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[OOC] Heroes of the Middle Reaches : Wandering Star
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<blockquote data-quote="helium3" data-source="post: 4422799" data-attributes="member: 31301"><p><span style="font-size: 22px">Useful Links</span></p><p></p><p><a href="http://www.strombolicusrex.com/initiative_board.html" target="_blank">Initiative Board</a></p><p><a href="http://www.strombolicusrex.com/conditions_board.html" target="_blank">Conditions Board</a></p><p><a href="http://www.strombolicusrex.com/encounter_maps.html" target="_blank">Current Encounter Maps </a></p><p><a href="http://www.enworld.org/forum/showthread.php?t=239031" target="_blank">In Character Thread</a></p><p><a href="http://www.enworld.org/forum/showthread.php?t=238540" target="_blank">Out of Character Thread</a></p><p><a href="http://www.enworld.org/forum/talking-talk/236219-recruiting-closed-heroes-middle-reaches-4e-wandering-star.html" target="_blank">Recruitment Thread</a></p><p></p><p><span style="font-size: 22px">The Roster</span></p><p></p><p></p><p><strong>Charlotte Threeflagons</strong></p><p>Halfling Rogue</p><p><em>Played by <strong>The Digger</strong></em></p><p></p><p>[sblock=Character Sheet]</p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Charlotte Threeflagons; Unaligned Halfling Rogue</span></span></span></p><p><span style="color: black"></span><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Age: 19; Height: 3' 11"; Weight: 80 lbs</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Eyes: Blue; </span></span></span><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Long blonde hair usually in a pony tail</span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: black"><span style="color: white"><strong>Abilities</strong> </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3]</span></span></span></p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Combat</span></span></span></strong><span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Healing Surges: 7 </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Healing Surge hp gained : 6</span></span></span></p><p><span style="color: black"></span><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Action Points: 1</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Speed: 6 squares </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Hit Points: 24</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Bloodied: 12 </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">HP per level 5 </span></span></span></p><p></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Initiative: +8 </span></span></span></p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Defences</span></span></span></strong></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class]) </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Fortitude Defence: 11 (10+1 Con)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Reflex Defence: 16 (10+4 Dex +2 Class) </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Will Defence: 13 (10+3 Cha)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Save vs Fear +5 Racial bonus</span></span></span></p><p><span style="color: black"></span></p><p><span style="color: white"><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Attacks</span></span></span></strong></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Hand Crossbow +6 (+2 Prof +4 Dex) 1d6</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Shuriken +7 (+3 Prof +4 Dex) 1d6 (class) </span></span></span></p><p></p><p><span style="color: white"><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Skills </span></span></span></strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">([T] Denotes Trained Skills)(+2 Stealth & Thievery</span><span style="color: white"> -racial)</span></span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Acrobatics +11 (T) Arcana -1 Athletics +1 </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Insight +1 Intimidate +8 (T) Nature +1</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Perception +6 (T) Religion -1 Stealth +9 (T)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Streetwise +3 Thievery +11 (T)</span></span></span></p><p><span style="color: black"></span></p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Feats: </span></span></span></strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative</span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"></span></p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Powers:</span></span></span></strong></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">At Will: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Deft strike: Martial; Weapon: Standard: Melee or Ranged; </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Can move 2 squares before attack;</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dex vs AC: 1W + Dex Mod damage</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Sly flourish; Martial; Weapon: Standard: Melee or Ranged;</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dex vs AC: 1W + Dex mod + Cha mod damage</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Encounter: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dazing strike: Martial; Weapon: Standard: Melee</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Dex vs Ac: 1W + Dex mod damage: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Target dazed until end of my next turn</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Second Chance: Immediate Interrupt: When an attack hits me</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Force enemy to roll again; must use 2nd roll</span></span></span></p><p><span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Daily: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Blinding Barrage: Martial; Weapon: Standard; Close blast 3</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Each visible enemy in blast;</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">2W + Dex mod and target blinded till end of my </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">next turn;</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Miss: half damage & target not blinded.</span></span></span></p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Class Features: (Trickster Rogue) </span></span></span></strong></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">First strike; Bonus to AC = Cha mod vs OA</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Sneak attack: with combat advantage</span></span></span></p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">Gear </span></span></span></strong><span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Leather Armour (25gp, 15lbs)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Standard Kit (15gp 33lb)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">3 x Daggers (3gp 3lbs)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">20 Shuriken (4gp 2lb)</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: white">53gp left</span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Weight carried (53lbs)</span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs</span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black"><strong>Languages:</strong> </span></span></span></p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="color: black">Common, Goblin</span></span></span></p><p>[/sblock]</p><p></p><p><strong>Zarathas Moonscale</strong></p><p>Dragonborn Paladin</p><p><em>Played by <strong>Blackrat</strong></em></p><p></p><p>[sblock=Character Sheet]Zarathas Moonscale</p><p>Male Dragonborn Paladin</p><p>Level 1, Lawful Good</p><p></p><p>Str: 16 +3</p><p>Con: 14 +2</p><p>Dex: 8 -1</p><p>Int: 12 +1</p><p>Wis: 14 +2</p><p>Cha: 16 +3</p><p></p><p>AC: 19</p><p>Fort: 15</p><p>Ref: 12</p><p>Will: 14</p><p>Init: -1</p><p>Spd: 5</p><p></p><p>Hit Points: 29 Bloodied: 14</p><p>Healing Surge: 9 Per Day: 12</p><p></p><p>Basic Attacks:</p><p>Longsword: +6, 1d8+4</p><p></p><p>Attacks:</p><p><strong>Breath</strong> (minor; encounter):</p><p>- Close Blast 3; str+2 vs ref; +5; 1d6+2 (cold)</p><p><strong>Holy Strike</strong> (standard; at-will):</p><p>- +6 vs AC, 1d8+4 (+2 if marked) (radiant)</p><p><strong>Bolstering Strike</strong> (standard; at-will):</p><p>- +6 vs AC, 1d8+4 & gain 2 temp.HP</p><p><strong>Radiant Smite</strong> (standard; encounter):</p><p>- +6 vs AC, 2d8+6 (radiant)</p><p><strong>Paladin's Judgement</strong> (standard; daily):</p><p>- +6 vs AC, 3d8+4 & one ally within 5 can spend healing surge</p><p>- miss: one ally within 5 can spend healing surge</p><p></p><p>Feats: Weapon Focus (Heavy Blade)</p><p></p><p>Skills:</p><p>Passive Insight 12</p><p>Passive Perception 12</p><p>Endurance 5</p><p>Heal 7</p><p>History 8</p><p>Religion 6</p><p></p><p>Race and Class Features:</p><p>Draconic Heritage</p><p>Dragonborn Fury</p><p>Dragon Breath</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p>Prayers:</p><p>At Will: Holy Strike, Bolstering Strike</p><p>Encounter: Radiant Smite</p><p>Daily: Paladin's Judgement</p><p></p><p>Equipment: Plate Armor (50gp), Light Shield (5gp), Longsword (15gp),</p><p>Standard Adventurer's Kit (15gp), Holy Symbol (10gp), 50sp.</p><p>[/sblock]</p><p></p><p><strong>Varilar</strong></p><p>Elven Rogue</p><p><em>Played by <strong>Red Claw</strong></em></p><p></p><p>[sblock=Character Sheet]</p><p>Name: <span style="color: Green">Varilar</span> </p><p>Male Elf Rogue 1</p><p>Alignment: Unaligned</p><p></p><p>Medium Humanoid, 5’7” tall, 152 lbs, 22 yrs old</p><p>Brown hair, Green eyes, Golden skin</p><p></p><p>Languages: Common, Elven</p><p>Vision: Low-Light</p><p></p><p><strong>Ability Scores</strong></p><p>Str: 15</p><p>Con: 12</p><p>Dex: 18 (16+2 racial)</p><p>Int: 10</p><p>Wis: 12 (10+2 racial)</p><p>Cha: 12</p><p></p><p><strong>Basic Combat Stats</strong></p><p>Hit Points: 24</p><p>Bloodied: 12</p><p>Healing Surge: 7/day </p><p>Healing Value: 6</p><p>Initiative: +4</p><p>Speed: 7 squares (Base 7)</p><p>Action Points: 1</p><p></p><p><strong>Defenses</strong></p><p>AC: 16 (+2 armor, +4 dex) </p><p>Fort: 12 (+2 str)</p><p>Ref: 16 (+2 Class, +4 dex)</p><p>Will: 11 (+1 cha)</p><p></p><p><strong>Basic Attacks</strong></p><p>Melee: Short Sword Hit: +5 damage: 1d6+2</p><p>Melee: Dagger Hit: +6 Damage: 1d4+2</p><p>Ranged: Dagger Hit: +8 Damage: 1d4+4 Range 5/10</p><p>Ranged: Hand Crossbow Hit: +6 Damage: 1d6+4</p><p></p><p><strong>Weapon & Implement Attack Bonuses for use with Powers</strong></p><p>Melee: Short Sword Hit: +3 (+3 prof)</p><p>Melee: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent)</p><p>Ranged: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent)</p><p>Ranged: Hand Crossbow Hit: +2 (+2 prof)</p><p></p><p><strong>Passive Skills</strong></p><p>Perception 11</p><p>Insight 13</p><p></p><p><strong>Skills</strong></p><p>Acrobatics (+4 dex, +5 trained)</p><p>Arcana (+0 int)</p><p>Athletics (+2 strr, +5 trained)</p><p>Bluff (+1 cha)</p><p>Diplomacy (+1 cha)</p><p>Dungeoneering (+0 int, +5 trained)</p><p>Endurance (+1 con)</p><p>Heal (+1 wis)</p><p>History (+0 int)</p><p>Insight (+1 wis)</p><p>Intimidate (+1 cha)</p><p>Nature (+1 wis, +2 racial) </p><p>Perception (+1 wis, +2 racial)</p><p>Religion (+0 int)</p><p>Stealth (+4 dex, +5 trained)</p><p>Streetwise (+1 cha, +5 trained)</p><p>Thievery (+4 dex, +5 trained)</p><p></p><p><strong>Feats</strong></p><p>Backstabber</p><p></p><p><strong>Racial Traits and Powers</strong></p><p>Elven Weapon Proficiency--proficient in longbow and shortbow</p><p>Fey Origin--You are considered a fey creature</p><p>Group Awareness--non-elf allies within 5 squares get +1 perception bonus</p><p>Wild Step--Ignore difficult terrain when you shift</p><p>Elven Accuracy--Use Elven Accuracy as an enconter power</p><p></p><p><strong>Class Features</strong></p><p>First Strike--You have combat encounter against creatures that haven't yet acted in an encounter</p><p>Brutal Scoundrel -- add str mod (+2) to sneak attack damage</p><p>Rogue Weapon Talent--Shuriken damage die increases by one, +1 to attack rolls with a dagger</p><p>Sneak Attack--deal an additional +2d8+2 damage when you have combat advantage. You can use this once per round.</p><p></p><p><strong>At Will Powers</strong></p><p><span style="color: lime">Piercing Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. Reflex</p><p>Hit: 1[W] +4</p><p></p><p><span style="color: Lime">Riposte Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 1[W] +4. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt, a Str vs. AC attack that deals 1[W] +2 damage.</p><p></p><p><strong>Encounter Powers</strong></p><p><span style="color: Red">Torturous Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 2[W] +6 damage.</p><p></p><p><span style="color: red">Elven Accuracy</span>: Racial</p><p>Free Action Personal</p><p>Effect: Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: DimGray">Trick Strike</span>: Martial, Weapon</p><p>Standard Action: Melee or Ranged Weapon</p><p>Requirement: You must be wielding a crossbow, a light blade or a sling</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 3[W] +4 damage and you slide the target 1 square. </p><p>Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.</p><p></p><p><strong>Utility Powers</strong></p><p></p><p><strong>Rituals</strong></p><p></p><p><strong>Equipment</strong></p><p>Short Sword</p><p>Dagger (2)</p><p>Leather Armor</p><p>Standard Adventurer’s Kit</p><p>Hand Crossbow</p><p>20 bolts</p><p></p><p>12 gp</p><p>[/sblock]</p><p></p><p><strong>Jorje</strong></p><p>Human Wizard</p><p><em>Played by <strong>Walking Dad</strong></em></p><p></p><p>[sblock=Character Sheet][code]</p><p>Race: Human Class: Wizard</p><p>Str: 10 +0 Level: 1 XP: -</p><p>Con: 14 +2 BAB: +0 HP: 24</p><p>Dex: 11 +0 Grapple: +0 Dmg Red: -</p><p>Int: 18 +4 Speed: 6 Spell Res: N/A</p><p>Wis: 14 +2 Init: +0 Spell Save: N/A</p><p>Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16</p><p>FORT: 13</p><p>REF: 15</p><p>WILL: 15</p><p></p><p>Hit Points: 24</p><p>Bloodied: 12</p><p></p><p>Healing Surges/HP healed: 6</p><p>Healing Surges/day: 8</p><p></p><p>Second Wind: 1</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>M.Missile +4 vs Reflex 2d4+4 20</p><p></p><p>[sblock=Race and Class Features]</p><p>Bonus At-Will Power: You know one extra at-will power from your class.</p><p></p><p>Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.</p><p></p><p>Bonus Skill: You gain training in one additional skill from your class skill list.</p><p></p><p>Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.</p><p></p><p>Arcane Implement Mastery</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook[/sblock]</p><p></p><p>Feats:</p><p>Campaign Bonus: Part Fish</p><p>Bonus: Ritualist</p><p>Human: Dark Fury</p><p>1 - Armor Prof (leather)</p><p></p><p>Skills:</p><p>Passive Insight 17</p><p>Passive Perception 12</p><p></p><p>Arcana +11</p><p>Diplomacy +5</p><p>Dungeoneering +11</p><p>History +4 (untrained)</p><p>Insight +7</p><p>Nature +7</p><p></p><p>Languages: Common, Supernal</p><p></p><p>Powers:</p><p><strong>At Will:</strong></p><p>Ghost Sound</p><p>Light</p><p>Mage Hand</p><p>Prestidigitation</p><p></p><p>Magic Missile</p><p>Cloud of Daggers</p><p>Illusory Ambush</p><p></p><p><strong>Encounter:</strong></p><p>Grasping Shadows</p><p></p><p><strong>Daily:</strong></p><p>Flaming Sphere</p><p>Phantom Chasm</p><p></p><p>Rituals:</p><p>Banish Vermin</p><p>Make Whole</p><p>Tenser’s Floating Disk</p><p></p><p>Equipment (100 gp):</p><p>Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp[/sblock]</p><p></p><p><strong>Ranver Swilch</strong></p><p>Human Cleric</p><p><em>Played by <strong>Sparky</strong></em></p><p>[sblock=Character Sheet]</p><p><strong>Ranver Swilch</strong></p><p>Male, Human, Cleric</p><p>Unaligned</p><p></p><p>Medium, 5'10" tall, 167lbs, 22 yrs old</p><p>Brown hair, brown eyes, tanned skin</p><p></p><p>Speaks Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial</p><p></p><p></p><p><strong><u>Ability Scores</u></strong> </p><p></p><p>Str: 10 (+0) 2 pts</p><p>Con: 13 (+1) 3 pts</p><p>Dex: 14 (+2) 5 pts</p><p>Int: 13 (+1) 3 pts</p><p>Wis: 18 (+4) 9 pts (Race +2)</p><p>Cha: 10 (+0) 0 pts</p><p></p><p></p><p><strong><u>Basic Combat Stats</u></strong></p><p></p><p>Hit Points: 25</p><p>Bloodied: 12</p><p>Healing Surge: 8/day, (6 healed)</p><p></p><p>Initiative: +2</p><p>Speed: 5 squares (25’ feet)</p><p>Action Points: 1</p><p></p><p>Passive Insight: </p><p>Passive Perception: </p><p></p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 16</p><p>Fort: 12</p><p>Ref: 13</p><p>Will: 17</p><p></p><p></p><p><strong><u>Attacks</u></strong></p><p></p><p>+2 Melee, Spear, 1d8, spear, versatile</p><p>+2 Melee/+2 Ranged, Dagger, 1d4, light thrown, off hand, 5/10</p><p>+2 Ranged, Hand Crossbow, 1d6, crossbow, load free, 10/20</p><p></p><p></p><p><strong><u>Skills</u></strong> </p><p></p><p>Acrobatics (Dex) +2 </p><p><em>Arcana </em>(Int) +6</p><p>Athletics (Str) +0</p><p>Bluff (Cha) +0</p><p>Diplomacy (Cha) +0</p><p>Dungeoneering (Wis) +3</p><p>Endurance (Con) +1</p><p><em>Heal</em> (Wis) +8</p><p><em>History</em> (Int) +6 (Race bonus)</p><p><em>Insight</em> (Wis) +8</p><p>Intimidate (Cha) +0</p><p>Nature (Wis) +3</p><p>Perception (Wis) +3</p><p><em>Religion</em> (Int) +6</p><p>Stealth (Dex) +2</p><p>Streetwise (Cha) +0</p><p>Thievery (Dex) +2</p><p></p><p></p><p><strong><u>Racial Traits and Power </u></strong></p><p></p><p><em>Vision:</em> Normal</p><p><em>Bonus Skill:</em> Choose 1 extra trained Class Skill (History)</p><p><em>Bonus Feat:</em> Choose 1 extra Feat (Linguist)</p><p><em>Bonus At-Will Powerl:</em> Choose 1 extra At-Will class power (Righteous Brand)</p><p><em>Human Defense Bonus:</em> +1 racial bonus to Fort, Reflex, Will</p><p></p><p></p><p><strong><u>At Will Powers</u></strong></p><p></p><p><span style="color: SeaGreen">Lance of Faith</span></p><p><span style="color: SeaGreen">Righteous Brand</span></p><p><span style="color: SeaGreen">Sacred Flame</span></p><p></p><p><strong><u>Encounter Powers</u></strong></p><p></p><p><span style="color: Red">Cause Fear</span></p><p><span style="color: Red">Channel Divinity: Divine Fortune or Turn Undead</span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healing Word</span></p><p></p><p><strong><u>Daily Powers</u></strong></p><p></p><p><span style="color: Gray">Guardian of Faith</span></p><p></p><p></p><p><strong><u>Other Class Features</u></strong></p><p></p><p>Bonus to Defense: +2 Will</p><p>Channel Divinity</p><p>Healer's Lore (+4 to powers with the Healing keyword)</p><p>Healing Word</p><p>Ritual Caster</p><p></p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>Linguist</p><p>Linguist (Bonus Human Feat)</p><p></p><p></p><p><strong><u>Character Information</u></strong></p><p>[sblock=Background]I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there.</p><p></p><p>My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history. </p><p></p><p>Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.[/sblock]</p><p></p><p>[sblock=Demeanor]Temp[/sblock]</p><p>[sblock=Appearance]Temp[/sblock]</p><p><strong><u>Equipment</u></strong></p><p></p><p>Chain mail Armor (worn, 40lbs) 40gp</p><p>Clothes (worn, Breeches, Boots, Shirt, Vest)</p><p>- Holy Symbol (neck, 1lb) 10g</p><p>- Dagger (boot right, 1lb) 1gp</p><p>- Dagger (boot left, 1lb) 1gp</p><p></p><p>Spear (held right hand, 6lbs) 5gp</p><p>Dagger (hip left, 1lb) 1gp</p><p>Hand Crossbow (hip right, 2lbs) 25gp</p><p>- Quiver x20 bolts (hip left, 2lbs) 1gp </p><p></p><p>Beltpouch (belt front, 1/2lbs) 1gp</p><p>- Coins- 5gp, 8sp, 20cp (belt pouch, front)</p><p>- Flint & Steel (beltpouch, front) 1gp</p><p>- Ritual book (beltpouch, front, 3lbs) -gp</p><p></p><p>Beltpouch (belt back, 1/2lbs) 1gp</p><p>- Trail Rations x2 (beltpouch back, 2lbs) 1gp </p><p></p><p>Waterskin (hip right, 4lbs) 1gp</p><p></p><p>Light Shield (back, 6lbs) 5gp</p><p></p><p>(Total Weight: 70lbs)[/sblock]</p><p></p><p><strong>Horto Dandorin</strong></p><p>Human Fighter</p><p><em>Played by <strong>Nerdytenor</strong></em></p><p></p><p>[sblock=Character Sheet]</p><p></p><p>Initiative: +2</p><p>Senses: Perception +2</p><p>Alignment: Unaligned</p><p>Languages: Common, Elven</p><p></p><p>Str 18 (+4)</p><p>Con 12 (+1) </p><p>Dex 14 (+2) </p><p>Int 10 (+0) </p><p>Wis 14 (+2) </p><p>Cha 9 (-1)</p><p></p><p>HP 32; Bloodied 16; Healing Surge 8 (10/day)</p><p>AC 18; Fort 17, Ref 14, Will 13 </p><p>Speed 5 (includes penalty)</p><p>Action Points 1</p><p></p><p>Skills: Acrobatics +2, Arcana +0, Athletics* +9, Bluff -1, Diplomacy -1,</p><p>Dungeoneering +2, Endurance* +6, Heal +2, History +0, Insight +2, Intimidate* +4, Nature +2, Perception +2, Religion +0, Stealth +2, Streetwise* +4, Thievery +2</p><p> <em>* T</em>rained Skill</p><p></p><p>Feats:</p><p></p><ul> <li data-xf-list-type="ul">Toughness: +5 hp/tier</li> <li data-xf-list-type="ul">Powerful Charge: +2 damage on charge attack, +2 bull rush attempt</li> </ul><p></p><p>Gear:</p><p> Adventurer's Kit</p><p>Longsword (+3 prof, 1d8, versatile)</p><p>Sling w/20 bullets (favorite item from childhood)</p><p>Scale Armor</p><p>Light Shield</p><p>18gp</p><p></p><p></p><p>Racial and class features:</p><p></p><ul> <li data-xf-list-type="ul">Combat Challenge - mark any attacked, -2 to attack other, shift or attack other provokes opportunity attack</li> <li data-xf-list-type="ul">Combat Superiority - add wis(+2) to opp attacks, they stop if hit</li> <li data-xf-list-type="ul">One handed fighting style (+1 attack roll with one-handers)</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <u><strong><span style="color: seagreen">basic melee attack (standard; at will, martial, weapon)</span></strong></u></p><p> +8(+4 str, +3 prof, +1 fighting style) vs AC; 1d8+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <u><strong><span style="color: seagreen">basic ranged attack (standard; at will, martial, weapon)</span></strong></u></p><p><u><strong><span style="color: seagreen"></span></strong></u> +5(+2 dex, +2 prof, +1 fighting style) vs AC; 1d6+2 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: seagreen">Cleave (standard; at will, martial, weapon)</span></strong></u></p><p> +8 vs AC; 1d8+4 damage, and an adjacent enemy other than the target takes 4 damage.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><u><span style="color: SeaGreen">Reaping Strike (standard; at-will, martial, weapon)</span></u></strong></p><p>+8 vs AC; 1d8+4 damage.</p><p><em>Miss: </em>2 damage. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: seagreen">Tide of Iron (standard; at will, martial, weapon)</span></strong></u></p><p>+8 vs AC; 1d8+4 damage, and push the target 1 square if it is large or smaller than large. I may shift into the square the target occupied. </p><p> </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: red"><u><strong>Covering Attack</strong></u></span><strong><u><span style="color: red"> (standard; encounter, martial, weapon)</span></u></strong></p><p> +8 vs AC; 2d8+4 damage, and an adjacent ally may shift 2 squares.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><u><span style="color: silver">Villian's Menace (standard; daily, martial, weapon)</span></u></strong></p><p> +8 vs AC; </p><p> <strong>Hit:</strong> 2d8+4 damage, and I gain +2 attack and +4 damage against target until end of encounter.</p><p> <strong>Miss:</strong> I gain +1 attack and +2 damage against this target until end of encounter.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="helium3, post: 4422799, member: 31301"] [SIZE="6"]Useful Links[/SIZE] [URL="http://www.strombolicusrex.com/initiative_board.html"]Initiative Board[/URL] [URL="http://www.strombolicusrex.com/conditions_board.html"]Conditions Board[/URL] [URL="http://www.strombolicusrex.com/encounter_maps.html"]Current Encounter Maps [/URL] [URL="http://www.enworld.org/forum/showthread.php?t=239031"]In Character Thread[/URL] [URL="http://www.enworld.org/forum/showthread.php?t=238540"]Out of Character Thread[/URL] [URL="http://www.enworld.org/forum/talking-talk/236219-recruiting-closed-heroes-middle-reaches-4e-wandering-star.html"]Recruitment Thread[/URL] [SIZE="6"]The Roster[/SIZE] [B]Charlotte Threeflagons[/B] Halfling Rogue [I]Played by [B]The Digger[/B][/I] [sblock=Character Sheet] [COLOR=black][FONT=Verdana][COLOR=white]Charlotte Threeflagons; Unaligned Halfling Rogue[/COLOR][/FONT] [/COLOR][COLOR=black][FONT=Verdana][COLOR=white]Age: 19; Height: 3' 11"; Weight: 80 lbs[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Eyes: Blue; [/COLOR][/FONT][/COLOR][COLOR=black][FONT=Verdana][COLOR=white]Long blonde hair usually in a pony tail[/COLOR][/FONT][/COLOR] [FONT=Verdana][COLOR=black][COLOR=white][B]Abilities[/B] [/COLOR][/COLOR][/FONT] [COLOR=black][FONT=Verdana][COLOR=white]Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3][/COLOR][/FONT][/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Combat[/COLOR][/FONT][/COLOR][/B][COLOR=black] [FONT=Verdana][COLOR=black]Healing Surges: 7 [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Healing Surge hp gained : 6[/COLOR][/FONT] [/COLOR][COLOR=black][FONT=Verdana][COLOR=white]Action Points: 1[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Speed: 6 squares [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Hit Points: 24[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Bloodied: 12 [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]HP per level 5 [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Initiative: +8 [/COLOR][/FONT][/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Defences[/COLOR][/FONT][/COLOR][/B] [COLOR=black][FONT=Verdana][COLOR=white]AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class]) [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Fortitude Defence: 11 (10+1 Con)[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Reflex Defence: 16 (10+4 Dex +2 Class) [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Will Defence: 13 (10+3 Cha)[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Save vs Fear +5 Racial bonus[/COLOR][/FONT] [/COLOR] [COLOR=white][B][COLOR=black][FONT=Verdana][COLOR=white]Attacks[/COLOR][/FONT][/COLOR][/B][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Hand Crossbow +6 (+2 Prof +4 Dex) 1d6[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Shuriken +7 (+3 Prof +4 Dex) 1d6 (class) [/COLOR][/FONT][/COLOR] [COLOR=white][B][COLOR=black][FONT=Verdana][COLOR=white]Skills [/COLOR][/FONT][/COLOR][/B][COLOR=black][FONT=Verdana][COLOR=white]([T] Denotes Trained Skills)(+2 Stealth & Thievery[/COLOR][COLOR=white] -racial)[/COLOR][/FONT][/COLOR][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Acrobatics +11 (T) Arcana -1 Athletics +1 [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Insight +1 Intimidate +8 (T) Nature +1[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Perception +6 (T) Religion -1 Stealth +9 (T)[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Streetwise +3 Thievery +11 (T)[/COLOR][/FONT] [/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Feats: [/COLOR][/FONT][/COLOR][/B][COLOR=black][FONT=Verdana][COLOR=white]Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative[/COLOR][/FONT] [/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Powers:[/COLOR][/FONT][/COLOR][/B] [COLOR=black][FONT=Verdana][COLOR=white]At Will: [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Deft strike: Martial; Weapon: Standard: Melee or Ranged; [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Can move 2 squares before attack;[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dex vs AC: 1W + Dex Mod damage[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Sly flourish; Martial; Weapon: Standard: Melee or Ranged;[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dex vs AC: 1W + Dex mod + Cha mod damage[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Encounter: [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dazing strike: Martial; Weapon: Standard: Melee[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Dex vs Ac: 1W + Dex mod damage: [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Target dazed until end of my next turn[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Second Chance: Immediate Interrupt: When an attack hits me[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Force enemy to roll again; must use 2nd roll[/COLOR][/FONT][/COLOR] [COLOR=black] [FONT=Verdana][COLOR=black]Daily: [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Blinding Barrage: Martial; Weapon: Standard; Close blast 3[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Each visible enemy in blast;[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]2W + Dex mod and target blinded till end of my [/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]next turn;[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Miss: half damage & target not blinded.[/COLOR][/FONT][/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Class Features: (Trickster Rogue) [/COLOR][/FONT][/COLOR][/B] [COLOR=black][FONT=Verdana][COLOR=white]First strike; Bonus to AC = Cha mod vs OA[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]Sneak attack: with combat advantage[/COLOR][/FONT][/COLOR] [B][COLOR=black][FONT=Verdana][COLOR=white]Gear [/COLOR][/FONT][/COLOR][/B][COLOR=black] [FONT=Verdana][COLOR=black]Leather Armour (25gp, 15lbs)[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Standard Kit (15gp 33lb)[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]3 x Daggers (3gp 3lbs)[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]20 Shuriken (4gp 2lb)[/COLOR][/FONT][/COLOR] [COLOR=black][FONT=Verdana][COLOR=white]53gp left[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Weight carried (53lbs)[/COLOR][/FONT] [FONT=Verdana][COLOR=black]Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs[/COLOR][/FONT] [FONT=Verdana][COLOR=black][B]Languages:[/B] [/COLOR][/FONT] [FONT=Verdana][COLOR=black]Common, Goblin[/COLOR][/FONT][/COLOR] [/sblock] [B]Zarathas Moonscale[/B] Dragonborn Paladin [I]Played by [B]Blackrat[/B][/I] [sblock=Character Sheet]Zarathas Moonscale Male Dragonborn Paladin Level 1, Lawful Good Str: 16 +3 Con: 14 +2 Dex: 8 -1 Int: 12 +1 Wis: 14 +2 Cha: 16 +3 AC: 19 Fort: 15 Ref: 12 Will: 14 Init: -1 Spd: 5 Hit Points: 29 Bloodied: 14 Healing Surge: 9 Per Day: 12 Basic Attacks: Longsword: +6, 1d8+4 Attacks: [b]Breath[/b] (minor; encounter): - Close Blast 3; str+2 vs ref; +5; 1d6+2 (cold) [b]Holy Strike[/b] (standard; at-will): - +6 vs AC, 1d8+4 (+2 if marked) (radiant) [b]Bolstering Strike[/b] (standard; at-will): - +6 vs AC, 1d8+4 & gain 2 temp.HP [b]Radiant Smite[/b] (standard; encounter): - +6 vs AC, 2d8+6 (radiant) [b]Paladin's Judgement[/b] (standard; daily): - +6 vs AC, 3d8+4 & one ally within 5 can spend healing surge - miss: one ally within 5 can spend healing surge Feats: Weapon Focus (Heavy Blade) Skills: Passive Insight 12 Passive Perception 12 Endurance 5 Heal 7 History 8 Religion 6 Race and Class Features: Draconic Heritage Dragonborn Fury Dragon Breath Channel Divinity Divine Challenge Lay on Hands Prayers: At Will: Holy Strike, Bolstering Strike Encounter: Radiant Smite Daily: Paladin's Judgement Equipment: Plate Armor (50gp), Light Shield (5gp), Longsword (15gp), Standard Adventurer's Kit (15gp), Holy Symbol (10gp), 50sp. [/sblock] [B]Varilar[/B] Elven Rogue [I]Played by [B]Red Claw[/B][/I] [sblock=Character Sheet] Name: [COLOR="Green"]Varilar[/COLOR] Male Elf Rogue 1 Alignment: Unaligned Medium Humanoid, 5’7” tall, 152 lbs, 22 yrs old Brown hair, Green eyes, Golden skin Languages: Common, Elven Vision: Low-Light [B]Ability Scores[/B] Str: 15 Con: 12 Dex: 18 (16+2 racial) Int: 10 Wis: 12 (10+2 racial) Cha: 12 [B]Basic Combat Stats[/B] Hit Points: 24 Bloodied: 12 Healing Surge: 7/day Healing Value: 6 Initiative: +4 Speed: 7 squares (Base 7) Action Points: 1 [B]Defenses[/B] AC: 16 (+2 armor, +4 dex) Fort: 12 (+2 str) Ref: 16 (+2 Class, +4 dex) Will: 11 (+1 cha) [B]Basic Attacks[/B] Melee: Short Sword Hit: +5 damage: 1d6+2 Melee: Dagger Hit: +6 Damage: 1d4+2 Ranged: Dagger Hit: +8 Damage: 1d4+4 Range 5/10 Ranged: Hand Crossbow Hit: +6 Damage: 1d6+4 [B]Weapon & Implement Attack Bonuses for use with Powers[/B] Melee: Short Sword Hit: +3 (+3 prof) Melee: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent) Ranged: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent) Ranged: Hand Crossbow Hit: +2 (+2 prof) [B]Passive Skills[/B] Perception 11 Insight 13 [B]Skills[/B] Acrobatics (+4 dex, +5 trained) Arcana (+0 int) Athletics (+2 strr, +5 trained) Bluff (+1 cha) Diplomacy (+1 cha) Dungeoneering (+0 int, +5 trained) Endurance (+1 con) Heal (+1 wis) History (+0 int) Insight (+1 wis) Intimidate (+1 cha) Nature (+1 wis, +2 racial) Perception (+1 wis, +2 racial) Religion (+0 int) Stealth (+4 dex, +5 trained) Streetwise (+1 cha, +5 trained) Thievery (+4 dex, +5 trained) [B]Feats[/B] Backstabber [B]Racial Traits and Powers[/B] Elven Weapon Proficiency--proficient in longbow and shortbow Fey Origin--You are considered a fey creature Group Awareness--non-elf allies within 5 squares get +1 perception bonus Wild Step--Ignore difficult terrain when you shift Elven Accuracy--Use Elven Accuracy as an enconter power [B]Class Features[/B] First Strike--You have combat encounter against creatures that haven't yet acted in an encounter Brutal Scoundrel -- add str mod (+2) to sneak attack damage Rogue Weapon Talent--Shuriken damage die increases by one, +1 to attack rolls with a dagger Sneak Attack--deal an additional +2d8+2 damage when you have combat advantage. You can use this once per round. [B]At Will Powers[/B] [COLOR="lime"]Piercing Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. Reflex Hit: 1[W] +4 [COLOR="Lime"]Riposte Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. AC Hit: 1[W] +4. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt, a Str vs. AC attack that deals 1[W] +2 damage. [B]Encounter Powers[/B] [COLOR="Red"]Torturous Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. AC Hit: 2[W] +6 damage. [COLOR="red"]Elven Accuracy[/COLOR]: Racial Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. [B]Daily Powers[/B] [COLOR="DimGray"]Trick Strike[/COLOR]: Martial, Weapon Standard Action: Melee or Ranged Weapon Requirement: You must be wielding a crossbow, a light blade or a sling Target: One Creature Dex vs. AC Hit: 3[W] +4 damage and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square. [B]Utility Powers[/B] [B]Rituals[/B] [B]Equipment[/B] Short Sword Dagger (2) Leather Armor Standard Adventurer’s Kit Hand Crossbow 20 bolts 12 gp [/sblock] [B]Jorje[/B] Human Wizard [I]Played by [B]Walking Dad[/B][/I] [sblock=Character Sheet][code] Race: Human Class: Wizard Str: 10 +0 Level: 1 XP: - Con: 14 +2 BAB: +0 HP: 24 Dex: 11 +0 Grapple: +0 Dmg Red: - Int: 18 +4 Speed: 6 Spell Res: N/A Wis: 14 +2 Init: +0 Spell Save: N/A Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16 FORT: 13 REF: 15 WILL: 15 Hit Points: 24 Bloodied: 12 Healing Surges/HP healed: 6 Healing Surges/day: 8 Second Wind: 1 Attacks: Dagger +3 vs AC 1d4 Range 5/10 M.Missile +4 vs Reflex 2d4+4 20 [sblock=Race and Class Features] Bonus At-Will Power: You know one extra at-will power from your class. Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites. Bonus Skill: You gain training in one additional skill from your class skill list. Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses. Arcane Implement Mastery Cantrips Ritual Casting Spellbook[/sblock] Feats: Campaign Bonus: Part Fish Bonus: Ritualist Human: Dark Fury 1 - Armor Prof (leather) Skills: Passive Insight 17 Passive Perception 12 Arcana +11 Diplomacy +5 Dungeoneering +11 History +4 (untrained) Insight +7 Nature +7 Languages: Common, Supernal Powers: [B]At Will:[/B] Ghost Sound Light Mage Hand Prestidigitation Magic Missile Cloud of Daggers Illusory Ambush [B]Encounter:[/B] Grasping Shadows [B]Daily:[/B] Flaming Sphere Phantom Chasm Rituals: Banish Vermin Make Whole Tenser’s Floating Disk Equipment (100 gp): Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp[/sblock] [B]Ranver Swilch[/B] Human Cleric [I]Played by [B]Sparky[/B][/I] [sblock=Character Sheet] [B]Ranver Swilch[/B] Male, Human, Cleric Unaligned Medium, 5'10" tall, 167lbs, 22 yrs old Brown hair, brown eyes, tanned skin Speaks Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial [B][U]Ability Scores[/U][/B] Str: 10 (+0) 2 pts Con: 13 (+1) 3 pts Dex: 14 (+2) 5 pts Int: 13 (+1) 3 pts Wis: 18 (+4) 9 pts (Race +2) Cha: 10 (+0) 0 pts [B][U]Basic Combat Stats[/U][/B] Hit Points: 25 Bloodied: 12 Healing Surge: 8/day, (6 healed) Initiative: +2 Speed: 5 squares (25’ feet) Action Points: 1 Passive Insight: Passive Perception: [B][U]Defenses[/U][/B] AC: 16 Fort: 12 Ref: 13 Will: 17 [B][U]Attacks[/U][/B] +2 Melee, Spear, 1d8, spear, versatile +2 Melee/+2 Ranged, Dagger, 1d4, light thrown, off hand, 5/10 +2 Ranged, Hand Crossbow, 1d6, crossbow, load free, 10/20 [B][U]Skills[/U][/B] Acrobatics (Dex) +2 [I]Arcana [/I](Int) +6 Athletics (Str) +0 Bluff (Cha) +0 Diplomacy (Cha) +0 Dungeoneering (Wis) +3 Endurance (Con) +1 [I]Heal[/I] (Wis) +8 [I]History[/I] (Int) +6 (Race bonus) [I]Insight[/I] (Wis) +8 Intimidate (Cha) +0 Nature (Wis) +3 Perception (Wis) +3 [I]Religion[/I] (Int) +6 Stealth (Dex) +2 Streetwise (Cha) +0 Thievery (Dex) +2 [B][U]Racial Traits and Power [/U][/B] [I]Vision:[/I] Normal [I]Bonus Skill:[/I] Choose 1 extra trained Class Skill (History) [I]Bonus Feat:[/I] Choose 1 extra Feat (Linguist) [I]Bonus At-Will Powerl:[/I] Choose 1 extra At-Will class power (Righteous Brand) [i]Human Defense Bonus:[/I] +1 racial bonus to Fort, Reflex, Will [B][U]At Will Powers[/U][/B] [COLOR="SeaGreen"]Lance of Faith[/COLOR] [COLOR="SeaGreen"]Righteous Brand[/COLOR] [COLOR="SeaGreen"]Sacred Flame[/COLOR] [B][U]Encounter Powers[/U][/B] [COLOR="Red"]Cause Fear[/COLOR] [COLOR="Red"]Channel Divinity: Divine Fortune or Turn Undead[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [B][U]Daily Powers[/U][/B] [COLOR="Gray"]Guardian of Faith[/COLOR] [B][U]Other Class Features[/U][/B] Bonus to Defense: +2 Will Channel Divinity Healer's Lore (+4 to powers with the Healing keyword) Healing Word Ritual Caster [B][U]Feats[/U][/B] Linguist Linguist (Bonus Human Feat) [B][U]Character Information[/U][/B] [sblock=Background]I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there. My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history. Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.[/sblock] [sblock=Demeanor]Temp[/sblock] [sblock=Appearance]Temp[/sblock] [B][U]Equipment[/U][/B] Chain mail Armor (worn, 40lbs) 40gp Clothes (worn, Breeches, Boots, Shirt, Vest) - Holy Symbol (neck, 1lb) 10g - Dagger (boot right, 1lb) 1gp - Dagger (boot left, 1lb) 1gp Spear (held right hand, 6lbs) 5gp Dagger (hip left, 1lb) 1gp Hand Crossbow (hip right, 2lbs) 25gp - Quiver x20 bolts (hip left, 2lbs) 1gp Beltpouch (belt front, 1/2lbs) 1gp - Coins- 5gp, 8sp, 20cp (belt pouch, front) - Flint & Steel (beltpouch, front) 1gp - Ritual book (beltpouch, front, 3lbs) -gp Beltpouch (belt back, 1/2lbs) 1gp - Trail Rations x2 (beltpouch back, 2lbs) 1gp Waterskin (hip right, 4lbs) 1gp Light Shield (back, 6lbs) 5gp (Total Weight: 70lbs)[/sblock] [B]Horto Dandorin[/B] Human Fighter [I]Played by [B]Nerdytenor[/B][/I] [sblock=Character Sheet] Initiative: +2 Senses: Perception +2 Alignment: Unaligned Languages: Common, Elven Str 18 (+4) Con 12 (+1) Dex 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 9 (-1) HP 32; Bloodied 16; Healing Surge 8 (10/day) AC 18; Fort 17, Ref 14, Will 13 Speed 5 (includes penalty) Action Points 1 Skills: Acrobatics +2, Arcana +0, Athletics* +9, Bluff -1, Diplomacy -1, Dungeoneering +2, Endurance* +6, Heal +2, History +0, Insight +2, Intimidate* +4, Nature +2, Perception +2, Religion +0, Stealth +2, Streetwise* +4, Thievery +2 [I]* T[/I]rained Skill Feats: [LIST] [*]Toughness: +5 hp/tier [*]Powerful Charge: +2 damage on charge attack, +2 bull rush attempt [/LIST] Gear: Adventurer's Kit Longsword (+3 prof, 1d8, versatile) Sling w/20 bullets (favorite item from childhood) Scale Armor Light Shield 18gp Racial and class features: [LIST] [*]Combat Challenge - mark any attacked, -2 to attack other, shift or attack other provokes opportunity attack [*]Combat Superiority - add wis(+2) to opp attacks, they stop if hit [*]One handed fighting style (+1 attack roll with one-handers) [/LIST] Powers ----------------------------------------------------------------- :bmelee: [U][B][COLOR=seagreen]basic melee attack (standard; at will, martial, weapon)[/COLOR][/B][/U] +8(+4 str, +3 prof, +1 fighting style) vs AC; 1d8+4 damage. :ranged: [U][B][COLOR=seagreen]basic ranged attack (standard; at will, martial, weapon) [/COLOR][/B][/U] +5(+2 dex, +2 prof, +1 fighting style) vs AC; 1d6+2 damage. :melee: [U][B][COLOR=seagreen]Cleave (standard; at will, martial, weapon)[/COLOR][/B][/U] +8 vs AC; 1d8+4 damage, and an adjacent enemy other than the target takes 4 damage. :melee: [B][U][COLOR=SeaGreen]Reaping Strike (standard; at-will, martial, weapon)[/COLOR][/U][/B] +8 vs AC; 1d8+4 damage. [I]Miss: [/I]2 damage. :melee: [U][B][COLOR=seagreen]Tide of Iron (standard; at will, martial, weapon)[/COLOR][/B][/U] +8 vs AC; 1d8+4 damage, and push the target 1 square if it is large or smaller than large. I may shift into the square the target occupied. :melee: [COLOR=red][U][B]Covering Attack[/B][/U][/COLOR][B][U][COLOR=red] (standard; encounter, martial, weapon)[/COLOR][/U][/B] +8 vs AC; 2d8+4 damage, and an adjacent ally may shift 2 squares. :melee: [B][U][COLOR=silver]Villian's Menace (standard; daily, martial, weapon)[/COLOR][/U][/B] +8 vs AC; [B]Hit:[/B] 2d8+4 damage, and I gain +2 attack and +4 damage against target until end of encounter. [B]Miss:[/B] I gain +1 attack and +2 damage against this target until end of encounter. [/sblock] [/QUOTE]
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[OOC] Heroes of the Middle Reaches : Wandering Star
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