attributes as is), complete with an extended background & flavor text. As to how to reintroduce Cromwell, it strikes me that while the beating of the priest may have been fairly traumatic (for both parties), the punishment for assault is probably not that great, esp. considering Cromwell's current military service. I expect his case would be handled by the militia if it could, with Cromwell's request to be sent to active duty in a time of danger being seen as a point in his favor. By all of which I mean to say is: depending on how the legal system works, the legal fallout of the incident could be limited to a black mark on Cromwell's record and a few days in the gaol, allowing him to return to active duty fairly promptly. -- Build Notes -- Level 1 [12 CP build] bab: 0.5 + 0.5 [2 CP] base saves: +1 Fort [auto] skill points: 4 [Auto] +1 [Int] = 5x4 = 20 feats: light ap [auto], simple wp [auto], Weapon Focus: Mace [4], Shield Proficiency [3], Medium Armor Proficiency [3] Level 2 [8 CP build] bab: 0.5 + 0.5 [2 CP] base saves: +1 Fort [auto], +1 Ref, +1 Will [2 points] skill points: 4 [Auto] +1 [Int] = 5 feats: Endurance [4] A couple of notes on the, er, build notes: Cromwell has no Martial Weapon Proficiency. Considering he's never really used a martial weapon, I think this is OK, and also fits with my idea of him as not working primarily off lots of training, but lots of practice with what he knows (his mace). The mace also fits with the old warrior-priest archtype (priests in the middle ages, I've heard, got around a provision about holy men not shedding blood by using blunt weapons...). I also gave him endurance, which he did not have before. This is because I think it is an excellent "good soldier" feat. He can sleep in his armor, and the +4 to con checks helps for long marches. As he levels up, he's likely to keep increasing Fort, Will, BAB, and adding Toughness feats until he's reached the limit. After that, we'll see. [/QUOTE]
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