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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 2179637" data-attributes="member: 8243"><p><strong>Debriefing</strong></p><p></p><p>I don't know about you, but I'm glad thats over. As always, if you have any questions or suggestions, feel free to post them up. Thought about style are also welcome.</p><p></p><p>Some thoughts ...</p><p></p><p><strong>1) Crunch</strong> - Could you post up the relevent crunch when making an attack, skill check etc. Please note and add in any approapriate situation mods. If you're not sure, post 'em up and I'll workout what's what.</p><p></p><p><strong>2) Maerdwyn</strong> - you're missing your Str bonus to damage on your sling.</p><p></p><p><strong>3) DrZ</strong> - how does level 2 sound? (you're still Level 1 in the rogues gallery).</p><p></p><p><strong>4) Medium armour</strong> - I've never really liked the loss of Speed due to medium armour. I would prefer to see it reduce your run rate from 4x to 3x base speed. Heavy armour still reduces your Speed by one catagory.</p><p></p><p><strong>5) Spears and stuff</strong> - How long is the human arm? About 4 feet I would say. Which means that pulling anything longer than 4 feet over your shoulder becomes quite an involved action. You can carry a second spear in your shield hand (as the orcs did), but I have my doubts about being able to carry a spear or javlin in a quiver on the back. Am I missing something? True, but not worth worrying about?</p><p></p><p><strong>6) Initiative</strong> - A couple of characters rolled 20+ for their initiative. I was tempted to give them an extra action (move or std) at (Initiative - 20). Not a good idea? Should your bab be added to your initiative roll? Experienced characters will generally act faster.</p><p></p><p><strong>7) Worgs</strong> - Whooh! I was rather hoping Nate would fail his willpower save. The worg wouldn't have done anything <em>too</em> bad .. gnaw on a limb or something.</p><p></p><p><strong>8) khavren</strong> - I'm not sure if I mentioned this, but just in case, good work with the CP Build stuff. I haven't had a chance to go over everything closely, but it looks spot on at first glance. A couple of things:</p><p></p><p>Could you edit the skills to look like this:</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">* Move Silently +5 -- [6 ranks, +1 dex, +2 feat, -3 acp]</span></p><p><span style="font-family: 'Courier New'">* Hide +5 ----------- [6 ranks, +1 dex, +2 feat, -3 acp]</span></p><p><span style="font-family: 'Courier New'">* P(scirmisher) +3 -- [4 ranks, -1 wis]</span></p><p></p><p>Have the animal stats been coverted to the celestial template? If you could do that, I'll do the gng conversion for you. </p><p></p><p>If you could also get everything on one post, then clean out the other posts (OK, so I'm a bit weird like that. I like to keep threads neat.) I'd be a happy camper. I usually make my own character sheet up for all the pc's, so I can fill in any missing stuff at that time and give you a copy. Once everything is confirmed, I'll give you the go ahead for posting it to the rg thread.</p><p></p><p><strong>9) Seonaid</strong> - Welcome back.</p><p></p><p><strong>10) Shields</strong> - Buckler +1 Defense, Light shield +2 defense, Heavy Shield +3 defense?</p></blockquote><p></p>
[QUOTE="doghead, post: 2179637, member: 8243"] [b]Debriefing[/b] I don't know about you, but I'm glad thats over. As always, if you have any questions or suggestions, feel free to post them up. Thought about style are also welcome. Some thoughts ... [b]1) Crunch[/b] - Could you post up the relevent crunch when making an attack, skill check etc. Please note and add in any approapriate situation mods. If you're not sure, post 'em up and I'll workout what's what. [b]2) Maerdwyn[/b] - you're missing your Str bonus to damage on your sling. [b]3) DrZ[/b] - how does level 2 sound? (you're still Level 1 in the rogues gallery). [b]4) Medium armour[/b] - I've never really liked the loss of Speed due to medium armour. I would prefer to see it reduce your run rate from 4x to 3x base speed. Heavy armour still reduces your Speed by one catagory. [b]5) Spears and stuff[/b] - How long is the human arm? About 4 feet I would say. Which means that pulling anything longer than 4 feet over your shoulder becomes quite an involved action. You can carry a second spear in your shield hand (as the orcs did), but I have my doubts about being able to carry a spear or javlin in a quiver on the back. Am I missing something? True, but not worth worrying about? [b]6) Initiative[/b] - A couple of characters rolled 20+ for their initiative. I was tempted to give them an extra action (move or std) at (Initiative - 20). Not a good idea? Should your bab be added to your initiative roll? Experienced characters will generally act faster. [b]7) Worgs[/b] - Whooh! I was rather hoping Nate would fail his willpower save. The worg wouldn't have done anything [i]too[/i] bad .. gnaw on a limb or something. [b]8) khavren[/b] - I'm not sure if I mentioned this, but just in case, good work with the CP Build stuff. I haven't had a chance to go over everything closely, but it looks spot on at first glance. A couple of things: Could you edit the skills to look like this: [font=Courier New] * Move Silently +5 -- [6 ranks, +1 dex, +2 feat, -3 acp] * Hide +5 ----------- [6 ranks, +1 dex, +2 feat, -3 acp] * P(scirmisher) +3 -- [4 ranks, -1 wis][/font] Have the animal stats been coverted to the celestial template? If you could do that, I'll do the gng conversion for you. If you could also get everything on one post, then clean out the other posts (OK, so I'm a bit weird like that. I like to keep threads neat.) I'd be a happy camper. I usually make my own character sheet up for all the pc's, so I can fill in any missing stuff at that time and give you a copy. Once everything is confirmed, I'll give you the go ahead for posting it to the rg thread. [b]9) Seonaid[/b] - Welcome back. [b]10) Shields[/b] - Buckler +1 Defense, Light shield +2 defense, Heavy Shield +3 defense? [/QUOTE]
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