Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serpenteye" data-source="post: 1569167" data-attributes="member: 1492"><p>It works very well, better than I had dared to hope actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>The best way to unite two groups is almost always to give them a common enemy. The Empire of Sembia's greatest enemies are probably The Harpers (who are weakened too much to be a threat and have a lot of other concerns everywhere), The government of Cormyr (covertly, with officially decent relations. Their monarch is young and weak) and Shadowdale with Elminster (he may be powerful and well-connected enough to know about my operations in his sphere of influence but he's old and insane and may well ignore the issue until it becomes more pressing).</p><p>I will have tried to establish good relations with the City of Shade and the Red Wizards of Thay, but the thieves-guild organizations will either have been recruited into the secret police (and kept carefully monitored) or been targeted for eradication. The Cult of the Dragon definately falls in the latter category.</p><p></p><p>So, common enemies... Perhaps the Heroes of the Sword Coast in the employ of Elminster have been harrassing both my operations on the surface and the Drow's consolidation of power in the underdark. Less powerful groups sent against them have returned unsuccessful or been resurrected at great expense, leaving us (both groups seperately) forced to take care of the matter personally. We could perhaps meet each-others at the site of a raided caravan or burned-out temple, seconds after the Heroes have fled with the loot.</p><p></p><p>I would also be an enemy of most of the disruptive Chaotic religions in the region. The Empire strives to coexist with most of the lawful faiths, and might even cooperate with some of the LG, NG, LN and N ones on occasion to fight a common CE enemy.</p><p> We are ruthless and our laws are harsh, but we strive to create a generally prosperous and stable society with enough inherent unity that it will not collapse even if our military power is diminished in a conflict. Taxation is hard on the common folk, but not heavy enough to drive them past the breaking-point. Craft and industry are encouraged, and taxed less severely, but most of it is in the hands of the Cartel. Corruption is regulated, a privilige given only to the most powerful and only when it is expedient. We provide a fundamental degree of social security, to keep people from starving to death (and to keep them productive), but only to those who have earned it. </p><p></p><p>Rebellion and crime will not be tolerated. Laziness is a vice and, if taken too far, a crime. The wilderness will be cleansed of monsters and brigands. The people will have stability, a fair (but merciless) judicial system, a conditional guarantee against starvation and security. In exchange they will obey the laws, pay their taxes, be ready for conscription (the nobility and merchant-elite are exempt from Conscription, so are clerics of allied faiths) and say their prayers. (The worship of Bane is not compulsory, but highly encouraged)</p><p></p><p> Loyalty and mutual self-interest shall be the foundation of our great society. We do not create a house of cards built only on the fear of our </p><p>people.</p><p></p><p></p><p>--</p><p>Which groups or churches might be sympathetic and cooperative with our government as portayed in the post? Which would be violently hostile? I don't know a lot about the Realms.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1569167, member: 1492"] It works very well, better than I had dared to hope actually :). The best way to unite two groups is almost always to give them a common enemy. The Empire of Sembia's greatest enemies are probably The Harpers (who are weakened too much to be a threat and have a lot of other concerns everywhere), The government of Cormyr (covertly, with officially decent relations. Their monarch is young and weak) and Shadowdale with Elminster (he may be powerful and well-connected enough to know about my operations in his sphere of influence but he's old and insane and may well ignore the issue until it becomes more pressing). I will have tried to establish good relations with the City of Shade and the Red Wizards of Thay, but the thieves-guild organizations will either have been recruited into the secret police (and kept carefully monitored) or been targeted for eradication. The Cult of the Dragon definately falls in the latter category. So, common enemies... Perhaps the Heroes of the Sword Coast in the employ of Elminster have been harrassing both my operations on the surface and the Drow's consolidation of power in the underdark. Less powerful groups sent against them have returned unsuccessful or been resurrected at great expense, leaving us (both groups seperately) forced to take care of the matter personally. We could perhaps meet each-others at the site of a raided caravan or burned-out temple, seconds after the Heroes have fled with the loot. I would also be an enemy of most of the disruptive Chaotic religions in the region. The Empire strives to coexist with most of the lawful faiths, and might even cooperate with some of the LG, NG, LN and N ones on occasion to fight a common CE enemy. We are ruthless and our laws are harsh, but we strive to create a generally prosperous and stable society with enough inherent unity that it will not collapse even if our military power is diminished in a conflict. Taxation is hard on the common folk, but not heavy enough to drive them past the breaking-point. Craft and industry are encouraged, and taxed less severely, but most of it is in the hands of the Cartel. Corruption is regulated, a privilige given only to the most powerful and only when it is expedient. We provide a fundamental degree of social security, to keep people from starving to death (and to keep them productive), but only to those who have earned it. Rebellion and crime will not be tolerated. Laziness is a vice and, if taken too far, a crime. The wilderness will be cleansed of monsters and brigands. The people will have stability, a fair (but merciless) judicial system, a conditional guarantee against starvation and security. In exchange they will obey the laws, pay their taxes, be ready for conscription (the nobility and merchant-elite are exempt from Conscription, so are clerics of allied faiths) and say their prayers. (The worship of Bane is not compulsory, but highly encouraged) Loyalty and mutual self-interest shall be the foundation of our great society. We do not create a house of cards built only on the fear of our people. -- Which groups or churches might be sympathetic and cooperative with our government as portayed in the post? Which would be violently hostile? I don't know a lot about the Realms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)
Top