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[ooc] gng - nameless [4/4]
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<blockquote data-quote="Maerdwyn" data-source="post: 2291912" data-attributes="member: 835"><p>I'm thinking of using music do do something like calm Nate down should the "beast" be loosed and not want to be leashed again - I'm much more interested in the morale and emotion influencing aspects of bardic music than I am in casting spells, etc.</p><p></p><p>For advancement, this is where I'm considering going at this point:</p><p>-- Build Notes --</p><p></p><p> </p><p>Level 3 </p><p>[8 CP build]</p><p>bab: +1[2cp]</p><p>bases saves: Will +1 [auto], Ref +1</p><p>skills points: 4 [auto], 1 [Human] = +2 Tumble, +1 Bluff, +1 Diplomacy, +1 Perform (Sing)</p><p>feats: Bardic Music of some type or another if it seems appropriate that he could have developed that skill by this time. Something like Point Blank Shot (to set up Precise Shot) if not.[5cp]</p><p> </p><p>Level 4</p><p>[8 CP build]</p><p>bab: +.5</p><p>bases saves: Will +1 [auto], Ref +1</p><p>skills points: 4 [auto], 1 [Human] = +1 Tumble, +1 Bluff, +1 Diplomacy, +1 Perform (Sing), +1 Perform (Ode)</p><p>feats: Bardic Music of some type or another [3cp] Another feat relating to what the group has been doing - another ranged feat, for example [3cp].</p><p> </p><p>I see Fredar as very reactive - he's going to make decisions on what he pursues based on what he thinks he needs (or is interested in) at the time. The things he's always been good at will continue to progress (music, persuasion, etc.), but he doesn't have much of a strategy in terms of the military stuff. The planned Bab increase at 3rd level is a result of seeing his (well Nate's) companions go down in fights, and especially seeing the shaman's hippogriff annihilate an orc who was obviously tougher than Fredar. He sees that he's got to beef up some if he's going to continue to survive.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 2291912, member: 835"] I'm thinking of using music do do something like calm Nate down should the "beast" be loosed and not want to be leashed again - I'm much more interested in the morale and emotion influencing aspects of bardic music than I am in casting spells, etc. For advancement, this is where I'm considering going at this point: -- Build Notes -- Level 3 [8 CP build] bab: +1[2cp] bases saves: Will +1 [auto], Ref +1 skills points: 4 [auto], 1 [Human] = +2 Tumble, +1 Bluff, +1 Diplomacy, +1 Perform (Sing) feats: Bardic Music of some type or another if it seems appropriate that he could have developed that skill by this time. Something like Point Blank Shot (to set up Precise Shot) if not.[5cp] Level 4 [8 CP build] bab: +.5 bases saves: Will +1 [auto], Ref +1 skills points: 4 [auto], 1 [Human] = +1 Tumble, +1 Bluff, +1 Diplomacy, +1 Perform (Sing), +1 Perform (Ode) feats: Bardic Music of some type or another [3cp] Another feat relating to what the group has been doing - another ranged feat, for example [3cp]. I see Fredar as very reactive - he's going to make decisions on what he pursues based on what he thinks he needs (or is interested in) at the time. The things he's always been good at will continue to progress (music, persuasion, etc.), but he doesn't have much of a strategy in terms of the military stuff. The planned Bab increase at 3rd level is a result of seeing his (well Nate's) companions go down in fights, and especially seeing the shaman's hippogriff annihilate an orc who was obviously tougher than Fredar. He sees that he's got to beef up some if he's going to continue to survive. [/QUOTE]
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