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[OOC] Halfling Quest - [Calling EvilHalfling]
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<blockquote data-quote="hafrogman" data-source="post: 1963966" data-attributes="member: 8858"><p>--Stats were rolled:</p><p><a href="http://invisiblecastle.com/find.py?a=show&id=51585" target="_blank">http://invisiblecastle.com/find.py?a=show&id=51585</a></p><p></p><p></p><p>Jerran Kimble, CG halfling bard 1; ECL 1 ; small humanoid; HD 1d6+1 (7hp); Init +3; Speed 20 feet; AC 16 (+3 Dex, +2 Armor, +1 size), flatfooted 13, touch 14, ACP 0, Spell Failure 0%; Bab +0, Grapple -5; Atk +0 dagger (melee) (1d3-1, critical 19-20/x2, piercing) or +5 dagger (thrown) (1d3-1, critical 19-20/x2, 10' range increment, piercing) or +4 light crossbow (1d6, criticial 19-20/x2, 80' range increment, piercing); SA: none ; SQ: +2 morale save vs. fear ; SV Fort +2, Refl +6, Will +3; Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 18.</p><p></p><p></p><p><strong>Skills and Feats:</strong> (32 skill points, 4/2 max ranks)</p><p></p><p>Appraise +6 (4 ranks), Bluff +11 (4 ranks), Climb +1 (0 ranks), Diplomacy +8 (4 ranks), Gather Information +8 (4 ranks), Hide +7 (0 ranks), Jump +1 (0 ranks), Listen +2 (0 ranks), Move Silently +5 (0 ranks), Perform (Dance) +8 (4 ranks), Perform (Poetry) +8 (4 ranks), Sense Motive +4 (4 ranks), Sleight of Hand +7 (4 ranks), Skill Focus (Bluff), Simple Weapon Proficiency (all), Martial Weapon Proficiency (longsword, rapier, sap, short sword, shortbow), Exotic Weapon Proficiency (whip), Armor Proficiency (light), Armor Proficiency (shield)</p><p></p><p></p><p><strong>Languages:</strong></p><p></p><p>Common, Halfling, Dwarven, Gnomish</p><p></p><p></p><p><strong>Class and Race Features:</strong></p><p></p><p>bardic knowledge (1d20+3), bardic music (countersong, fascinate, inspire courage (+1), bard spells, reduced spell failure (light armor), small size (+1 attacks, +1 ac, +4 hide), +2 racial bonus to climb, jump, move silently, listen, +1 racial bonus to all saving throws, +2 morale bonus to saving throws vs. fear, +1 attack with thrown weapons and slings</p><p></p><p></p><p><strong>Possessions:</strong> (weight, cost)</p><p></p><p>5 Daggers (2.5 lb, 5 @ 2 gp each = 10 gp), Belt Pouch (0.125 lb, 1 gp), Whetstone (1 lb, 2 cp), Ink (-, 8 gp), Inkpen (-, 1 sp), Poetry Book (as blank spellbook) (3 lb, 15 gp), Signet Ring (-, 5 gp), Small Steel Mirror (0.5 lb, 10 gp), Light Crossbow (2 lb, 35 gp), 20 bolts (1 lb, 2 @ 1 gp/10 = 2 gp), Leather Armor (7.5 lb, 10 gp), Spare Entertainer's Outfit (1 lb, 3 gp) </p><p></p><p>99.12 gp spent</p><p></p><p>total load 18.625 lb / 19.5 lb Light Load</p><p></p><p></p><p><strong>Spells:</strong> </p><p>2/0 spells per day, Base Save DC 14 + spell level.</p><p>0th - Detect Magic, Lullaby, Message, Prestidigitation</p><p></p><p></p><p><strong>Description:</strong></p><p>Jerran is a good looking halfling, and he knows it. He allows his dark hair to grow down to his shoulders and keeps it following loose about his head to highlight his grey eyes and finely scultped facial features. His body is not overly muscled, but his delicate build serves to accent the sureity and grace with which he always moves. Flawless skin and pearly white teeth serve as the perfect finishing touch to this perfect specimen.</p><p></p><p>Vital Statistics:</p><p></p><p>Age: 23</p><p>Height: 3'2"</p><p>Weight: 36 lb</p><p></p><p><strong>Personality:</strong> </p><p>The only thing more noticeable about Jerran than his stunning good looks is his stunningly large ego. He knows what he looks like and lets everyone know it. Still, he maintains such a personable demeanor that people seem drawn to him nonetheless. He probably knows your name and will greet you with it and make eye contact in such a way as to make you seem the worthwhile and important focus of his world for a brief moment until he swoops away to greet someone else. Adults dote on his charming ways while the young ladies swoon under his gaze and all the lads wish they could be like him. Underneath his polished exterior, Jerran is not quite as perfect as he likes to come across. He generally avoids anything he perceives as difficult, prefering to glide through life as long as his looks and charm will let him get away with it. Deep down he knows that he won't be able to get by without ever working, but he hopes to postpone it long enough for him to find something interesting to do with his life. Maybe he'll go into politics . . .</p><p></p><p><strong>History:</strong> </p><p>Jerran's father, Lester, has a fairly succesful living as a trader operating out of Amblestock. He makes regular visits to the nearest decently sized city. He brings back goods and luxuries for the people of the village which he then trades for homespun country goods which he sells in turn to the city folk when he next returns there. Jerran's mother, Amelia, minds the fort while Lester is away, and their home doubles as the village general store. It was assumed that Jerran, being their eldest child would take over the family business in time, but this seems less likely these days. It wasn't that Jerran lacked any talent at all for it, he had a sharp enough mind for the accounting, and he was a natural born salesman. There is even a story floating around the village (probably spread by Jerran himself) of how he had managed to sell a wandering barbarian warrior a load of green eyeshadow as the latest in camoflauge. Still, Jerran just wasn't dedicated to the life of a merchant and would spend much of his time goofing off, even when he was to be minding the goods. In the fact, the smarter people of the city learned that the best deals could be made off the halfling traders if one waited for Lester to take a break at the tavern and then sent one's daughters to go and talk to the son while the haggling was taking place. Eventually Lester gave up on the Jerran and turned to Milo, Jerran's younger brother. Milo took a quick shine to being a merchant and is proving a reliable and skilled assistant to his father. Jerran is no longer asked to accompany his father on the trips to the city, which suits him just fine, as it gives him more time to lounge around the Silver Horn and flirt with the village girls.</p><p></p><p><strong>Language Fluff:</strong></p><p></p><p>Jerran's father insisted he pick up a few of the more common trading tongues, and that is why he learned any at all. But truth be told, he did put his enforced knowledge to use. Jerran enjoyed switching from common to dwarven right in the middle of haggling with one of the doughty folk. An offer was made and he'd counter offer in dwarven. Half of the time the dwarf would be talked down 10% before he'd remembered that he wasn't talking with one of his own. Gnomish was picked on a whim (and it meant Jerran didn't have to learn a new alphabet), but has proved useful as well. Gnomes know some of the greatest jokes.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1963966, member: 8858"] --Stats were rolled: [url]http://invisiblecastle.com/find.py?a=show&id=51585[/url] Jerran Kimble, CG halfling bard 1; ECL 1 ; small humanoid; HD 1d6+1 (7hp); Init +3; Speed 20 feet; AC 16 (+3 Dex, +2 Armor, +1 size), flatfooted 13, touch 14, ACP 0, Spell Failure 0%; Bab +0, Grapple -5; Atk +0 dagger (melee) (1d3-1, critical 19-20/x2, piercing) or +5 dagger (thrown) (1d3-1, critical 19-20/x2, 10' range increment, piercing) or +4 light crossbow (1d6, criticial 19-20/x2, 80' range increment, piercing); SA: none ; SQ: +2 morale save vs. fear ; SV Fort +2, Refl +6, Will +3; Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 18. [B]Skills and Feats:[/B] (32 skill points, 4/2 max ranks) Appraise +6 (4 ranks), Bluff +11 (4 ranks), Climb +1 (0 ranks), Diplomacy +8 (4 ranks), Gather Information +8 (4 ranks), Hide +7 (0 ranks), Jump +1 (0 ranks), Listen +2 (0 ranks), Move Silently +5 (0 ranks), Perform (Dance) +8 (4 ranks), Perform (Poetry) +8 (4 ranks), Sense Motive +4 (4 ranks), Sleight of Hand +7 (4 ranks), Skill Focus (Bluff), Simple Weapon Proficiency (all), Martial Weapon Proficiency (longsword, rapier, sap, short sword, shortbow), Exotic Weapon Proficiency (whip), Armor Proficiency (light), Armor Proficiency (shield) [B]Languages:[/B] Common, Halfling, Dwarven, Gnomish [B]Class and Race Features:[/B] bardic knowledge (1d20+3), bardic music (countersong, fascinate, inspire courage (+1), bard spells, reduced spell failure (light armor), small size (+1 attacks, +1 ac, +4 hide), +2 racial bonus to climb, jump, move silently, listen, +1 racial bonus to all saving throws, +2 morale bonus to saving throws vs. fear, +1 attack with thrown weapons and slings [B]Possessions:[/B] (weight, cost) 5 Daggers (2.5 lb, 5 @ 2 gp each = 10 gp), Belt Pouch (0.125 lb, 1 gp), Whetstone (1 lb, 2 cp), Ink (-, 8 gp), Inkpen (-, 1 sp), Poetry Book (as blank spellbook) (3 lb, 15 gp), Signet Ring (-, 5 gp), Small Steel Mirror (0.5 lb, 10 gp), Light Crossbow (2 lb, 35 gp), 20 bolts (1 lb, 2 @ 1 gp/10 = 2 gp), Leather Armor (7.5 lb, 10 gp), Spare Entertainer's Outfit (1 lb, 3 gp) 99.12 gp spent total load 18.625 lb / 19.5 lb Light Load [B]Spells:[/B] 2/0 spells per day, Base Save DC 14 + spell level. 0th - Detect Magic, Lullaby, Message, Prestidigitation [B]Description:[/B] Jerran is a good looking halfling, and he knows it. He allows his dark hair to grow down to his shoulders and keeps it following loose about his head to highlight his grey eyes and finely scultped facial features. His body is not overly muscled, but his delicate build serves to accent the sureity and grace with which he always moves. Flawless skin and pearly white teeth serve as the perfect finishing touch to this perfect specimen. Vital Statistics: Age: 23 Height: 3'2" Weight: 36 lb [B]Personality:[/B] The only thing more noticeable about Jerran than his stunning good looks is his stunningly large ego. He knows what he looks like and lets everyone know it. Still, he maintains such a personable demeanor that people seem drawn to him nonetheless. He probably knows your name and will greet you with it and make eye contact in such a way as to make you seem the worthwhile and important focus of his world for a brief moment until he swoops away to greet someone else. Adults dote on his charming ways while the young ladies swoon under his gaze and all the lads wish they could be like him. Underneath his polished exterior, Jerran is not quite as perfect as he likes to come across. He generally avoids anything he perceives as difficult, prefering to glide through life as long as his looks and charm will let him get away with it. Deep down he knows that he won't be able to get by without ever working, but he hopes to postpone it long enough for him to find something interesting to do with his life. Maybe he'll go into politics . . . [B]History:[/B] Jerran's father, Lester, has a fairly succesful living as a trader operating out of Amblestock. He makes regular visits to the nearest decently sized city. He brings back goods and luxuries for the people of the village which he then trades for homespun country goods which he sells in turn to the city folk when he next returns there. Jerran's mother, Amelia, minds the fort while Lester is away, and their home doubles as the village general store. It was assumed that Jerran, being their eldest child would take over the family business in time, but this seems less likely these days. It wasn't that Jerran lacked any talent at all for it, he had a sharp enough mind for the accounting, and he was a natural born salesman. There is even a story floating around the village (probably spread by Jerran himself) of how he had managed to sell a wandering barbarian warrior a load of green eyeshadow as the latest in camoflauge. Still, Jerran just wasn't dedicated to the life of a merchant and would spend much of his time goofing off, even when he was to be minding the goods. In the fact, the smarter people of the city learned that the best deals could be made off the halfling traders if one waited for Lester to take a break at the tavern and then sent one's daughters to go and talk to the son while the haggling was taking place. Eventually Lester gave up on the Jerran and turned to Milo, Jerran's younger brother. Milo took a quick shine to being a merchant and is proving a reliable and skilled assistant to his father. Jerran is no longer asked to accompany his father on the trips to the city, which suits him just fine, as it gives him more time to lounge around the Silver Horn and flirt with the village girls. [B]Language Fluff:[/B] Jerran's father insisted he pick up a few of the more common trading tongues, and that is why he learned any at all. But truth be told, he did put his enforced knowledge to use. Jerran enjoyed switching from common to dwarven right in the middle of haggling with one of the doughty folk. An offer was made and he'd counter offer in dwarven. Half of the time the dwarf would be talked down 10% before he'd remembered that he wasn't talking with one of his own. Gnomish was picked on a whim (and it meant Jerran didn't have to learn a new alphabet), but has proved useful as well. Gnomes know some of the greatest jokes. [/QUOTE]
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