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[OOC]Gormenghast, an ArM campaign [full]
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<blockquote data-quote="arscott" data-source="post: 1878889" data-attributes="member: 17969"><p>I've finished my Magus, barring corrections. (And given that this is the first ArM character I've created, there will probably be corrections) Sorry I didn't get this done sooner, but It's thanksgiving in the states.</p><p></p><p>(I've decided to make this guy a native, rather that a parisian. Besides, like you said, we've got two many people from france.)</p><p></p><p>Name: Stepka Ex Miscellania</p><p>Player: Alan</p><p>Gender: M</p><p>Age: 26 [fixed]</p><p>Intelligence: +3</p><p>Perception: +3</p><p>Strength: -1</p><p>Stamina: +1 [added]</p><p>Presence -5</p><p>Communication: -2</p><p>Dexterity: +2</p><p>Quickness: +1</p><p></p><p>Virtues:</p><p>Elementalist (+5)</p><p>Venus' Blessing (+1)</p><p>Gentle Gift (+1)</p><p></p><p>Flaws:</p><p>Feeble Presence (-4)</p><p>Lycanthrope (-2)</p><p>Hedge Wizard(-1)</p><p></p><p>Abilities:</p><p>Climb (trees) 2</p><p>Concentration (reading) 3</p><p>Scribe Latin (original composition) 3 [fixed]</p><p>Parma Magica (ignem) 2</p><p>Animal Handling (falconry) 2</p><p>Ride (speed) 3</p><p>Speak Latin (hermetic usage) 4</p><p>Magic Theory (potions) 4 [fixed]</p><p>Legend Lore (beasts) 4</p><p>Speak Slavic (expanded vocabulary) 4</p><p>Affinity with Elements 5</p><p></p><p>Personality traits</p><p>Shy +3</p><p>Studious +1</p><p>Imaginative +1</p><p>Determined +1</p><p></p><p>Reputations</p><p>Hedge Wizard 3, Order of Hermes</p><p></p><p>Magic Arts</p><p>Creo 3</p><p>Intéllego 1</p><p>Muto 5</p><p>Perdo 1</p><p>Rego 7</p><p>Animál 0</p><p>Aquam 6</p><p>Auram 8</p><p>Corpus 0</p><p>Herbam 0</p><p>Ignem 6</p><p>Imáginem 0</p><p>Mentem 0</p><p>Terram 6</p><p>Vim 0</p><p></p><p>Wizard's Sigil:</p><p>If there is one word that describes Stepka, it is quiet. And that quietness extends to his magic. The expected howling of wind, crackling of flame, roaring of waves, and grumbling of earth is missing. Instead, his spells are completely silent.</p><p></p><p>Spells: [will be revised]</p><p>Lungs of Water and Death CrAq15</p><p>Lungs of the Fish MuAq10</p><p>Chamber of Spring Breezes CrAu5</p><p>Talons of the Wind MuAu20</p><p>Broom of the Winds ReAu15</p><p>Circling Winds of Protection ReAu15</p><p>Palm of Flame CrIg5</p><p>Prison of Flames MuIg15</p><p>Ward Against Heat and Flames ReIg25</p><p>Edge of the Razor MuTe5</p><p>The Unseen Porter ReTe10</p><p></p><p>Stepka is the son of a not particularly wealthy artisan from a not particularly prominent villiage near Gormenghast. He was apprenticed at an early age to a not particularly notable Elementalist, and has resided at the covenant ever since. Because Stepka's elemental magic is only partially related to the Hermetic traditions, his presence doesn't scare people and animals as other magi do. Unfortunately, people scare him. Stepka is extremely quiet and withdrawn, and speaks barely above a whisper except when casting spells. Aside from a few of the librarians and the occasional girl who finds his shyness attractive, his only companions are animals (birds in particular). Recently, however, he learned that not a "animals" are friendly, as a recent encounter with a werewolf gave him a scarred shoulder and a monthly hair problem. Despite this, he continues to pour through the books in The Library, researching the connections between the hermetic arts and the pre-hermetic discipline in which he has been schooled.</p><p></p><p></p><p>I invite comments and corrections.</p><p></p><p>Companion to arrive shortly.</p><p></p><p>P.S.</p><p>My companion is going to be a fairly well traveled guy, and I'd like to give him some appropriate language skills. Where can I find out what languages might be appropriate?</p></blockquote><p></p>
[QUOTE="arscott, post: 1878889, member: 17969"] I've finished my Magus, barring corrections. (And given that this is the first ArM character I've created, there will probably be corrections) Sorry I didn't get this done sooner, but It's thanksgiving in the states. (I've decided to make this guy a native, rather that a parisian. Besides, like you said, we've got two many people from france.) Name: Stepka Ex Miscellania Player: Alan Gender: M Age: 26 [fixed] Intelligence: +3 Perception: +3 Strength: -1 Stamina: +1 [added] Presence -5 Communication: -2 Dexterity: +2 Quickness: +1 Virtues: Elementalist (+5) Venus' Blessing (+1) Gentle Gift (+1) Flaws: Feeble Presence (-4) Lycanthrope (-2) Hedge Wizard(-1) Abilities: Climb (trees) 2 Concentration (reading) 3 Scribe Latin (original composition) 3 [fixed] Parma Magica (ignem) 2 Animal Handling (falconry) 2 Ride (speed) 3 Speak Latin (hermetic usage) 4 Magic Theory (potions) 4 [fixed] Legend Lore (beasts) 4 Speak Slavic (expanded vocabulary) 4 Affinity with Elements 5 Personality traits Shy +3 Studious +1 Imaginative +1 Determined +1 Reputations Hedge Wizard 3, Order of Hermes Magic Arts Creo 3 Intéllego 1 Muto 5 Perdo 1 Rego 7 Animál 0 Aquam 6 Auram 8 Corpus 0 Herbam 0 Ignem 6 Imáginem 0 Mentem 0 Terram 6 Vim 0 Wizard's Sigil: If there is one word that describes Stepka, it is quiet. And that quietness extends to his magic. The expected howling of wind, crackling of flame, roaring of waves, and grumbling of earth is missing. Instead, his spells are completely silent. Spells: [will be revised] Lungs of Water and Death CrAq15 Lungs of the Fish MuAq10 Chamber of Spring Breezes CrAu5 Talons of the Wind MuAu20 Broom of the Winds ReAu15 Circling Winds of Protection ReAu15 Palm of Flame CrIg5 Prison of Flames MuIg15 Ward Against Heat and Flames ReIg25 Edge of the Razor MuTe5 The Unseen Porter ReTe10 Stepka is the son of a not particularly wealthy artisan from a not particularly prominent villiage near Gormenghast. He was apprenticed at an early age to a not particularly notable Elementalist, and has resided at the covenant ever since. Because Stepka's elemental magic is only partially related to the Hermetic traditions, his presence doesn't scare people and animals as other magi do. Unfortunately, people scare him. Stepka is extremely quiet and withdrawn, and speaks barely above a whisper except when casting spells. Aside from a few of the librarians and the occasional girl who finds his shyness attractive, his only companions are animals (birds in particular). Recently, however, he learned that not a "animals" are friendly, as a recent encounter with a werewolf gave him a scarred shoulder and a monthly hair problem. Despite this, he continues to pour through the books in The Library, researching the connections between the hermetic arts and the pre-hermetic discipline in which he has been schooled. I invite comments and corrections. Companion to arrive shortly. P.S. My companion is going to be a fairly well traveled guy, and I'd like to give him some appropriate language skills. Where can I find out what languages might be appropriate? [/QUOTE]
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