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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 2194397" data-attributes="member: 8243"><p>khavren: no problem here. There are a few weights and stuff to be added but the basics are all there. Nice work.</p><p></p><p>You have 4 more skill points to spend. You might also want to look into synergies. I've added your Bluff synergy bonus to Diplomacy, there may be others.</p><p></p><p>You may want to consider some form of armour (magical or otherwise). With your Defense and Soak scores, if you get hit, its going to hurt. In gng, wounds bring with them penalties to rolls (Lightly Wounded - no effect, Moderately Wounded -2, Seriously Wounded -2, In A World of Hurt (Disabled) -4.)</p><p></p><p>BRB refers to your Base Reflex Bonus. You can use either this or your BAB for you Defense Bonus, whichever is higher.</p><p></p><p>OK. I think thats it.</p><p></p><p>[sblock]<span style="font-family: ' Courier New'">Fenix</span></p><p><span style="font-family: ' Courier New'">Human Male Level 2</span></p><p><span style="font-family: ' Courier New'">Concept: Wandering alchemist/snake oil salesman - A traveling salesman type who makes potions and brews, some that actually work, some that rely on sugar, alchol and a fast line of patter.</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Initiative: +2 .......[+2 dex, +0 feat]</span></p><p><span style="font-family: ' Courier New'">Speed: 30 ft. ........[base 30 ft., light load, no armour]</span></p><p><span style="font-family: ' Courier New'">Defense: +3 ..........[+1 bab, +2 dex, +0 size]</span></p><p><span style="font-family: ' Courier New'">Soak: +1 .............[+1 Con, +0 size]</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">BAB: +1.75</span></p><p><span style="font-family: ' Courier New'">* melee +2 Hvy Mace (1d8+1, 10/+0)</span></p><p><span style="font-family: ' Courier New'">* melee +2 Dagger (1d4+1, 8/+0)</span></p><p><span style="font-family: ' Courier New'">* range +3 Sling (1d4+0, 10/+0, 50 ft.)</span></p><p><span style="font-family: ' Courier New'">* range +3 Lgt x-bow (1d8+0, 8/+0, 80ft.)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Full Attack: xxx</span></p><p><span style="font-family: ' Courier New'">Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-family: ' Courier New'">Special Attacks: xxx</span></p><p><span style="font-family: ' Courier New'">Special Qualities: xxx</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Saves: </span></p><p><span style="font-family: ' Courier New'">- Fortitude +3 ......[base 2, +1 con], </span></p><p><span style="font-family: ' Courier New'">- Reflex +3 .........[base 1, +2 dex], </span></p><p><span style="font-family: ' Courier New'">- Will +1 ...........[base 3, -2 wis].</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Abilities: Str 12, Dex 14, Con 12, Int 14, Wis 7, Cha 16</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Skills: [51 of 55 skill points]</span></p><p><span style="font-family: ' Courier New'">- Appraise +4 ............[2 ranks, +2 int]</span></p><p><span style="font-family: ' Courier New'">- Bluff +7 ...............[5 ranks, +2 int]</span></p><p><span style="font-family: ' Courier New'">- Concentration +2 .......[1 ranks, +1 con]</span></p><p><span style="font-family: ' Courier New'">- Craft (alchemy) +7 .....[5 ranks, +2 int]</span></p><p><span style="font-family: ' Courier New'">- Diplomacy +10 ..........[5 ranks, +3 chr, +2 syn]</span></p><p><span style="font-family: ' Courier New'">- Disguise +4 ............[1 ranks, +3 chr]</span></p><p><span style="font-family: ' Courier New'">- Escape Artist +3 .......[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Gather Information +4 ..[1 ranks, +3 chr]</span></p><p><span style="font-family: ' Courier New'">- Handle Animal +4 .......[1 ranks, +3 chr]</span></p><p><span style="font-family: ' Courier New'">- Hide +3 ................[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Intimidate +6 ..........[3 ranks, +3 chr]</span></p><p><span style="font-family: ' Courier New'">- Move silent +3 .........[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Open lock +3 ...........[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Perform (oratary) +8 ...[5 ranks, +3 chr]</span></p><p><span style="font-family: ' Courier New'">- Ride +3 ................[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Search +3 ..............[1 ranks, +2 int]</span></p><p><span style="font-family: ' Courier New'">- Sense motive +3 ........[5 ranks, -2 wis]</span></p><p><span style="font-family: ' Courier New'">- Sleight of Hand +7 .....[5 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Spellcraft +5 ..........[3 ranks, +2 int]</span></p><p><span style="font-family: ' Courier New'">- Spot -1 ................[1 ranks, -2 wis]</span></p><p><span style="font-family: ' Courier New'">- Tumble +3 ..............[1 ranks, +2 dex]</span></p><p><span style="font-family: ' Courier New'">- Surivival -1 ...........[1 ranks, -2 wis]</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Feats: Brew Potion, Spellcasting (sorcerer level 1 & 2]</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Languages: Common, (int bonus lang), (int bonus language)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Spells:</span></p><p><span style="font-family: ' Courier New'">Spells per Day: 6/5</span></p><p><span style="font-family: ' Courier New'">Spells Known 0th:</span></p><p><span style="font-family: ' Courier New'">- Mage Hand</span></p><p><span style="font-family: ' Courier New'">- Detect Magic</span></p><p><span style="font-family: ' Courier New'">- Read Magic</span></p><p><span style="font-family: ' Courier New'">- Mending</span></p><p><span style="font-family: ' Courier New'">- Prestidigitation</span></p><p><span style="font-family: ' Courier New'">Spells Known 1st:</span></p><p><span style="font-family: ' Courier New'">- Summon Monster 1</span></p><p><span style="font-family: ' Courier New'">- Magic Missle</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Equipment:</span></p><p><span style="font-family: ' Courier New'">Worn/Carried:</span></p><p><span style="font-family: ' Courier New'">- Hvy Mace .........(08.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Dagger ...........(01.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Light xbow .......(04.0 lb)</span></p><p><span style="font-family: ' Courier New'">- - 10 bolts .......(01.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Sling ............(---- lb)</span></p><p><span style="font-family: ' Courier New'">- - 10 bullets .....(05.0 lb)</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb.)</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb.)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">In Sack ............(01.0 lb)</span></p><p><span style="font-family: ' Courier New'">- bedroll ..........(05.0 lb)</span></p><p><span style="font-family: ' Courier New'">- blanket ..........(03.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Rations (2) ......(02.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Tanglefoot .......(04.0 lb)</span></p><p><span style="font-family: ' Courier New'">- Alchemist fire ...(01.0 lb)</span></p><p><span style="font-family: ' Courier New'">- waterskin ........(04.0 lb)</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">In Pouch ...........(00.5 lb)</span></p><p><span style="font-family: ' Courier New'">- chalk ............(---- lb)</span></p><p><span style="font-family: ' Courier New'">- fishhook .........(---- lb)</span></p><p><span style="font-family: ' Courier New'">- flint&steel ......(---- lb)</span></p><p><span style="font-family: ' Courier New'">- antitoxen ........(---- lb)</span></p><p><span style="font-family: ' Courier New'">- tindertwig (4) ...(---- lb)</span></p><p><span style="font-family: ' Courier New'">- 4gp, 12sp, 22cp ..(XX.X lb)</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Spell pouch ........(02.0 lb)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Total Carried ......(41.5 lb)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">On Mount:</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb)</span></p><p><span style="font-family: ' Courier New'">- xxx ..............(xx.x lb)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Appearance:</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Height: 5'7"</span></p><p><span style="font-family: ' Courier New'">Weight: 173 lbs</span></p><p><span style="font-family: ' Courier New'">Eyes: Blue</span></p><p><span style="font-family: ' Courier New'">Hair: Brown</span></p><p><span style="font-family: ' Courier New'">Age: 26</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Fenix is an average looking human, 5' 7", he is neither very tall nor short and at 150 pounds not too thin or heavy. His brown hair and eyes do nothing else to establish him, but he has a smooth rolling deep voice, and a gleaming white smile which he uses to great effect when selling his wares.</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Personality: </span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">*Full write up coming*</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Backstory: </span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">*Full write up coming*</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Extra special potions:</span></p><p><span style="font-family: ' Courier New'">Fenix's fine extra special youth restorative (men) - Garantueed to put more hair on your head and more juice in your johnson! (5)</span></p><p><span style="font-family: ' Courier New'">Fenix's felicitating female fancy facial masq (women) - Smooth it on every night and watch the wrinkles fade away! That tingling senasation means it's working! Can also be used to dye hair and clothing! (7)</span></p><p><span style="font-family: ' Courier New'">Fenix's filtered functional fix em up good fast acting frappe! - Too busy to go to the clerics, need a quick and simple fix for a quick and simple problem, or just plain having a bad day? Try a dose of the Fast Acting Fix em up! Makes all your trouble seem so far away, it's like they belong to yesterday! (10)</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">-- CELESTIAL CREATURES --</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Alignment: Always good (any).</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">-- BADGER --</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Small Animal </span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Initiative: +3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Speed: 30 ft., burrow 10 ft. </span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Defense: +6 (+2 brb, +1 size, +3 dex)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Soak: +3 (+1 natural, +2 con) </span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Base Attack/Grapple: +0/–5 </span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Attack: Claw +4 melee (1d2–5) </span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Full Attack: 2 claws +4 melee (1d2–5) and bite –1 melee (1d3–5)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Space/Reach: 5 ft./5 ft.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Attacks: Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.; Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Qualities: Low-light vision; Scent; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Saves: Fort +4, Ref +5, Will +1</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Escape Artist +7, Listen +3, Spot +3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Feats: TrackB, Weapon Finesse</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Environment:</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Description: The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Combat: Badgers attack with their sharp claws and teeth.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: A badger has a +4 racial bonus on Escape Artist checks.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">-- DOG --</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Small Animal</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Initiative: +3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Speed: 40 ft. (8 squares)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Defense: +4 (+1 size, +3 Dex), touch 14, flat-footed 12</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Soak 3 (+1 natural, +2 con)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Base Attack/Grapple: +0/–3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Attack: Bite +2 melee (1d4-3)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Full Attack: Bite +2 melee (1d4-3)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Space/Reach: 5 ft./5 ft.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Qualities: Low-light vision; scent; darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Saves: Fort +4, Ref +5, Will +1</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Jump +7, Listen +5, Spot +5, Survival +1*</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Feats: Alertness, TrackB</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Environment:</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">-- HAWK --</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Tiny Animal</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Initiative: +3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Speed: 10 ft. (2 squares), fly 60 ft. (average)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Armor Class: 17 (+2 size, +3 Dex), touch 15, flat-footed 14</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Soak +0 (+2 natural, -8 size)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Base Attack/Grapple: +0/–10</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Attack: Talons +5 melee (1d4–10)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Full Attack: Talons +5 melee (1d4–10)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Space/Reach: 2-1/2 ft./0 ft.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Qualities: Low-light vision; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Saves: Fort +2, Ref +5, Will +2</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Listen +2, Spot +14</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Feats: Weapon Finesse</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Environment: Temperate forests</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Description: These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Combat: Hawks combine both talons into a single attack.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Hawks have a +8 racial bonus on Spot checks.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">-- OWL --</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Tiny Animal</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Initiative: +3</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Speed: 10 ft. (2 squares), fly 40 ft. (average)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Defense: 15 (+2 size, +3 Dex), touch 15, flat-footed 14</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Soak: 0 (+2 natural, -8 size)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Base Attack/Grapple: +0/–11</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Attack: Talons +5 melee (1d4–3)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Full Attack: Talons +5 melee (1d4–3)</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Space/Reach: 2-1/2 ft./0 ft.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Special Qualities: Low-light vision; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Saves: Fort +2, Ref +5, Will +2</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Listen +14, Move Silently +17, Spot +6*</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Feats: Weapon Finesse</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Environment: Temperate forests</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Description: The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Combat: Owls swoop quietly down onto prey, attacking with their powerful talons.</span></span></p><p><span style="font-family: ' Courier New'"><span style="font-size: 9px">Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.</span></span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">-- Build Notes --</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">-- Level 1 [12 CP build] --</span></p><p><span style="font-family: ' Courier New'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: ' Courier New'">base saves: +2 Will, +1 Fort, +1 Reflex [3]</span></p><p><span style="font-family: ' Courier New'">skill points: 4 [auto] +2 [int] +1 [human] +4 [2] = 11*4 = 44</span></p><p><span style="font-family: ' Courier New'">feats: light ap [auto], simple wp [auto], entry: Brew Potion [human], entry class: Cast spells as 1st level Sorcerer [5]</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">-- Level 2 [8 CP build] --</span></p><p><span style="font-family: ' Courier New'">bab: 0.5 [auto] + 0.25 [1]</span></p><p><span style="font-family: ' Courier New'">bases saves: +1 Will [auto], +1 Fort [1]</span></p><p><span style="font-family: ' Courier New'">skills points: 4 [auto] +2 [int] +1 [human] +4 [2] = 11 (+4)</span></p><p><span style="font-family: ' Courier New'">feats: progression class: Sorcerer spellcasting 2 [4]</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">-- Notes --</span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">Complete equipment list </span></p><p><span style="font-family: ' Courier New'"></span></p><p><span style="font-family: ' Courier New'">*khavren, at this point we can leave this part. I haven't been over it all, but is this all ment to be on the wagon?*</span>[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 2194397, member: 8243"] khavren: no problem here. There are a few weights and stuff to be added but the basics are all there. Nice work. You have 4 more skill points to spend. You might also want to look into synergies. I've added your Bluff synergy bonus to Diplomacy, there may be others. You may want to consider some form of armour (magical or otherwise). With your Defense and Soak scores, if you get hit, its going to hurt. In gng, wounds bring with them penalties to rolls (Lightly Wounded - no effect, Moderately Wounded -2, Seriously Wounded -2, In A World of Hurt (Disabled) -4.) BRB refers to your Base Reflex Bonus. You can use either this or your BAB for you Defense Bonus, whichever is higher. OK. I think thats it. [sblock][font= Courier New]Fenix Human Male Level 2 Concept: Wandering alchemist/snake oil salesman - A traveling salesman type who makes potions and brews, some that actually work, some that rely on sugar, alchol and a fast line of patter. Initiative: +2 .......[+2 dex, +0 feat] Speed: 30 ft. ........[base 30 ft., light load, no armour] Defense: +3 ..........[+1 bab, +2 dex, +0 size] Soak: +1 .............[+1 Con, +0 size] BAB: +1.75 * melee +2 Hvy Mace (1d8+1, 10/+0) * melee +2 Dagger (1d4+1, 8/+0) * range +3 Sling (1d4+0, 10/+0, 50 ft.) * range +3 Lgt x-bow (1d8+0, 8/+0, 80ft.) Full Attack: xxx Space/Reach: 5 ft./5 ft. Special Attacks: xxx Special Qualities: xxx Saves: - Fortitude +3 ......[base 2, +1 con], - Reflex +3 .........[base 1, +2 dex], - Will +1 ...........[base 3, -2 wis]. Abilities: Str 12, Dex 14, Con 12, Int 14, Wis 7, Cha 16 Skills: [51 of 55 skill points] - Appraise +4 ............[2 ranks, +2 int] - Bluff +7 ...............[5 ranks, +2 int] - Concentration +2 .......[1 ranks, +1 con] - Craft (alchemy) +7 .....[5 ranks, +2 int] - Diplomacy +10 ..........[5 ranks, +3 chr, +2 syn] - Disguise +4 ............[1 ranks, +3 chr] - Escape Artist +3 .......[1 ranks, +2 dex] - Gather Information +4 ..[1 ranks, +3 chr] - Handle Animal +4 .......[1 ranks, +3 chr] - Hide +3 ................[1 ranks, +2 dex] - Intimidate +6 ..........[3 ranks, +3 chr] - Move silent +3 .........[1 ranks, +2 dex] - Open lock +3 ...........[1 ranks, +2 dex] - Perform (oratary) +8 ...[5 ranks, +3 chr] - Ride +3 ................[1 ranks, +2 dex] - Search +3 ..............[1 ranks, +2 int] - Sense motive +3 ........[5 ranks, -2 wis] - Sleight of Hand +7 .....[5 ranks, +2 dex] - Spellcraft +5 ..........[3 ranks, +2 int] - Spot -1 ................[1 ranks, -2 wis] - Tumble +3 ..............[1 ranks, +2 dex] - Surivival -1 ...........[1 ranks, -2 wis] Feats: Brew Potion, Spellcasting (sorcerer level 1 & 2] Languages: Common, (int bonus lang), (int bonus language) Spells: Spells per Day: 6/5 Spells Known 0th: - Mage Hand - Detect Magic - Read Magic - Mending - Prestidigitation Spells Known 1st: - Summon Monster 1 - Magic Missle Equipment: Worn/Carried: - Hvy Mace .........(08.0 lb) - Dagger ...........(01.0 lb) - Light xbow .......(04.0 lb) - - 10 bolts .......(01.0 lb) - Sling ............(---- lb) - - 10 bullets .....(05.0 lb) - xxx ..............(xx.x lb.) - xxx ..............(xx.x lb.) In Sack ............(01.0 lb) - bedroll ..........(05.0 lb) - blanket ..........(03.0 lb) - Rations (2) ......(02.0 lb) - Tanglefoot .......(04.0 lb) - Alchemist fire ...(01.0 lb) - waterskin ........(04.0 lb) - xxx ..............(xx.x lb) In Pouch ...........(00.5 lb) - chalk ............(---- lb) - fishhook .........(---- lb) - flint&steel ......(---- lb) - antitoxen ........(---- lb) - tindertwig (4) ...(---- lb) - 4gp, 12sp, 22cp ..(XX.X lb) - xxx ..............(xx.x lb) Spell pouch ........(02.0 lb) Total Carried ......(41.5 lb) On Mount: - xxx ..............(xx.x lb) - xxx ..............(xx.x lb) Appearance: Height: 5'7" Weight: 173 lbs Eyes: Blue Hair: Brown Age: 26 Fenix is an average looking human, 5' 7", he is neither very tall nor short and at 150 pounds not too thin or heavy. His brown hair and eyes do nothing else to establish him, but he has a smooth rolling deep voice, and a gleaming white smile which he uses to great effect when selling his wares. Personality: *Full write up coming* Backstory: *Full write up coming* Extra special potions: Fenix's fine extra special youth restorative (men) - Garantueed to put more hair on your head and more juice in your johnson! (5) Fenix's felicitating female fancy facial masq (women) - Smooth it on every night and watch the wrinkles fade away! That tingling senasation means it's working! Can also be used to dye hair and clothing! (7) Fenix's filtered functional fix em up good fast acting frappe! - Too busy to go to the clerics, need a quick and simple fix for a quick and simple problem, or just plain having a bad day? Try a dose of the Fast Acting Fix em up! Makes all your trouble seem so far away, it's like they belong to yesterday! (10) -- CELESTIAL CREATURES -- Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature. Alignment: Always good (any). [size=1]-- BADGER -- Small Animal Initiative: +3 Speed: 30 ft., burrow 10 ft. Defense: +6 (+2 brb, +1 size, +3 dex) Soak: +3 (+1 natural, +2 con) Base Attack/Grapple: +0/–5 Attack: Claw +4 melee (1d2–5) Full Attack: 2 claws +4 melee (1d2–5) and bite –1 melee (1d3–5) Space/Reach: 5 ft./5 ft. Special Attacks: Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.; Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Special Qualities: Low-light vision; Scent; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6 Saves: Fort +4, Ref +5, Will +1 Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Escape Artist +7, Listen +3, Spot +3 Feats: TrackB, Weapon Finesse Environment: Description: The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds. Combat: Badgers attack with their sharp claws and teeth. Skills: A badger has a +4 racial bonus on Escape Artist checks. -- DOG -- Small Animal Initiative: +3 Speed: 40 ft. (8 squares) Defense: +4 (+1 size, +3 Dex), touch 14, flat-footed 12 Soak 3 (+1 natural, +2 con) Base Attack/Grapple: +0/–3 Attack: Bite +2 melee (1d4-3) Full Attack: Bite +2 melee (1d4-3) Space/Reach: 5 ft./5 ft. Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Special Qualities: Low-light vision; scent; darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6 Saves: Fort +4, Ref +5, Will +1 Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +7, Listen +5, Spot +5, Survival +1* Feats: Alertness, TrackB Environment: Skills: Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent. -- HAWK -- Tiny Animal Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex), touch 15, flat-footed 14 Soak +0 (+2 natural, -8 size) Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–10) Full Attack: Talons +5 melee (1d4–10) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Special Qualities: Low-light vision; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6 Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse Environment: Temperate forests Description: These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat: Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. -- OWL -- Tiny Animal Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Defense: 15 (+2 size, +3 Dex), touch 15, flat-footed 14 Soak: 0 (+2 natural, -8 size) Base Attack/Grapple: +0/–11 Attack: Talons +5 melee (1d4–3) Full Attack: Talons +5 melee (1d4–3) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Smite Evil (Su): Once per day can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Special Qualities: Low-light vision; Darkvision out to 60 feet; Resistance to Acid, Cold, Electricity 5; Spell Resistance 6 Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6* Feats: Weapon Finesse Environment: Temperate forests Description: The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack. Combat: Owls swoop quietly down onto prey, attacking with their powerful talons. Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.[/size] -- Build Notes -- -- Level 1 [12 CP build] -- bab: 0.5 [auto] + 0.5 [2] base saves: +2 Will, +1 Fort, +1 Reflex [3] skill points: 4 [auto] +2 [int] +1 [human] +4 [2] = 11*4 = 44 feats: light ap [auto], simple wp [auto], entry: Brew Potion [human], entry class: Cast spells as 1st level Sorcerer [5] -- Level 2 [8 CP build] -- bab: 0.5 [auto] + 0.25 [1] bases saves: +1 Will [auto], +1 Fort [1] skills points: 4 [auto] +2 [int] +1 [human] +4 [2] = 11 (+4) feats: progression class: Sorcerer spellcasting 2 [4] -- Notes -- Complete equipment list *khavren, at this point we can leave this part. I haven't been over it all, but is this all ment to be on the wagon?*[/font][/sblock] [/QUOTE]
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