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OOC - Hands of Fate [CALLING Temujin]
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<blockquote data-quote="Fangor the Fierce" data-source="post: 1609854" data-attributes="member: 17100"><p>Well, this campaign pretty much covers character growth, lots of NPC's and potential for side quests, both hack and slash and some riddles/thinking adventures. The paths you take are completely up to you, and there are many paths to every option you have. There will be options for 'jobs', but some at different stages, and sometimes if you choose one direction, then you close the door on another, but open up alternate ones. It's a world that you actually contribute in building and once I get an idea of how you play your characters, then it will only benifit you more. The two people that I have playing this in my D&D group love it, and always are waiting for that little 'surprise' I usuall have in tstore for them.</p><p> </p><p>Your character choices are pretty varied, and should cover much of what you will be needing. I really can't tell you what you will 'need', but I would say that most of your bases are covered...</p><p> </p><p>Once the last of the characters are up and approved, we should get under way. I see two that are up, and could introduce those into the story first. It won't hurt anyone else in the least bit, as each of you must arrive at different times to Springside. If that's ok with you guys, then I can start with the intro...Good luck to all, you may be needing it...</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 1609854, member: 17100"] Well, this campaign pretty much covers character growth, lots of NPC's and potential for side quests, both hack and slash and some riddles/thinking adventures. The paths you take are completely up to you, and there are many paths to every option you have. There will be options for 'jobs', but some at different stages, and sometimes if you choose one direction, then you close the door on another, but open up alternate ones. It's a world that you actually contribute in building and once I get an idea of how you play your characters, then it will only benifit you more. The two people that I have playing this in my D&D group love it, and always are waiting for that little 'surprise' I usuall have in tstore for them. Your character choices are pretty varied, and should cover much of what you will be needing. I really can't tell you what you will 'need', but I would say that most of your bases are covered... Once the last of the characters are up and approved, we should get under way. I see two that are up, and could introduce those into the story first. It won't hurt anyone else in the least bit, as each of you must arrive at different times to Springside. If that's ok with you guys, then I can start with the intro...Good luck to all, you may be needing it... [/QUOTE]
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