Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1557929" data-attributes="member: 4441"><p>Cohort for Narcelia:</p><p></p><p><strong>Thorak Stonecrusher</strong></p><p><strong>Male Baphitaur Barbarian 12</strong> (medium native outsider, ECL 17)</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Patron Deity:</strong> Baphomet</p><p><strong>Region:</strong> Here, there, everywhere.</p><p><strong>Height:</strong> 7' 5''</p><p><strong>Weight:</strong> 459lbs</p><p><strong>Hair:</strong> Gray-brown</p><p><strong>Eyes:</strong> Dark brown</p><p><strong>Age:</strong> 21</p><p></p><p><strong>Str:</strong> 24 (+7) [rage 30 (+10)]</p><p><strong>Dex:</strong> 18 (+4) </p><p><strong>Con:</strong> 19 (+4) [rage 25 (+7)]</p><p><strong>Int:</strong> 11 (+0) </p><p><strong>Wis:</strong> 10 (+0) </p><p><strong>Cha:</strong> 8 (-1) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Three levels of outsider. <em>Darkness</em> 1/day as a 12th level caster. Powerful Charge – When charging, the baphitaur can bring its horns to bear, allowing it to make a gore attack that deals 2d6+3 damage. +3 natural armor. Can rage 1/day as 1st level barbarian. Natural Cunning – Immune to <em>maze</em> spells, cannot be lost, and can track its enemies. Is never flat-footed. +2 racial bonus on Listen, Search, and Spot checks. Darkvision 60 ft. Resistance to cold 5, electricity 5, and fire 5. Scent. Rage 6/day (greater rage, lasts 15 rounds), fast movement, illiteracy, uncanny dodge and improved uncanny dodge, Trap sense +4, damage reduction 3/- </p><p></p><p><strong>Hit Dice:</strong> (2d8) 3d8 + 12d12 + 68</p><p><strong>HP:</strong> 208</p><p><strong>Rage HP:</strong> 259</p><p><strong>AC:</strong> 27 (+4 Dex, +3 natural, +10 armor, and 20% miss chance, 25 in rage)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 50ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +20 [+11 base, +4 Con, +5 from cloak] </p><p>Reflex +16 [+7 base, +4 Dex, +5 from cloak]</p><p>Will +12 [+7 base, +0 Wis, +5 from cloak]</p><p>[In Rage, Fort is +23, Will is +15]</p><p></p><p><strong>BAB/(Grapple):</strong> +15/+10/+5/(+22 or +25 raged)</p><p><strong>Melee Atk:</strong>Greataxe +28 (1d12+15 +1 Con/19-20/x3) or gore +22 melee (1d6+10)</p><p><strong>Full Atk:</strong> Greataxe +28/+23/+18 (1d12+15 +1 Con/19-20/x3) and gore +23 melee (1d6+7)</p><p><strong>Rage:</strong> +36/+31/+26 (1d12+20 +1 Con/19-20/x3) and gore +26 (1d6+7)</p><p><strong>Ranged Atk:</strong> light crossbow +19 (1d8/19-20/x2, 80 ft. range, P)</p><p></p><p><strong>Skills:</strong></p><p>Climb +12 [12 ranks, +2 Str, -2 armor check penalty]</p><p>Intimidate +20 [21 ranks, -1 Cha]</p><p>Jump +17 [12 ranks, +2 Str, -2 armor check penalty, +5 boots]</p><p>Listen +23 [21 ranks, +0 Wis, +2 racial]</p><p>Move Silently +5 [6 ranks, +1 Dex, -2 armor check penalty]</p><p>Search +8 [6 ranks, +0 Wis, +2 racial]</p><p>Spot +8 [6 ranks, +0 Wis, +2 racial]</p><p>Survival +16 [16 ranks, +0 Wis, +18 when following tracks]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Cleave (bonus)</p><p>Power Attack (bonus)</p><p>Extra Rage (1st)</p><p>Extended Rage (3rd)</p><p>Greater Resiliency (6th)</p><p>Weapon Focus (greataxe) (9th)</p><p>Improved Critical (greataxe) (12th)</p><p></p><p><strong>Languages:</strong> Undercommon</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Shadow Stalker (as <em>+5 death ward breastplate of nimbleness</em>)</strong> - 64,350gp</p><p><strong>Crusher (as <em>+5 wounding adamantine greataxe</em>)</strong> - 101,320gp</p><p><strong>Belt of giant’s strength +6</strong> (36,000gp)</p><p><strong>Gauntlets of dexterity +6</strong> (36,000gp)</p><p><strong>Amulet of health +6</strong> (36,000gp)</p><p><strong>Boots of speed and striding and springing</strong> (17,500gp)</p><p><strong>Cloak of resistance +5</strong> (25,000gp)</p><p><strong>Belt of displacement, minor</strong> (24,000gp)</p><p>Belt pouch containing 180gp</p><p><strong>Bag of holding 1</strong></p><p>Light crossbow</p><p>Bedroll</p><p>Knucklebones</p><p></p><p>Thorak’s mother was a tiefling captive of a powerful wizard. A man obsessed with making the perfect guardian, he mixed the tieflings blood with that of a minotaur, and ended up creating one of the rare true baphitaurs. Smarter than the average minotaur, with some of the magical abilities of both the bloodlines, and still possessing the minotaur’s rugged strength, Thorak was raised to be a bodyguard to the powerful. </p><p></p><p>It was hardly a unique story in the Underdark, nor was the tragedy that followed, as the wizard’s enemies raised his stronghold and seized what he had. Clever enough to escape, Thorak lived on the fringes for a time, occasionally allying himself to the powerful or any other that could hold his attention and loyalty. Sometimes he even would join a fairly weak, if clever enemy, just because their enemies would bring Thorak lots of heads to crack. Narcelia was one such, somewhat weak in body, but strong in magic, and with a large passel of worthy enemies that needed killing. She’s not too overly cruel to him, and Thorak’s tendency to say little has rather endeared him to the matron. </p><p></p><p>Thorak slightly resembles a minotaur, with the bull-like head, horns, and hooves, but he is not quite as large as a normal minotaur. However, he is quite well muscled, and enjoys a good fight. Thorak lives to break heads, often using his <em>darkness</em> abilities to befuddle enemies, then charging through to catch them on his horns. If he’s not crushing something he generally bored, but will generally keep himself occupied by sharpening his axe or playing knucklebones.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1557929, member: 4441"] Cohort for Narcelia: [b]Thorak Stonecrusher Male Baphitaur Barbarian 12[/b] (medium native outsider, ECL 17) [b]Alignment:[/b] Chaotic Neutral [b]Patron Deity:[/b] Baphomet [b]Region:[/b] Here, there, everywhere. [b]Height:[/b] 7' 5'' [b]Weight:[/b] 459lbs [b]Hair:[/b] Gray-brown [b]Eyes:[/b] Dark brown [b]Age:[/b] 21 [b]Str:[/b] 24 (+7) [rage 30 (+10)] [b]Dex:[/b] 18 (+4) [b]Con:[/b] 19 (+4) [rage 25 (+7)] [b]Int:[/b] 11 (+0) [b]Wis:[/b] 10 (+0) [b]Cha:[/b] 8 (-1) [b]Class and Racial Abilities:[/b] Three levels of outsider. [I]Darkness[/I] 1/day as a 12th level caster. Powerful Charge – When charging, the baphitaur can bring its horns to bear, allowing it to make a gore attack that deals 2d6+3 damage. +3 natural armor. Can rage 1/day as 1st level barbarian. Natural Cunning – Immune to [I]maze[/I] spells, cannot be lost, and can track its enemies. Is never flat-footed. +2 racial bonus on Listen, Search, and Spot checks. Darkvision 60 ft. Resistance to cold 5, electricity 5, and fire 5. Scent. Rage 6/day (greater rage, lasts 15 rounds), fast movement, illiteracy, uncanny dodge and improved uncanny dodge, Trap sense +4, damage reduction 3/- [b]Hit Dice:[/b] (2d8) 3d8 + 12d12 + 68 [b]HP:[/b] 208 [b]Rage HP:[/b] 259 [b]AC:[/b] 27 (+4 Dex, +3 natural, +10 armor, and 20% miss chance, 25 in rage) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 50ft [b]Saves:[/b] Fortitude +20 [+11 base, +4 Con, +5 from cloak] Reflex +16 [+7 base, +4 Dex, +5 from cloak] Will +12 [+7 base, +0 Wis, +5 from cloak] [In Rage, Fort is +23, Will is +15] [b]BAB/(Grapple):[/b] +15/+10/+5/(+22 or +25 raged) [b]Melee Atk:[/b]Greataxe +28 (1d12+15 +1 Con/19-20/x3) or gore +22 melee (1d6+10) [b]Full Atk:[/b] Greataxe +28/+23/+18 (1d12+15 +1 Con/19-20/x3) and gore +23 melee (1d6+7) [b]Rage:[/b] +36/+31/+26 (1d12+20 +1 Con/19-20/x3) and gore +26 (1d6+7) [b]Ranged Atk:[/b] light crossbow +19 (1d8/19-20/x2, 80 ft. range, P) [b]Skills:[/b] Climb +12 [12 ranks, +2 Str, -2 armor check penalty] Intimidate +20 [21 ranks, -1 Cha] Jump +17 [12 ranks, +2 Str, -2 armor check penalty, +5 boots] Listen +23 [21 ranks, +0 Wis, +2 racial] Move Silently +5 [6 ranks, +1 Dex, -2 armor check penalty] Search +8 [6 ranks, +0 Wis, +2 racial] Spot +8 [6 ranks, +0 Wis, +2 racial] Survival +16 [16 ranks, +0 Wis, +18 when following tracks] [b]Feats:[/b] Cleave (bonus) Power Attack (bonus) Extra Rage (1st) Extended Rage (3rd) Greater Resiliency (6th) Weapon Focus (greataxe) (9th) Improved Critical (greataxe) (12th) [b]Languages:[/b] Undercommon [b]Equipment:[/b] [b]Shadow Stalker (as [I]+5 death ward breastplate of nimbleness[/I])[/b] - 64,350gp [b]Crusher (as [I]+5 wounding adamantine greataxe[/I])[/b] - 101,320gp [b]Belt of giant’s strength +6[/b] (36,000gp) [b]Gauntlets of dexterity +6[/b] (36,000gp) [b]Amulet of health +6[/b] (36,000gp) [b]Boots of speed and striding and springing[/b] (17,500gp) [b]Cloak of resistance +5[/b] (25,000gp) [b]Belt of displacement, minor[/b] (24,000gp) Belt pouch containing 180gp [b]Bag of holding 1[/b] Light crossbow Bedroll Knucklebones Thorak’s mother was a tiefling captive of a powerful wizard. A man obsessed with making the perfect guardian, he mixed the tieflings blood with that of a minotaur, and ended up creating one of the rare true baphitaurs. Smarter than the average minotaur, with some of the magical abilities of both the bloodlines, and still possessing the minotaur’s rugged strength, Thorak was raised to be a bodyguard to the powerful. It was hardly a unique story in the Underdark, nor was the tragedy that followed, as the wizard’s enemies raised his stronghold and seized what he had. Clever enough to escape, Thorak lived on the fringes for a time, occasionally allying himself to the powerful or any other that could hold his attention and loyalty. Sometimes he even would join a fairly weak, if clever enemy, just because their enemies would bring Thorak lots of heads to crack. Narcelia was one such, somewhat weak in body, but strong in magic, and with a large passel of worthy enemies that needed killing. She’s not too overly cruel to him, and Thorak’s tendency to say little has rather endeared him to the matron. Thorak slightly resembles a minotaur, with the bull-like head, horns, and hooves, but he is not quite as large as a normal minotaur. However, he is quite well muscled, and enjoys a good fight. Thorak lives to break heads, often using his [I]darkness[/I] abilities to befuddle enemies, then charging through to catch them on his horns. If he’s not crushing something he generally bored, but will generally keep himself occupied by sharpening his axe or playing knucklebones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)
Top