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[OOC] Halfling Quest - [Calling EvilHalfling]
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<blockquote data-quote="Guest 11456" data-source="post: 1999007"><p>More characters that I put together...</p><p></p><p></p><p>Magg Wanebur, NG Female Halfling Druid 1; ECL 1; small humanoid; HD 1d8 (8hp); Init +0; Speed 20 feet; AC 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11, ACP +0, Spell Failure 0%; Bab +0, Grapple -4; Atk +1 melee (1d4, critical 18-20/x2, scimitar) or +2 ranged (1d3, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +3, Will +4; Str 10, Dex 10, Con 10, Int 14, Wis 16, Cha 14.</p><p></p><p>Skills, Feats & Languages: (24 skill points, 4/2 max ranks) Climb +2 (0 ranks), Diplomacy +6 (4 ranks), Handle Animal +6 (4 ranks), Heal +9 (4 ranks), Hide +4 (0 ranks), Jump +2 (0 ranks), Knowledge: nature +6 (2 ranks), Listen +7 (2 ranks), Spot +5 (2 ranks), Spellcraft +4 (2 ranks), Survival +11 (4 ranks); Self-sufficient; Common, Halfling, Silvan, Druidic, Gnome</p><p></p><p>Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, animal companion, nature sense, wild empathy.</p><p></p><p>Possessions: Explorer’s Outfit, Leather Armor, Scimitar, 8 Darts, Backpack.</p><p></p><p>Spells: 3/2 spells per day, Base Save DC 13 + spell level.</p><p>0th – cure minor wounds, light, purify food and drink.</p><p>1st – cure light wounds, magic fang.</p><p></p><p>Description: Standing an even 3 feet and weighing 30 pounds, Magg is average for a halfling. The 20-year-old, brown eyed, brunette is most often found wearing a leather skirt and shirt under her leather armor with sturdy leather boots on her feet and a strong leather cloak about her shoulders. She has a backpack on her back and a scimitar hangs from her belt. Magg is almost always accompanied by her wolf companion Yip.</p><p></p><p>Personality: Magg is best known for her endless smile. She tends to brighten any conversation. Just her presence can cause a heated to debate to quickly turn into a friendly discussion. She often doesn’t even need to speak, but when she does her words are purposeful and well thought out. She tends to be very forgiving of others and is known as a friend to all.</p><p></p><p>History: Just over eighteen years ago, Clara Wanebur found a basket on the doorstep of her house near the Silvergreen forest. Clara looked inside to find a baby halfling girl within. The attached note had one word on it, ‘Magg’. Not wishing to leave the baby without aid, Clara took her and raised her as her own. As Magg grew it was quickly apparent that she was gifted with great powers over animals. She often goes with Coyo Durgen when he goes on hunting parties during the winter. Yip, her wolf companion, is from a litter of Clip’s. In fact Yip was a present to Magg from Coyo on her 18th birthday.</p><p></p><p>Magg and Yip can often be found playing with the town children. Magg especially enjoys her time away from the village but also enjoys keeping an eye on the young ones.</p><p></p><p>Yip, Male Wolf; medium magical animal; HD 2d8+4 (17hp); Init +2; Speed 50 feet; AC 14 (+2 Dex, +2 Natural), flatfooted 12, touch 12; Bab +1, Grapple +2; Atk +3 melee (1d6+1, critical x2, bite); SA: Trip; SQ: Low-light Vision, Scent, Link, Share Spells; SV Fort +5, Refl +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.</p><p></p><p>Skills, Feats & Tricks: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5); Track, Weapon Focus: Bite; Attack, Come, Defend, Down, Guard, Heel, Track.</p><p></p><p>Name: Magg Wanebur</p><p>Gender: Female</p><p>Race: Halfling</p><p>Class: Druid</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p></p><p>Stats</p><p>Str 10 (4 points=12, -2 race)</p><p>Dex 10 (0 points=0, +2 race)</p><p>Con 10 (2 points=10)</p><p>Int 14 (6 points=14)</p><p>Wis 16 (10 points=16)</p><p>Cha 14 (6 points=14)</p><p></p><p>Saves</p><p>Fortitude +3 (+2 base, +1 race, +0 Con)</p><p>Reflex +3 (+2 base, +1 race, +0 Dex)</p><p>Will +4 (+0 base, +1 race, +3 Wis)</p><p></p><p>Hit Points: 8</p><p>Initiative: +0 (Dex +0)</p><p>Speed: 20 feet</p><p>AC: 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11</p><p>ACP: +0 (leather armor)</p><p></p><p>BAB: +0</p><p>Grapple: -4 (BAB +0, Str +0, Size -4)</p><p>MAB +1 (BAB +0, Str +0, Size +1)</p><p>RAB: +1 (BAB +0, Dex +0, Size +1) +2 (thrown +1 race)</p><p></p><p>Skills: (24 skill points, 4/2 max ranks)</p><p>Climb +2 (0 ranks, +0 Str, +2 race)</p><p>Diplomacy +6 (4 ranks, +2 Cha)</p><p>Handle Animal +6 (4 ranks, +2 Cha)</p><p>Heal +9 (4 ranks, +3 Wis, +2 Feat)</p><p>Hide +4 (0 ranks, +0 Dex, +4 size)</p><p>Jump +2 (0 ranks, +0 Str, +2 race)</p><p>Knowledge: nature +6 (2 ranks, +2 Int, +2 Nature Sense)</p><p>Listen +7 (2 ranks, +3 Wis, +2 race)</p><p>Spot +5 (2 ranks, +3 Wis)</p><p>Spellcraft +4 (2 ranks, +2 Int)</p><p>Survival +11 (4 ranks, +3 Wis, +2 Feat, +2 Nature Sense)</p><p></p><p>Feats:</p><p>Self-sufficient (1st level)</p><p></p><p>Possessions:</p><p>Explorer’s outfit (0 gp, 2 pounds)</p><p>Leather Armor (10 gp 7.5 pounds)</p><p>Scimitar (15 gp, 2 pounds)</p><p>Dart (8) (4 gp, 2 pounds)</p><p>Backpack (2 gp, 0.5 pounds)</p><p></p><p>total (31/50 gp, 14 pound)</p><p></p><p>--------------------------------------------------</p><p></p><p>Zickenwiggle Abernathy Moonrock, CG Male Halfling Sorcerer 1; ECL 1; small humanoid; HD 1d4+2 (6hp); Init +3; Speed 20 feet; AC 14 (+3 Dex, +1 size), flatfooted 11, touch 14, ACP +0, Spell Failure 0%; Bab +0, Grapple -6; Atk -1 melee (1d4, critical 18-20/x2, scimitar) or +5 ranged (1, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +4, Will +2; Str 6, Dex 16, Con 14, Int 8, Wis 8, Cha 18.</p><p></p><p>Skills, Feats & Languages: (4 skill points, 4/2 max ranks) Bluff +8 (4 ranks), Climb +0 (0 ranks), Hide +7 (0 ranks), Jump +0 (0 ranks), Listen +1 (0 ranks), Move Silently +5 (0 ranks); Eschew Materials; Common, Halfling</p><p></p><p>Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, summon familiar.</p><p></p><p>Possessions: Traveler’s Outfit, Dagger, 8 Darts, Backpack.</p><p></p><p>Spells: 5/4 spells per day, Base Save DC 14 + spell level.</p><p>0th – Acid Splash, Light, Prestidigitation, Ray of Frost</p><p>1st – Burning Hands, Enlarge Person</p><p></p><p>Description:</p><p></p><p>Standing 3 feet 5 inches and weighing 30 pounds, Zickenwiggle is a rather tall and slender halfling. The 22-year-old has grey eyes and ash white hair. He is most often found wearing his red shirt with a fine purple vest, blue wool breeches, sturdy green boots, an orange belt and a yellow cloak. He sometimes has a backpack on his back that is known to contain a dagger and some darts.</p><p></p><p>Personality:</p><p></p><p>Zickenwiggle Abernathy Moonrock or ZAM to his friends tends to be a flashy dresser and very friendly. His eloquent speech tends to mesmerize the ladies and he seems to enjoy that. He can most often be found in the Silver Horn Tavern.</p><p></p><p>History:</p><p></p><p>ZAM is a fairly new resident of Amblestock. He arrived just over 5 years ago with a band of performers and fell in love with the little village. When the group moved on he decided to stay. He made a deal with Evan Slipfiddle to allow him to stay. He does daily shows of his prestidigitation in return for lodging.</p><p></p><p>Name: Zickenwiggle Abernathy Moonrock</p><p>Gender: Male</p><p>Race: Halfling</p><p>Class: Sorcerer</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p></p><p>Stats</p><p>Str 6 (0 points=8, -2 race)</p><p>Dex 16 (6 points=14, +2 race)</p><p>Con 14 (6 points=14)</p><p>Int 8 (0 points=8)</p><p>Wis 8 (0 points=8)</p><p>Cha 18 (16 points=18)</p><p></p><p>Saves</p><p>Fortitude +3 (+0 base, +1 race, +2 Con)</p><p>Reflex +4 (+0 base, +1 race, +3 Dex)</p><p>Will +2 (+2 base, +1 race, -1 Wis)</p><p></p><p>Hit Points: 6</p><p>Initiative: +3 (Dex +3)</p><p>Speed: 20 feet</p><p>AC: 14 (+3 Dex, +1 size), flatfooted 11, touch 14</p><p>ACP: +0 (no armor)</p><p></p><p>BAB: +0</p><p>Grapple: -6 (BAB +0, Str -2, Size -4)</p><p>MAB -1 (BAB +0, Str -2, Size +1)</p><p>RAB: +4 (BAB +0, Dex +3, Size +1) +5 (thrown +1 race)</p><p></p><p>Skills: (4 skill points, 4/2 max ranks)</p><p>Bluff +8 (4 ranks, +4 Cha)</p><p>Climb +0 (0 ranks, -2 Str, +2 race)</p><p>Hide +7 (0 ranks, +3 Dex, +4 size)</p><p>Jump +0 (0 ranks, -2 Str, +2 race)</p><p>Listen +1 (0 ranks, -1 Wis, +2 race)</p><p>Move Silently +5 (0 ranks, +3 Dex, +2 race)</p><p></p><p>Feats:</p><p>Eschew Materials (1st level)</p><p></p><p>Possessions:</p><p>Traveler’s Outfit (0gp, 1.25 pounds)</p><p>Backpack (2gp, 0.5 pounds)</p><p>Dart (8) (4gp, 2 pounds)</p><p>Dagger (2gp, 0.5 pounds)</p><p></p><p>total (8/75 gp, 4.25 pounds)</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1999007"] More characters that I put together... Magg Wanebur, NG Female Halfling Druid 1; ECL 1; small humanoid; HD 1d8 (8hp); Init +0; Speed 20 feet; AC 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11, ACP +0, Spell Failure 0%; Bab +0, Grapple -4; Atk +1 melee (1d4, critical 18-20/x2, scimitar) or +2 ranged (1d3, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +3, Will +4; Str 10, Dex 10, Con 10, Int 14, Wis 16, Cha 14. Skills, Feats & Languages: (24 skill points, 4/2 max ranks) Climb +2 (0 ranks), Diplomacy +6 (4 ranks), Handle Animal +6 (4 ranks), Heal +9 (4 ranks), Hide +4 (0 ranks), Jump +2 (0 ranks), Knowledge: nature +6 (2 ranks), Listen +7 (2 ranks), Spot +5 (2 ranks), Spellcraft +4 (2 ranks), Survival +11 (4 ranks); Self-sufficient; Common, Halfling, Silvan, Druidic, Gnome Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, animal companion, nature sense, wild empathy. Possessions: Explorer’s Outfit, Leather Armor, Scimitar, 8 Darts, Backpack. Spells: 3/2 spells per day, Base Save DC 13 + spell level. 0th – cure minor wounds, light, purify food and drink. 1st – cure light wounds, magic fang. Description: Standing an even 3 feet and weighing 30 pounds, Magg is average for a halfling. The 20-year-old, brown eyed, brunette is most often found wearing a leather skirt and shirt under her leather armor with sturdy leather boots on her feet and a strong leather cloak about her shoulders. She has a backpack on her back and a scimitar hangs from her belt. Magg is almost always accompanied by her wolf companion Yip. Personality: Magg is best known for her endless smile. She tends to brighten any conversation. Just her presence can cause a heated to debate to quickly turn into a friendly discussion. She often doesn’t even need to speak, but when she does her words are purposeful and well thought out. She tends to be very forgiving of others and is known as a friend to all. History: Just over eighteen years ago, Clara Wanebur found a basket on the doorstep of her house near the Silvergreen forest. Clara looked inside to find a baby halfling girl within. The attached note had one word on it, ‘Magg’. Not wishing to leave the baby without aid, Clara took her and raised her as her own. As Magg grew it was quickly apparent that she was gifted with great powers over animals. She often goes with Coyo Durgen when he goes on hunting parties during the winter. Yip, her wolf companion, is from a litter of Clip’s. In fact Yip was a present to Magg from Coyo on her 18th birthday. Magg and Yip can often be found playing with the town children. Magg especially enjoys her time away from the village but also enjoys keeping an eye on the young ones. Yip, Male Wolf; medium magical animal; HD 2d8+4 (17hp); Init +2; Speed 50 feet; AC 14 (+2 Dex, +2 Natural), flatfooted 12, touch 12; Bab +1, Grapple +2; Atk +3 melee (1d6+1, critical x2, bite); SA: Trip; SQ: Low-light Vision, Scent, Link, Share Spells; SV Fort +5, Refl +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills, Feats & Tricks: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5); Track, Weapon Focus: Bite; Attack, Come, Defend, Down, Guard, Heel, Track. Name: Magg Wanebur Gender: Female Race: Halfling Class: Druid Level: 1 Alignment: Neutral Good Stats Str 10 (4 points=12, -2 race) Dex 10 (0 points=0, +2 race) Con 10 (2 points=10) Int 14 (6 points=14) Wis 16 (10 points=16) Cha 14 (6 points=14) Saves Fortitude +3 (+2 base, +1 race, +0 Con) Reflex +3 (+2 base, +1 race, +0 Dex) Will +4 (+0 base, +1 race, +3 Wis) Hit Points: 8 Initiative: +0 (Dex +0) Speed: 20 feet AC: 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11 ACP: +0 (leather armor) BAB: +0 Grapple: -4 (BAB +0, Str +0, Size -4) MAB +1 (BAB +0, Str +0, Size +1) RAB: +1 (BAB +0, Dex +0, Size +1) +2 (thrown +1 race) Skills: (24 skill points, 4/2 max ranks) Climb +2 (0 ranks, +0 Str, +2 race) Diplomacy +6 (4 ranks, +2 Cha) Handle Animal +6 (4 ranks, +2 Cha) Heal +9 (4 ranks, +3 Wis, +2 Feat) Hide +4 (0 ranks, +0 Dex, +4 size) Jump +2 (0 ranks, +0 Str, +2 race) Knowledge: nature +6 (2 ranks, +2 Int, +2 Nature Sense) Listen +7 (2 ranks, +3 Wis, +2 race) Spot +5 (2 ranks, +3 Wis) Spellcraft +4 (2 ranks, +2 Int) Survival +11 (4 ranks, +3 Wis, +2 Feat, +2 Nature Sense) Feats: Self-sufficient (1st level) Possessions: Explorer’s outfit (0 gp, 2 pounds) Leather Armor (10 gp 7.5 pounds) Scimitar (15 gp, 2 pounds) Dart (8) (4 gp, 2 pounds) Backpack (2 gp, 0.5 pounds) total (31/50 gp, 14 pound) -------------------------------------------------- Zickenwiggle Abernathy Moonrock, CG Male Halfling Sorcerer 1; ECL 1; small humanoid; HD 1d4+2 (6hp); Init +3; Speed 20 feet; AC 14 (+3 Dex, +1 size), flatfooted 11, touch 14, ACP +0, Spell Failure 0%; Bab +0, Grapple -6; Atk -1 melee (1d4, critical 18-20/x2, scimitar) or +5 ranged (1, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +4, Will +2; Str 6, Dex 16, Con 14, Int 8, Wis 8, Cha 18. Skills, Feats & Languages: (4 skill points, 4/2 max ranks) Bluff +8 (4 ranks), Climb +0 (0 ranks), Hide +7 (0 ranks), Jump +0 (0 ranks), Listen +1 (0 ranks), Move Silently +5 (0 ranks); Eschew Materials; Common, Halfling Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, summon familiar. Possessions: Traveler’s Outfit, Dagger, 8 Darts, Backpack. Spells: 5/4 spells per day, Base Save DC 14 + spell level. 0th – Acid Splash, Light, Prestidigitation, Ray of Frost 1st – Burning Hands, Enlarge Person Description: Standing 3 feet 5 inches and weighing 30 pounds, Zickenwiggle is a rather tall and slender halfling. The 22-year-old has grey eyes and ash white hair. He is most often found wearing his red shirt with a fine purple vest, blue wool breeches, sturdy green boots, an orange belt and a yellow cloak. He sometimes has a backpack on his back that is known to contain a dagger and some darts. Personality: Zickenwiggle Abernathy Moonrock or ZAM to his friends tends to be a flashy dresser and very friendly. His eloquent speech tends to mesmerize the ladies and he seems to enjoy that. He can most often be found in the Silver Horn Tavern. History: ZAM is a fairly new resident of Amblestock. He arrived just over 5 years ago with a band of performers and fell in love with the little village. When the group moved on he decided to stay. He made a deal with Evan Slipfiddle to allow him to stay. He does daily shows of his prestidigitation in return for lodging. Name: Zickenwiggle Abernathy Moonrock Gender: Male Race: Halfling Class: Sorcerer Level: 1 Alignment: Chaotic Good Stats Str 6 (0 points=8, -2 race) Dex 16 (6 points=14, +2 race) Con 14 (6 points=14) Int 8 (0 points=8) Wis 8 (0 points=8) Cha 18 (16 points=18) Saves Fortitude +3 (+0 base, +1 race, +2 Con) Reflex +4 (+0 base, +1 race, +3 Dex) Will +2 (+2 base, +1 race, -1 Wis) Hit Points: 6 Initiative: +3 (Dex +3) Speed: 20 feet AC: 14 (+3 Dex, +1 size), flatfooted 11, touch 14 ACP: +0 (no armor) BAB: +0 Grapple: -6 (BAB +0, Str -2, Size -4) MAB -1 (BAB +0, Str -2, Size +1) RAB: +4 (BAB +0, Dex +3, Size +1) +5 (thrown +1 race) Skills: (4 skill points, 4/2 max ranks) Bluff +8 (4 ranks, +4 Cha) Climb +0 (0 ranks, -2 Str, +2 race) Hide +7 (0 ranks, +3 Dex, +4 size) Jump +0 (0 ranks, -2 Str, +2 race) Listen +1 (0 ranks, -1 Wis, +2 race) Move Silently +5 (0 ranks, +3 Dex, +2 race) Feats: Eschew Materials (1st level) Possessions: Traveler’s Outfit (0gp, 1.25 pounds) Backpack (2gp, 0.5 pounds) Dart (8) (4gp, 2 pounds) Dagger (2gp, 0.5 pounds) total (8/75 gp, 4.25 pounds) [/QUOTE]
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[OOC] Halfling Quest - [Calling EvilHalfling]
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