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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 2305679" data-attributes="member: 8243"><p>I divided the day into four quarters (early/late morning and early/late afternoon for foraging and direction checks. Movement is at half overland speed etc etc while foraging. Once a day for the former is too infrequent, and every hour for the latter is too often I think.</p><p></p><p><strong>Seonaid</strong>: I'm working on the assumption that Garival is at max ranks (5) for his skills. If Garival does actually have skill points to spare, let me know how you want to allocate them.</p><p></p><p>OK. Enough dithering by the dog. Decision time.</p><p></p><p><strong>Maerdwyn</strong>: Let's go with your first option (see #220). Bardic Music as an entry ability [5 CP] that has a number of options if the character has sufficient ranks in a perform skill. Additional uses per day can be purchased as progressions [+3 CP]. Perhaps also, increases to the bonuses/targets (normall gained through leveling) can be purchased also as progressions [+3 CP]. For example, Inspire Courage gives a +1 bonus. Inspire Courage II [+3 CP] gives a +2 bonus.</p><p></p><p>So, Bardic Music [5 CP], 2/day [+3 CP], 3/day [+3 CP], etc.</p><p>* Inspire Courage progression: +1 to bonus per progression [+3 CP]. Max +4.</p><p>* Inspire Greatness progression: +1 target per progression [+3 CP].</p><p></p><p>Not sure how to handle the 'Bard Level' aspect of Suggestion (although its not really a problem for the moment).</p><p></p><p>Given that the character can choose between effects, this model does offer quite a lot of versitility. But the skill ranks restrictions and improvement costs tend to balance that. I've also found that Bardic music tends to benefit others in the group more than the bard themselves.</p><p></p><p>As you mentioned, Fredar will need to find some in narrative means to gain Bardic Music.</p><p></p><p><strong>DrZ</strong>: Beast Bond [5 CP] is the entry feat allowing access to Rage, Lowlight Vision and Scent as progession feats [+3 CP each]. Taking Lowlight Vision comes with Eye of the Beast (ie: yelloweyes flaw, affecting the characters interaction with others) and Scent comes with Smell Sensitivity (which I'm sure I can find ways to use to make life unpleasant for your character.) You can adjust your L2 build accordingly (+2 CP to spend). </p><p></p><p>Animal companion will probably not be a progression. But again, not an immediate worry.</p><p></p><p>So, unless there are any major concerns (seonaid, khavren?), we will go with this. If it turns out to be wildly unbalanced, I'll just hit the reset (aka TPK) button.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 2305679, member: 8243"] I divided the day into four quarters (early/late morning and early/late afternoon for foraging and direction checks. Movement is at half overland speed etc etc while foraging. Once a day for the former is too infrequent, and every hour for the latter is too often I think. [b]Seonaid[/b]: I'm working on the assumption that Garival is at max ranks (5) for his skills. If Garival does actually have skill points to spare, let me know how you want to allocate them. OK. Enough dithering by the dog. Decision time. [b]Maerdwyn[/b]: Let's go with your first option (see #220). Bardic Music as an entry ability [5 CP] that has a number of options if the character has sufficient ranks in a perform skill. Additional uses per day can be purchased as progressions [+3 CP]. Perhaps also, increases to the bonuses/targets (normall gained through leveling) can be purchased also as progressions [+3 CP]. For example, Inspire Courage gives a +1 bonus. Inspire Courage II [+3 CP] gives a +2 bonus. So, Bardic Music [5 CP], 2/day [+3 CP], 3/day [+3 CP], etc. * Inspire Courage progression: +1 to bonus per progression [+3 CP]. Max +4. * Inspire Greatness progression: +1 target per progression [+3 CP]. Not sure how to handle the 'Bard Level' aspect of Suggestion (although its not really a problem for the moment). Given that the character can choose between effects, this model does offer quite a lot of versitility. But the skill ranks restrictions and improvement costs tend to balance that. I've also found that Bardic music tends to benefit others in the group more than the bard themselves. As you mentioned, Fredar will need to find some in narrative means to gain Bardic Music. [b]DrZ[/b]: Beast Bond [5 CP] is the entry feat allowing access to Rage, Lowlight Vision and Scent as progession feats [+3 CP each]. Taking Lowlight Vision comes with Eye of the Beast (ie: yelloweyes flaw, affecting the characters interaction with others) and Scent comes with Smell Sensitivity (which I'm sure I can find ways to use to make life unpleasant for your character.) You can adjust your L2 build accordingly (+2 CP to spend). Animal companion will probably not be a progression. But again, not an immediate worry. So, unless there are any major concerns (seonaid, khavren?), we will go with this. If it turns out to be wildly unbalanced, I'll just hit the reset (aka TPK) button. thotd [/QUOTE]
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