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[OOC]Gormenghast, an ArM campaign [full]
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<blockquote data-quote="Yair" data-source="post: 1825029" data-attributes="member: 10913"><p><strong>Covenant</strong></p><p></p><p>The way I see it, there are two options here - either we have a young Spring covenant or a sprawling Winter one; I just don't like the in-betweens, and can't decide between the two. So let me just list the two options in more detail, and we'll have a vote.</p><p></p><p><strong>Spring Covenant: Kromeer</strong></p><p>A young covenant erected by the great magus Maximilian of Verditius on a magical hill deep within the pagan forests of the tribunal. He brought in several magi but recruited very few grogs and is ignorant of the sorounding powers that be. Both physically and politically the covenant is only half-completed, really.</p><p>Initial adventures will include harvesting vis, trading for resources (books and so on), formally establishing recognition as a covenant, and so on. The covenant has one serious Hermetic enemy (the home-covenant of Maximilian), and needs to make allies fast if it is to survive.</p><p></p><p><strong>Winter Covenant: Gormenghast</strong></p><p>A vast sprawling city in a regio in northern russia, Gormenghast has a huge amount of resident magi, but many of which are dead. Some of them don't even know it. Its sprawling, impossible, hallways include a hundred wizard laboratories, but no one is sure how many are occupied. The impressive magical aura that once filled the place is diminishing and old spells are failing. At the same time, it is getting harder and harder to reach the regio. Some claim this is due to the growing Christian influence in the city and the mundane lands sorounding it. If something doesn't change, it is feared the covenant might slip entirely from Mythic Europe, or perhaps vanish away as it merges with the mundane layer.</p><p>Adventures will focus heavily on the need to understand and stop the covenant's regio degeneration.</p><p></p><p>[Of course, I'm open for other ideas or modifications.]</p><p></p><p>Votes?</p></blockquote><p></p>
[QUOTE="Yair, post: 1825029, member: 10913"] [b]Covenant[/b] The way I see it, there are two options here - either we have a young Spring covenant or a sprawling Winter one; I just don't like the in-betweens, and can't decide between the two. So let me just list the two options in more detail, and we'll have a vote. [B]Spring Covenant: Kromeer[/B] A young covenant erected by the great magus Maximilian of Verditius on a magical hill deep within the pagan forests of the tribunal. He brought in several magi but recruited very few grogs and is ignorant of the sorounding powers that be. Both physically and politically the covenant is only half-completed, really. Initial adventures will include harvesting vis, trading for resources (books and so on), formally establishing recognition as a covenant, and so on. The covenant has one serious Hermetic enemy (the home-covenant of Maximilian), and needs to make allies fast if it is to survive. [B]Winter Covenant: Gormenghast[/B] A vast sprawling city in a regio in northern russia, Gormenghast has a huge amount of resident magi, but many of which are dead. Some of them don't even know it. Its sprawling, impossible, hallways include a hundred wizard laboratories, but no one is sure how many are occupied. The impressive magical aura that once filled the place is diminishing and old spells are failing. At the same time, it is getting harder and harder to reach the regio. Some claim this is due to the growing Christian influence in the city and the mundane lands sorounding it. If something doesn't change, it is feared the covenant might slip entirely from Mythic Europe, or perhaps vanish away as it merges with the mundane layer. Adventures will focus heavily on the need to understand and stop the covenant's regio degeneration. [Of course, I'm open for other ideas or modifications.] Votes? [/QUOTE]
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