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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 2257314" data-attributes="member: 8243"><p>khavren: You can get out of your armour (hide) no problem. The rules for getting in and out of armour can be found <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/equipment/GETTING_INTO_AND_OUT_OF_ARMOR.html" target="_blank"> here</a>. I'd also be inclined to say that if you spend double the normal casting time (free action to std action, std action to full action etc.), you can reduce the spell failure chance by 10%. Given the unseamly haste with which everything happens in dnd (the modern world has nothing on the world of dnd for hustle!), this seems reasonable. Thoughts anyone?</p><p></p><p>The rings will need some cleaning and attention by a smith I think before the inscription becomes more readable.</p><p></p><p>DrZ: Seems a bit harsh to have to take a feat of no value just to get another feat. Someone mentioned 1:1.5 or 1:2 {to hit penalty}:{damage bonus} exchange. But this would make things rather more deadly than they already are. *ogres with power attack .. yum.* 1:1.5? 1:2? Something else entirely? Thoughts?</p><p></p><p>BTW, unless there is an overwhelming outpouring of popular demand to do so, I wasn't planning on changing the skill point system in this game. I was just messing around with ideas and using you as my sounding board.</p><p></p><p>While we are at it ...</p><p></p><p>(Feat) Shield Focus: Add +1 shield bonus to you Defense when using a shield. Stacks with the normal shield bonus. Prereq: AP (Shield).</p><p></p><p>(Feat) Shield Mastery: You may use your shield as a weapon during melee. (basically TWF, but with a shield as the off hand weapon. Uses the same penalties.) If the basic shield bonus (+1 buckler, +2 light, +3 heavy) is less than or equal to your Str bonus, you treat the shield as a light weapon for determining the penalties. Although, come to think of it, that is not going to work with smaller/larger size creatures. Hummm.</p></blockquote><p></p>
[QUOTE="doghead, post: 2257314, member: 8243"] khavren: You can get out of your armour (hide) no problem. The rules for getting in and out of armour can be found [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/equipment/GETTING_INTO_AND_OUT_OF_ARMOR.html] here[/url]. I'd also be inclined to say that if you spend double the normal casting time (free action to std action, std action to full action etc.), you can reduce the spell failure chance by 10%. Given the unseamly haste with which everything happens in dnd (the modern world has nothing on the world of dnd for hustle!), this seems reasonable. Thoughts anyone? The rings will need some cleaning and attention by a smith I think before the inscription becomes more readable. DrZ: Seems a bit harsh to have to take a feat of no value just to get another feat. Someone mentioned 1:1.5 or 1:2 {to hit penalty}:{damage bonus} exchange. But this would make things rather more deadly than they already are. *ogres with power attack .. yum.* 1:1.5? 1:2? Something else entirely? Thoughts? BTW, unless there is an overwhelming outpouring of popular demand to do so, I wasn't planning on changing the skill point system in this game. I was just messing around with ideas and using you as my sounding board. While we are at it ... (Feat) Shield Focus: Add +1 shield bonus to you Defense when using a shield. Stacks with the normal shield bonus. Prereq: AP (Shield). (Feat) Shield Mastery: You may use your shield as a weapon during melee. (basically TWF, but with a shield as the off hand weapon. Uses the same penalties.) If the basic shield bonus (+1 buckler, +2 light, +3 heavy) is less than or equal to your Str bonus, you treat the shield as a light weapon for determining the penalties. Although, come to think of it, that is not going to work with smaller/larger size creatures. Hummm. [/QUOTE]
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