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[ooc] gng - nameless [4/4]
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<blockquote data-quote="Maerdwyn" data-source="post: 2270606" data-attributes="member: 835"><p>Unfortunately, <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> , I kind of would like to go down this path.</p><p> </p><p>1)If we make the most direct translation from the PHB, You end up with Bardic Music as an entry class feat. The character spends 5cp, then spends skill points to get his Perform rank up enough to use the same music to produce different effects. Each use per day beyond 1 would cost 3cp. This model's versatility may be too great compared to the cost of other feat progressions (Rage is one single ability, but 2 Rages per day would cost the same as two uses of any of the various Bardic effects the character chooses at the time)</p><p> </p><p>2)If each effect cost a feat per daily use, you get the most a la carte way to do the music, but the cost quickly outstrips the benefits of bardic music: one gets a lot more in terms of effectiveness by progressing as a spell caster, for less cp. (The base effect of Bardic music is Fascinate. By spending 5cp, a character can either fascinate 1/day, or take a level of Sorcerer casting, and cast Fascinate - or his other 1st level spell - 3 or more times per day depending on his Charisma.</p><p> </p><p>3)Another way to do it would be to fold the Bard's music effects into his magical progression; that is, translate the bardic music effects into "spells". They can either remain spells or made into non-magical effects of the singing. In the latter case, we might want to change the spell list around a bit for flavor reasons. The advantage would be that bardic music could mechanically be handled like any other spell caster's magic progression.</p><p> </p><p>Any other approaches people ccan think of?</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 2270606, member: 835"] Unfortunately, :heh: , I kind of would like to go down this path. 1)If we make the most direct translation from the PHB, You end up with Bardic Music as an entry class feat. The character spends 5cp, then spends skill points to get his Perform rank up enough to use the same music to produce different effects. Each use per day beyond 1 would cost 3cp. This model's versatility may be too great compared to the cost of other feat progressions (Rage is one single ability, but 2 Rages per day would cost the same as two uses of any of the various Bardic effects the character chooses at the time) 2)If each effect cost a feat per daily use, you get the most a la carte way to do the music, but the cost quickly outstrips the benefits of bardic music: one gets a lot more in terms of effectiveness by progressing as a spell caster, for less cp. (The base effect of Bardic music is Fascinate. By spending 5cp, a character can either fascinate 1/day, or take a level of Sorcerer casting, and cast Fascinate - or his other 1st level spell - 3 or more times per day depending on his Charisma. 3)Another way to do it would be to fold the Bard's music effects into his magical progression; that is, translate the bardic music effects into "spells". They can either remain spells or made into non-magical effects of the singing. In the latter case, we might want to change the spell list around a bit for flavor reasons. The advantage would be that bardic music could mechanically be handled like any other spell caster's magic progression. Any other approaches people ccan think of? [/QUOTE]
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