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[ooc] gng - nameless [4/4]
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<blockquote data-quote="DrZombie" data-source="post: 2258001" data-attributes="member: 15640"><p>Allright, doghead, i've given the character creation thinghie a quick testrun.</p><p>I've tried to be a fairly firm GM. Some of the problems:</p><p>- Prestige classes : I've loosely modeled the level progression on the wolfbrother prestige class from the Wheel of Time. However, if you try to emulate this you're lacking in character points unless you consider the various feats to be following on each other, reducing the cost to 3</p><p>I've done this with tracking->scent, because that seemed kinda logical.</p><p>I haven't done that with low-light vision or animal companion. You could rule that those are continuouiouous feats in a sense that they're part of the prestige class.</p><p>The yellow eyes seemed kinda cool. They're in the PClasss, but in the books the character is mistrusted because of them, so I kanda turned it into a flaw. I like flaws.</p><p>-I've followed the rage progression as in the books : rage 1/d, 2/d, 3/d, greater rage, 4/5, 5/d.... I think that's according to the spirit of the rules, but according to the letter i could take rage 1/d (5) greater rage (3) Tireless rage (3) Mighty rage (3)... Kinda silly to have a lvl 4 character have migty rage.</p><p>-I've paid for the damage reduction as a new line of feat progressions, paying 5 for the first and then 3 for the next. However, you could just consider damage reduction, rage, trap sense and such to be "barbarian progressions", paying 5 for the first and 3 for the rest. I dunno. For a barb it won't matter much but for a monk it'll cost a lot more to recreate the class since they have a lot of feats that aren't really progressive feats.</p><p> </p><p> </p><p>Anyway, this is not a defenite scetch, just an excercise. Whaddaya think?</p><p> </p><p> </p><p> </p><p> </p><p><strong>Nate L10 classless build</strong> </p><p><strong>Nathan Ay'Tennar</strong></p><p>Human Male1</p><p>Concept: Blacksmith gone feral</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Height:</strong> 6'3"</span></p><p><span style="font-size: 9px"><strong>Weight:</strong> 210 lbs </span></p><p><span style="font-size: 9px"><strong>Eyes:</strong> Black</span></p><p><span style="font-size: 9px"><strong>Hair:</strong> Black</span></p><p><span style="font-size: 9px"><strong>Age:</strong> 17</span></p><p></p><p><strong>Initiative:</strong> +1 [+1 Dex]</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Defense:</strong> +2 [+2 BDB]</p><p><strong>Soak:</strong> +5 [+2 Con, +3 Armour]</p><p><strong>Base Attack Bonus:</strong> +10</p><p>* melee +16/+11 Mace, hvy (1d8+4, x2)</p><p>* ranged +12/+7 Sling (1d4+4, xX, xx ft.)</p><p><strong>Full Attack:</strong> --</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> --</p><p><strong>Special Qualities:</strong> Human Traits.</p><p><strong>Saves:</strong> Fortitude 6/+9, Reflex 2/+3, Will 6/+8.</p><p><strong>Abilities:</strong> Str 18, Dex 13, Con 16, Int 14, Wis 14, Cha 10</p><p><strong>Feats:</strong> Power Attack, Skill Focus (Craft).Shield prof. Med armor prof, Rage 5/d, Greater Rage, Tracking, Scent, Damage Reduction 3/-, Low-Light, Yellow Eyes*, Animal Companion, </p><p>Dodge, Mobility, Weapon focus : Heavy Mace</p><p>*Yellow eyes, like a wolf, -2 on social skills, +2 on intimidation.</p><p><strong>Languages:</strong> Common, Dwarven, Gnomisch.</p><p></p><p>-- Build Notes --</p><p></p><p>Level 1 [12 CP build]</p><p>bab: 0.5 + 0.5 [2]</p><p>base saves: will +1, will +1 [1]</p><p>skill points: 4 + 1 [human] + 2 [int] + 4 [2] = 11x4 = 44</p><p>feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4], entry: Shield prof [3].</p><p></p><p>Level 2 [8 pt build]</p><p></p><p>bab 0.5 + 0.5 [2]</p><p>Fort +1, Will +1 [1]</p><p>Skill points : 4 + 1 [human] + 2 [int] = 7</p><p>feats : Rage 1/d [5]</p><p> </p><p>Level 3</p><p>bab 0.5 +0.5 (2)</p><p>Med Armor Prof (3)</p><p>Rage 2/d (3)</p><p>Skill pts 4+1+2=7</p><p>Fort save +1</p><p>Dodge (free)</p><p> </p><p>Level 4</p><p>bab 0.5+0.5 (2)</p><p>Tracking (4)</p><p>Skill pts 4+1+2+2=9 (1)</p><p>Fort +1, Refl +1 (1)</p><p>+1 to Con (free)</p><p> </p><p>Level 5</p><p>bab 0.5+0.5</p><p>Rage 3/d (3)</p><p>Scent (3)</p><p>Skill pts = 4+1+2=7</p><p>Fort +1</p><p> </p><p>Lvl 6</p><p>bab 0.5+0.5 (2)</p><p>Damage Reduction 1/- (5)</p><p>Skills 4+1+2+2=9 (1)</p><p>Refl +1</p><p>Mobility (free)</p><p> </p><p>Lvl 7</p><p>bab 0.5+0.5 (2)</p><p>Greater Rage (3)</p><p>Low-Light Vision (5)</p><p>Yellow Eyes (-2)</p><p>Skills 4+1+2=7</p><p>Will +1</p><p> </p><p>Lvl 8</p><p>bab 0.5+0.5 (2)</p><p>Animal Companion (5)</p><p>Fort +1</p><p>Will +1 (1)</p><p>Skills 4+1+2=7</p><p>Str +1 (free)</p><p> </p><p>Lvl 9</p><p>bab 0.5+0.5 (2)</p><p>Dmg Red 2/- (3)</p><p>Rage 4/d (3)</p><p>Skill 4+1+2=7</p><p>Fort +1</p><p> </p><p>Lvl 10</p><p>bab 0.5+0.5 (2)</p><p>Dmg red 3/- (3)</p><p>Rage 5/d (3)</p><p>Skills 4+1+2=7</p><p>Will +1</p></blockquote><p></p>
[QUOTE="DrZombie, post: 2258001, member: 15640"] Allright, doghead, i've given the character creation thinghie a quick testrun. I've tried to be a fairly firm GM. Some of the problems: - Prestige classes : I've loosely modeled the level progression on the wolfbrother prestige class from the Wheel of Time. However, if you try to emulate this you're lacking in character points unless you consider the various feats to be following on each other, reducing the cost to 3 I've done this with tracking->scent, because that seemed kinda logical. I haven't done that with low-light vision or animal companion. You could rule that those are continuouiouous feats in a sense that they're part of the prestige class. The yellow eyes seemed kinda cool. They're in the PClasss, but in the books the character is mistrusted because of them, so I kanda turned it into a flaw. I like flaws. -I've followed the rage progression as in the books : rage 1/d, 2/d, 3/d, greater rage, 4/5, 5/d.... I think that's according to the spirit of the rules, but according to the letter i could take rage 1/d (5) greater rage (3) Tireless rage (3) Mighty rage (3)... Kinda silly to have a lvl 4 character have migty rage. -I've paid for the damage reduction as a new line of feat progressions, paying 5 for the first and then 3 for the next. However, you could just consider damage reduction, rage, trap sense and such to be "barbarian progressions", paying 5 for the first and 3 for the rest. I dunno. For a barb it won't matter much but for a monk it'll cost a lot more to recreate the class since they have a lot of feats that aren't really progressive feats. Anyway, this is not a defenite scetch, just an excercise. Whaddaya think? [b]Nate L10 classless build[/b] [b]Nathan Ay'Tennar[/b] Human Male1 Concept: Blacksmith gone feral [size=1] [b]Height:[/b] 6'3" [b]Weight:[/b] 210 lbs [b]Eyes:[/b] Black [b]Hair:[/b] Black [b]Age:[/b] 17[/size] [b]Initiative:[/b] +1 [+1 Dex] [b]Speed:[/b] 30 ft. [b]Defense:[/b] +2 [+2 BDB] [b]Soak:[/b] +5 [+2 Con, +3 Armour] [b]Base Attack Bonus:[/b] +10 * melee +16/+11 Mace, hvy (1d8+4, x2) * ranged +12/+7 Sling (1d4+4, xX, xx ft.) [b]Full Attack:[/b] -- [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] -- [b]Special Qualities:[/b] Human Traits. [b]Saves:[/b] Fortitude 6/+9, Reflex 2/+3, Will 6/+8. [b]Abilities:[/b] Str 18, Dex 13, Con 16, Int 14, Wis 14, Cha 10 [b]Feats:[/b] Power Attack, Skill Focus (Craft).Shield prof. Med armor prof, Rage 5/d, Greater Rage, Tracking, Scent, Damage Reduction 3/-, Low-Light, Yellow Eyes*, Animal Companion, Dodge, Mobility, Weapon focus : Heavy Mace *Yellow eyes, like a wolf, -2 on social skills, +2 on intimidation. [b]Languages:[/b] Common, Dwarven, Gnomisch. -- Build Notes -- Level 1 [12 CP build] bab: 0.5 + 0.5 [2] base saves: will +1, will +1 [1] skill points: 4 + 1 [human] + 2 [int] + 4 [2] = 11x4 = 44 feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4], entry: Shield prof [3]. Level 2 [8 pt build] bab 0.5 + 0.5 [2] Fort +1, Will +1 [1] Skill points : 4 + 1 [human] + 2 [int] = 7 feats : Rage 1/d [5] Level 3 bab 0.5 +0.5 (2) Med Armor Prof (3) Rage 2/d (3) Skill pts 4+1+2=7 Fort save +1 Dodge (free) Level 4 bab 0.5+0.5 (2) Tracking (4) Skill pts 4+1+2+2=9 (1) Fort +1, Refl +1 (1) +1 to Con (free) Level 5 bab 0.5+0.5 Rage 3/d (3) Scent (3) Skill pts = 4+1+2=7 Fort +1 Lvl 6 bab 0.5+0.5 (2) Damage Reduction 1/- (5) Skills 4+1+2+2=9 (1) Refl +1 Mobility (free) Lvl 7 bab 0.5+0.5 (2) Greater Rage (3) Low-Light Vision (5) Yellow Eyes (-2) Skills 4+1+2=7 Will +1 Lvl 8 bab 0.5+0.5 (2) Animal Companion (5) Fort +1 Will +1 (1) Skills 4+1+2=7 Str +1 (free) Lvl 9 bab 0.5+0.5 (2) Dmg Red 2/- (3) Rage 4/d (3) Skill 4+1+2=7 Fort +1 Lvl 10 bab 0.5+0.5 (2) Dmg red 3/- (3) Rage 5/d (3) Skills 4+1+2=7 Will +1 [/QUOTE]
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