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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 2268238" data-attributes="member: 8243"><p><strong>Nate L10</strong></p><p></p><p>DrZ: I had a look over Nate. You're right, according to the RAW, you could take Rage 1/day [5], Greater Rage [3], Tireless Rage [3] etc. However, following the barabarian class progression I agree is more in the spirit of things.</p><p></p><p>You're also right about needing more points to emulate a 'regular' class. That was the case for most of the examples I tried. You can have a spellcasting Druid, or a Wildshaping Druid, but not both (at least at the same ability as 'core class' Druid of the same level).</p><p></p><p>I'm not sure how I feel about the idea of a 'barbarian' (or Druid, or Bard) progression. On the one hand, it is a way to even out some of the bumps. But on the other, it leads straight back to where we came from - classes. Of course, the option not to take any class type progression still remains. Perhaps its better to ignore the whole 'how would this fit together into a coherant whole' question and just do it on 'need to sort out' basis.</p><p></p><p>It also occured to me that, going the the whole animal totem analogy, you might be better with the Wolverine than the Wolf given the former's Rage ability.</p><p></p><p>Some other thoughts:</p><p></p><p>Damage Reduction (L6, L9, L10): I wonder if there is a need for both Toughness and DR. Perhaps we could just use a Toughness progression Toughness I, II, II, etc. Or abandon Toughness and use just DR.</p><p></p><p>Yelloweyes (L7): I'd rather stay away from 'flaws' with negative CP costs. I'd be more inclined to go with tying the flaw into the scent feat, and call its something else. I would also be inclined to make the effect of the flaw a little more of a cost hinderance. For example, the attitude of npc's who notice the Yelloweyes will deteriate by one catagory. Shopkeepers go from being indifferent to unfriendly, for example.</p><p></p><p>XXX (L9): You haven't taken anything for your level nine feat.</p><p>[sblock]<span style="font-family: 'courier new'">--- Build Notes ---</span></p><p><span style="font-family: 'courier new'">-- 12/8 CP Build --</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 1 [12 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">base saves: will +1, will +1 [1]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] +4 [2] = 11x4 = 44</span></p><p><span style="font-family: 'courier new'">feats: AP (light) [auto], WP (simple) [auto], power attack [human], skill focus (craft) [4], AP (shield) [3].</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 2 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: Fort +1 [auto], Will +1 [1]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats : Rage 1/d [5]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 3 [8 cp] - </span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: fort +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: AP (medium) [3], Rage 2/d [3], Dodge [L3]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 4 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: fort +1 [auto], ref +1 [1]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] +2 [1] = 9</span></p><p><span style="font-family: 'courier new'">feats: track [4]</span></p><p><span style="font-family: 'courier new'">stats: Con +1 [L4 increase]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 5 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: fort +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: Rage 3/d [3], << scent [3] >></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 6 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: refl +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] +2 [1] = 9</span></p><p><span style="font-family: 'courier new'">feats: << Damage Reduction 1/- [5] >>, Mobility [L6]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 7 << [8 cp] >> -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: will +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: Greater Rage [3], Low-Light Vision [5], << Yellow Eyes [-2] >></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 8 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: fort +1 [auto], will +1 [1]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: Animal Companion [5]</span></p><p><span style="font-family: 'courier new'">stats: Str +1 [L8 increase]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 9 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: fort +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: << DR 2/- [3] >>, Rage 4/d [3], << XXX [L9] >></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">- Level 10 [8 cp] -</span></p><p><span style="font-family: 'courier new'">bab: 0.5 [auto] + 0.5 [2]</span></p><p><span style="font-family: 'courier new'">saves: will +1 [auto]</span></p><p><span style="font-family: 'courier new'">skill points: 4 [auto] +1 [human] +2 [int] = 7</span></p><p><span style="font-family: 'courier new'">feats: << DR 3/- [3] >>, Rage 5/d [3]</span>[/sblock]</p><p>Thoughts anyone?</p><p></p><p>Maerdwyn: we never really came to a conclusion with the bardic music. Do you still want to go down this path. If you do, we should sort it out now.</p></blockquote><p></p>
[QUOTE="doghead, post: 2268238, member: 8243"] [b]Nate L10[/b] DrZ: I had a look over Nate. You're right, according to the RAW, you could take Rage 1/day [5], Greater Rage [3], Tireless Rage [3] etc. However, following the barabarian class progression I agree is more in the spirit of things. You're also right about needing more points to emulate a 'regular' class. That was the case for most of the examples I tried. You can have a spellcasting Druid, or a Wildshaping Druid, but not both (at least at the same ability as 'core class' Druid of the same level). I'm not sure how I feel about the idea of a 'barbarian' (or Druid, or Bard) progression. On the one hand, it is a way to even out some of the bumps. But on the other, it leads straight back to where we came from - classes. Of course, the option not to take any class type progression still remains. Perhaps its better to ignore the whole 'how would this fit together into a coherant whole' question and just do it on 'need to sort out' basis. It also occured to me that, going the the whole animal totem analogy, you might be better with the Wolverine than the Wolf given the former's Rage ability. Some other thoughts: Damage Reduction (L6, L9, L10): I wonder if there is a need for both Toughness and DR. Perhaps we could just use a Toughness progression Toughness I, II, II, etc. Or abandon Toughness and use just DR. Yelloweyes (L7): I'd rather stay away from 'flaws' with negative CP costs. I'd be more inclined to go with tying the flaw into the scent feat, and call its something else. I would also be inclined to make the effect of the flaw a little more of a cost hinderance. For example, the attitude of npc's who notice the Yelloweyes will deteriate by one catagory. Shopkeepers go from being indifferent to unfriendly, for example. XXX (L9): You haven't taken anything for your level nine feat. [sblock][font=courier new]--- Build Notes --- -- 12/8 CP Build -- - Level 1 [12 cp] - bab: 0.5 [auto] + 0.5 [2] base saves: will +1, will +1 [1] skill points: 4 [auto] +1 [human] +2 [int] +4 [2] = 11x4 = 44 feats: AP (light) [auto], WP (simple) [auto], power attack [human], skill focus (craft) [4], AP (shield) [3]. - Level 2 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: Fort +1 [auto], Will +1 [1] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats : Rage 1/d [5] - Level 3 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: fort +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: AP (medium) [3], Rage 2/d [3], Dodge [L3] - Level 4 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: fort +1 [auto], ref +1 [1] skill points: 4 [auto] +1 [human] +2 [int] +2 [1] = 9 feats: track [4] stats: Con +1 [L4 increase] - Level 5 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: fort +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: Rage 3/d [3], << scent [3] >> - Level 6 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: refl +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] +2 [1] = 9 feats: << Damage Reduction 1/- [5] >>, Mobility [L6] - Level 7 << [8 cp] >> - bab: 0.5 [auto] + 0.5 [2] saves: will +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: Greater Rage [3], Low-Light Vision [5], << Yellow Eyes [-2] >> - Level 8 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: fort +1 [auto], will +1 [1] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: Animal Companion [5] stats: Str +1 [L8 increase] - Level 9 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: fort +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: << DR 2/- [3] >>, Rage 4/d [3], << XXX [L9] >> - Level 10 [8 cp] - bab: 0.5 [auto] + 0.5 [2] saves: will +1 [auto] skill points: 4 [auto] +1 [human] +2 [int] = 7 feats: << DR 3/- [3] >>, Rage 5/d [3][/font][/sblock] Thoughts anyone? Maerdwyn: we never really came to a conclusion with the bardic music. Do you still want to go down this path. If you do, we should sort it out now. [/QUOTE]
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