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[OOC] Heroes of the Middle Reaches : Wandering Star
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<blockquote data-quote="Sparky" data-source="post: 4424402" data-attributes="member: 13681"><p>Found my way over here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Read the last posts of the recruiting thread - will make a defender. Not sure which - Paladin or Fighter just yet. Nor which concept... so far it seems like folks are more interested in Ranver than in Pip? Yes? No?</p><p></p><p>I've no affinity for one over the other.</p><p></p><p>First up, Pip.</p><p></p><p>[sblock=Pip, Halfling Fighter]</p><p><strong>Pipperthrush "Pip" Tidechaser</strong></p><p>Male, Halfling, Fighter</p><p>Good</p><p></p><p>Small, 4' 2<span style="font-size: 9px">1/4</span>" tall, 88lbs, 19 yrs old</p><p>Black hair, blue eyes, medium brown skin</p><p></p><p>Speaks Common, Dwarven</p><p></p><p></p><p><strong><u>Ability Scores</u></strong> </p><p></p><p>Str: 17 (+3) 12 pt</p><p>Con: 10 (+0) 0 pts</p><p>Dex: 16 (+3) 5 pts (Race +2)</p><p>Int: 10 (+0) 0 pts</p><p>Wis: 14 (+2) 5 pts</p><p>Cha: 10 (+0) 0 pts (Race +2)</p><p></p><p></p><p><strong><u>Basic Combat Stats</u></strong></p><p></p><p>Hit Points: 25</p><p>Bloodied: 12</p><p>Healing Surge: 9/day, (6 healed)</p><p></p><p>Initiative: +3</p><p>Speed: 5 squares (25’ feet)</p><p>Action Points: 1</p><p></p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 18(20 vs OAs; additional +2 when adjacent to >= 2 Medium creatures)</p><p>Fort: 15</p><p>Ref: 14</p><p>Will: 12</p><p></p><p></p><p><strong><u>Attacks</u></strong></p><p></p><p>+7 Melee, Shortsword, 1d6, light blade, off hand</p><p>+6 Melee/+6 Ranged, Javelin, 1d6, spear, heavy thrown, 10/20</p><p>+7 Melee/+7 Ranged, Dagger, 1d4, light blade, off hand, 5/10</p><p></p><p></p><p><strong><u>Skills</u></strong> </p><p></p><p>Acrobatics (Dex) +5 (Race +2)</p><p>Arcana (Int) +0</p><p><em>Athletics</em> (Str) +8</p><p>Bluff (Cha) +0</p><p>Diplomacy (Cha) +0</p><p>Dungeoneering (Wis) +2</p><p><em>Endurance</em> (Con) +5</p><p><em>Heal</em> (Wis) +7</p><p>History (Int) +0</p><p>Insight (Wis) +2</p><p>Intimidate (Cha) +0</p><p>Nature (Wis) +2</p><p>Perception (Wis) +2</p><p>Religion (Int) +0</p><p>Stealth (Dex) +3</p><p>Streetwise (Cha) +0</p><p>Thievery (Dex) +5 (Race +2)</p><p></p><p></p><p><strong><u>Racial Traits and Power </u></strong></p><p></p><p><em>Vision:</em> Normal</p><p><em>Skill Bonuses:</em> +2 Acrobatics, +2 Thievery</p><p><em>Bold:</em> +5 to saves vs. Fear</p><p><em>Nimble Reaction:</em> +2 racial bonus to AC vs. OAs</p><p><em>Second Chance:</em> Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll</p><p></p><p></p><p><strong><u>At Will Powers</u></strong></p><p></p><p><span style="color: SeaGreen">Cleave</span></p><p><span style="color: SeaGreen">Sure Strike</span></p><p></p><p><strong><u>Encounter Powers</u></strong></p><p></p><p><span style="color: Red">Second Chance</span></p><p><span style="color: Red">Covering Attack</span></p><p></p><p><strong><u>Daily Powers</u></strong></p><p></p><p><span style="color: Gray">Comeback Strike</span></p><p></p><p></p><p><strong><u>Other Class Features</u></strong></p><p></p><p>Bonus to Defense: +2 Fortitude</p><p>Combat Challenge</p><p>Combat Superiority</p><p>Fighter Weapon Talent (1h)</p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>Lost in the Crowd</p><p>Half Fish (Flavor)</p><p>Born to Sail</p><p></p><p></p><p><strong><u>Character Information</u></strong></p><p></p><p>[sblock=Background]The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches.</p><p></p><p>Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons. [/sblock]</p><p>[sblock=Demeanor][/sblock]</p><p>[sblock=Appearance][/sblock]</p><p><strong><u>Equipment</u></strong></p><p></p><p>Scalemail Armor (worn, 45lbs) 45gp</p><p>Clothes (worn)</p><p>- Shirt, Breeches, Sash, Belt, Boots, Hat</p><p></p><p>Shortsword (hip left, 2lbs) 10gp</p><p>Dagger (hip left, 1lb) 1gp</p><p>Dagger (boot right, 1lb) 1gp</p><p></p><p>Beltpouch (belt front, 1/2lbs) 1gp</p><p>- Coins- 16gp, 18sp, 20cp (belt pouch, front)</p><p>- Flint & Steel (beltpouch, front) 1gp</p><p></p><p>Beltpouch (belt back, 1/2lbs) 1gp</p><p>- Trail Rations x2 (beltpouch back, 2lbs) 1gp </p><p></p><p>Waterskin (hip right, 4lbs) 1gp</p><p></p><p>Light Shield (back – over pack, 6lbs) 5gp</p><p>Harpoons (Javelin) x3 (right shoulder, 6 lbs) 15gp</p><p></p><p>(Total Weight: 68lbs)[/sblock]</p></blockquote><p></p>
[QUOTE="Sparky, post: 4424402, member: 13681"] Found my way over here. :) Read the last posts of the recruiting thread - will make a defender. Not sure which - Paladin or Fighter just yet. Nor which concept... so far it seems like folks are more interested in Ranver than in Pip? Yes? No? I've no affinity for one over the other. First up, Pip. [sblock=Pip, Halfling Fighter] [B]Pipperthrush "Pip" Tidechaser[/B] Male, Halfling, Fighter Good Small, 4' 2[SIZE="1"]1/4[/SIZE]" tall, 88lbs, 19 yrs old Black hair, blue eyes, medium brown skin Speaks Common, Dwarven [B][U]Ability Scores[/U][/B] Str: 17 (+3) 12 pt Con: 10 (+0) 0 pts Dex: 16 (+3) 5 pts (Race +2) Int: 10 (+0) 0 pts Wis: 14 (+2) 5 pts Cha: 10 (+0) 0 pts (Race +2) [B][U]Basic Combat Stats[/U][/B] Hit Points: 25 Bloodied: 12 Healing Surge: 9/day, (6 healed) Initiative: +3 Speed: 5 squares (25’ feet) Action Points: 1 [B][U]Defenses[/U][/B] AC: 18(20 vs OAs; additional +2 when adjacent to >= 2 Medium creatures) Fort: 15 Ref: 14 Will: 12 [B][U]Attacks[/U][/B] +7 Melee, Shortsword, 1d6, light blade, off hand +6 Melee/+6 Ranged, Javelin, 1d6, spear, heavy thrown, 10/20 +7 Melee/+7 Ranged, Dagger, 1d4, light blade, off hand, 5/10 [B][U]Skills[/U][/B] Acrobatics (Dex) +5 (Race +2) Arcana (Int) +0 [I]Athletics[/I] (Str) +8 Bluff (Cha) +0 Diplomacy (Cha) +0 Dungeoneering (Wis) +2 [I]Endurance[/I] (Con) +5 [I]Heal[/I] (Wis) +7 History (Int) +0 Insight (Wis) +2 Intimidate (Cha) +0 Nature (Wis) +2 Perception (Wis) +2 Religion (Int) +0 Stealth (Dex) +3 Streetwise (Cha) +0 Thievery (Dex) +5 (Race +2) [B][U]Racial Traits and Power [/U][/B] [I]Vision:[/I] Normal [I]Skill Bonuses:[/I] +2 Acrobatics, +2 Thievery [I]Bold:[/I] +5 to saves vs. Fear [I]Nimble Reaction:[/I] +2 racial bonus to AC vs. OAs [I]Second Chance:[/I] Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll [B][U]At Will Powers[/U][/B] [COLOR="SeaGreen"]Cleave[/COLOR] [COLOR="SeaGreen"]Sure Strike[/COLOR] [B][U]Encounter Powers[/U][/B] [COLOR="Red"]Second Chance[/COLOR] [COLOR="Red"]Covering Attack[/COLOR] [B][U]Daily Powers[/U][/B] [COLOR="Gray"]Comeback Strike[/COLOR] [B][U]Other Class Features[/U][/B] Bonus to Defense: +2 Fortitude Combat Challenge Combat Superiority Fighter Weapon Talent (1h) [B][U]Feats[/U][/B] Lost in the Crowd Half Fish (Flavor) Born to Sail [B][U]Character Information[/U][/B] [sblock=Background]The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches. Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons. [/sblock] [sblock=Demeanor][/sblock] [sblock=Appearance][/sblock] [B][U]Equipment[/U][/B] Scalemail Armor (worn, 45lbs) 45gp Clothes (worn) - Shirt, Breeches, Sash, Belt, Boots, Hat Shortsword (hip left, 2lbs) 10gp Dagger (hip left, 1lb) 1gp Dagger (boot right, 1lb) 1gp Beltpouch (belt front, 1/2lbs) 1gp - Coins- 16gp, 18sp, 20cp (belt pouch, front) - Flint & Steel (beltpouch, front) 1gp Beltpouch (belt back, 1/2lbs) 1gp - Trail Rations x2 (beltpouch back, 2lbs) 1gp Waterskin (hip right, 4lbs) 1gp Light Shield (back – over pack, 6lbs) 5gp Harpoons (Javelin) x3 (right shoulder, 6 lbs) 15gp (Total Weight: 68lbs)[/sblock] [/QUOTE]
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