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[OOC] Heroes of the Middle Reaches : Wandering Star
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<blockquote data-quote="Redclaw" data-source="post: 4426290" data-attributes="member: 53791"><p>Here's Varilar as a brutal scoundrel. I'll have to adjust his story a bit, as he no longer quite fits the gambler archetype. </p><p></p><p>[sblock=stats]Name: <span style="color: Green">Varilar</span> </p><p>Male Elf Rogue 1</p><p>Alignment: Unaligned</p><p></p><p>Medium Humanoid, 5’7” tall, 152 lbs, 22 yrs old</p><p>Brown hair, Green eyes, Golden skin</p><p></p><p>Languages: Common, Elven</p><p>Vision: Low-Light</p><p></p><p><strong>Ability Scores</strong></p><p>Str: 15</p><p>Con: 12</p><p>Dex: 18 (16+2 racial)</p><p>Int: 10</p><p>Wis: 12 (10+2 racial)</p><p>Cha: 12</p><p></p><p><strong>Basic Combat Stats</strong></p><p>Hit Points: 24</p><p>Bloodied: 12</p><p>Healing Surge: 7/day </p><p>Healing Value: 6</p><p>Initiative: +4</p><p>Speed: 7 squares (Base 7)</p><p>Action Points: 1</p><p></p><p><strong>Defenses</strong></p><p>AC: 16 (+2 armor, +4 dex) </p><p>Fort: 12 (+2 str)</p><p>Ref: 16 (+2 Class, +4 dex)</p><p>Will: 11 (+1 cha)</p><p></p><p><strong>Basic Attacks</strong></p><p>Melee: Short Sword Hit: +5 damage: 1d6+2</p><p>Melee: Dagger Hit: +6 Damage: 1d4+2</p><p>Ranged: Dagger Hit: +8 Damage: 1d4+4 Range 5/10</p><p>Ranged: Hand Crossbow Hit: +6 Damage: 1d6+4</p><p></p><p><strong>Weapon & Implement Attack Bonuses for use with Powers</strong></p><p>Melee: Short Sword Hit: +3 (+3 prof)</p><p>Melee: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent)</p><p>Ranged: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent)</p><p>Ranged: Hand Crossbow Hit: +2 (+2 prof)</p><p></p><p><strong>Passive Skills</strong></p><p>Perception 11</p><p>Insight 13</p><p></p><p><strong>Skills</strong></p><p>Acrobatics (+4 dex, +5 trained)</p><p>Arcana (+0 int)</p><p>Athletics (+2 strr, +5 trained)</p><p>Bluff (+1 cha)</p><p>Diplomacy (+1 cha)</p><p>Dungeoneering (+0 int, +5 trained)</p><p>Endurance (+1 con)</p><p>Heal (+1 wis)</p><p>History (+0 int)</p><p>Insight (+1 wis)</p><p>Intimidate (+1 cha)</p><p>Nature (+1 wis, +2 racial) </p><p>Perception (+1 wis, +2 racial)</p><p>Religion (+0 int)</p><p>Stealth (+4 dex, +5 trained)</p><p>Streetwise (+1 cha, +5 trained)</p><p>Thievery (+4 dex, +5 trained)</p><p></p><p><strong>Feats</strong></p><p>Backstabber</p><p></p><p><strong>Racial Traits and Powers</strong></p><p>Elven Weapon Proficiency--proficient in longbow and shortbow</p><p>Fey Origin--You are considered a fey creature</p><p>Group Awareness--non-elf allies within 5 squares get +1 perception bonus</p><p>Wild Step--Ignore difficult terrain when you shift</p><p>Elven Accuracy--Use Elven Accuracy as an enconter power</p><p></p><p><strong>Class Features</strong></p><p>First Strike--You have combat encounter against creatures that haven't yet acted in an encounter</p><p>Brutal Scoundrel -- add str mod (+2) to sneak attack damage</p><p>Rogue Weapon Talent--Shuriken damage die increases by one, +1 to attack rolls with a dagger</p><p>Sneak Attack--deal an additional +2d8+2 damage when you have combat advantage. You can use this once per round.</p><p></p><p><strong>At Will Powers</strong></p><p><span style="color: lime">Piercing Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. Reflex</p><p>Hit: 1[W] +4</p><p></p><p><span style="color: Lime">Riposte Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 1[W] +4. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt, a Str vs. AC attack that deals 1[W] +2 damage.</p><p></p><p><strong>Encounter Powers</strong></p><p><span style="color: Red">Torturous Strike</span>: Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a light blade</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 2[W] +6 damage.</p><p></p><p><span style="color: red">Elven Accuracy</span>: Racial</p><p>Free Action Personal</p><p>Effect: Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: DimGray">Trick Strike</span>: Martial, Weapon</p><p>Standard Action: Melee or Ranged Weapon</p><p>Requirement: You must be wielding a crossbow, a light blade or a sling</p><p>Target: One Creature Dex vs. AC</p><p>Hit: 3[W] +4 damage and you slide the target 1 square. </p><p>Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.</p><p></p><p><strong>Utility Powers</strong></p><p></p><p><strong>Rituals</strong></p><p></p><p><strong>Equipment</strong></p><p>Short Sword</p><p>Dagger (2)</p><p>Leather Armor</p><p>Standard Adventurer’s Kit</p><p>Hand Crossbow</p><p>20 bolts</p><p></p><p>12 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4426290, member: 53791"] Here's Varilar as a brutal scoundrel. I'll have to adjust his story a bit, as he no longer quite fits the gambler archetype. [sblock=stats]Name: [COLOR="Green"]Varilar[/COLOR] Male Elf Rogue 1 Alignment: Unaligned Medium Humanoid, 5’7” tall, 152 lbs, 22 yrs old Brown hair, Green eyes, Golden skin Languages: Common, Elven Vision: Low-Light [B]Ability Scores[/B] Str: 15 Con: 12 Dex: 18 (16+2 racial) Int: 10 Wis: 12 (10+2 racial) Cha: 12 [B]Basic Combat Stats[/B] Hit Points: 24 Bloodied: 12 Healing Surge: 7/day Healing Value: 6 Initiative: +4 Speed: 7 squares (Base 7) Action Points: 1 [B]Defenses[/B] AC: 16 (+2 armor, +4 dex) Fort: 12 (+2 str) Ref: 16 (+2 Class, +4 dex) Will: 11 (+1 cha) [B]Basic Attacks[/B] Melee: Short Sword Hit: +5 damage: 1d6+2 Melee: Dagger Hit: +6 Damage: 1d4+2 Ranged: Dagger Hit: +8 Damage: 1d4+4 Range 5/10 Ranged: Hand Crossbow Hit: +6 Damage: 1d6+4 [B]Weapon & Implement Attack Bonuses for use with Powers[/B] Melee: Short Sword Hit: +3 (+3 prof) Melee: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent) Ranged: Dagger Hit: +4 (+3 prof, +1 rogue weapon talent) Ranged: Hand Crossbow Hit: +2 (+2 prof) [B]Passive Skills[/B] Perception 11 Insight 13 [B]Skills[/B] Acrobatics (+4 dex, +5 trained) Arcana (+0 int) Athletics (+2 strr, +5 trained) Bluff (+1 cha) Diplomacy (+1 cha) Dungeoneering (+0 int, +5 trained) Endurance (+1 con) Heal (+1 wis) History (+0 int) Insight (+1 wis) Intimidate (+1 cha) Nature (+1 wis, +2 racial) Perception (+1 wis, +2 racial) Religion (+0 int) Stealth (+4 dex, +5 trained) Streetwise (+1 cha, +5 trained) Thievery (+4 dex, +5 trained) [B]Feats[/B] Backstabber [B]Racial Traits and Powers[/B] Elven Weapon Proficiency--proficient in longbow and shortbow Fey Origin--You are considered a fey creature Group Awareness--non-elf allies within 5 squares get +1 perception bonus Wild Step--Ignore difficult terrain when you shift Elven Accuracy--Use Elven Accuracy as an enconter power [B]Class Features[/B] First Strike--You have combat encounter against creatures that haven't yet acted in an encounter Brutal Scoundrel -- add str mod (+2) to sneak attack damage Rogue Weapon Talent--Shuriken damage die increases by one, +1 to attack rolls with a dagger Sneak Attack--deal an additional +2d8+2 damage when you have combat advantage. You can use this once per round. [B]At Will Powers[/B] [COLOR="lime"]Piercing Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. Reflex Hit: 1[W] +4 [COLOR="Lime"]Riposte Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. AC Hit: 1[W] +4. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt, a Str vs. AC attack that deals 1[W] +2 damage. [B]Encounter Powers[/B] [COLOR="Red"]Torturous Strike[/COLOR]: Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a light blade Target: One Creature Dex vs. AC Hit: 2[W] +6 damage. [COLOR="red"]Elven Accuracy[/COLOR]: Racial Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. [B]Daily Powers[/B] [COLOR="DimGray"]Trick Strike[/COLOR]: Martial, Weapon Standard Action: Melee or Ranged Weapon Requirement: You must be wielding a crossbow, a light blade or a sling Target: One Creature Dex vs. AC Hit: 3[W] +4 damage and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square. [B]Utility Powers[/B] [B]Rituals[/B] [B]Equipment[/B] Short Sword Dagger (2) Leather Armor Standard Adventurer’s Kit Hand Crossbow 20 bolts 12 gp[/sblock] [/QUOTE]
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