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[OOC] Heroes of the Middle Reaches : Wandering Star
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<blockquote data-quote="Sparky" data-source="post: 4428367" data-attributes="member: 13681"><p>For your consideration:</p><p></p><p>[sblock=Pip, Halfling Cleric]</p><p><strong>Pipperthrush "Pip" Tidechaser</strong></p><p>Male, Halfling, Cleric</p><p>Good</p><p></p><p>Small, 4' 2<span style="font-size: 9px">1/4</span>" tall, 88lbs, 19 yrs old</p><p>Black hair, blue eyes, medium brown skin</p><p></p><p>Speaks Common, Dwarven</p><p></p><p></p><p><strong><u>Ability Scores</u></strong> </p><p></p><p>Str: 16 (+3) 9 pts</p><p>Con: 10 (+0) 0 pts</p><p>Dex: 14 (+2) 2 pts (Race +2)</p><p>Int: 10 (+0) 2 pts</p><p>Wis: 16 (+3) 9 pts</p><p>Cha: 12 (+1) 0 pts (Race +2)</p><p></p><p></p><p><strong><u>Basic Combat Stats</u></strong></p><p></p><p>Hit Points: 22</p><p>Bloodied: 11</p><p>Healing Surge: 7/day, (5 healed)</p><p></p><p>Initiative: +3</p><p>Speed: 5 squares (25’ feet)</p><p>Action Points: 1</p><p></p><p>Passive Insight: 18</p><p>Passive Perception: 13</p><p></p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 16(20 vs OAs; additional +2 when adjacent to >= 2 Medium creatures)</p><p>Fort: 13</p><p>Ref: 12</p><p>Will: 15</p><p></p><p></p><p><strong><u>Attacks</u></strong></p><p></p><p>+5 Melee, Mace, 1d8+3</p><p>+5 Melee/+5 Ranged, Javelin, 1d6+3, spear, heavy thrown, 10/20</p><p>+6 Melee/+5 Ranged, Dagger, 1d4+3, light blade, off hand, 5/10</p><p></p><p></p><p><strong><u>Skills</u></strong> </p><p></p><p>Acrobatics (Dex) +4 (Race +2)</p><p>Arcana (Int) +0</p><p>Athletics (Str) +3</p><p>Bluff (Cha) +1</p><p><em>Diplomacy</em> (Cha) +6</p><p>Dungeoneering (Wis) +3</p><p>Endurance (Con) +0</p><p><em>Heal</em> (Wis) +8</p><p>History (Int) +0</p><p><em>Insight</em> (Wis) +8</p><p>Intimidate (Cha) +1</p><p>Nature (Wis) +3</p><p>Perception (Wis) +3</p><p><em>Religion</em> (Int) +5</p><p>Stealth (Dex) +2</p><p>Streetwise (Cha) +1</p><p>Thievery (Dex) +4 (Race +2)</p><p></p><p></p><p><strong><u>Racial Traits and Power </u></strong></p><p></p><p><em>Vision:</em> Normal</p><p><em>Skill Bonuses:</em> +2 Acrobatics, +2 Thievery</p><p><em>Bold:</em> +5 to saves vs. Fear</p><p><em>Nimble Reaction:</em> +2 racial bonus to AC vs. OAs</p><p><em>Second Chance:</em> Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll</p><p></p><p></p><p><strong><u>At Will Powers</u></strong></p><p></p><p><span style="color: SeaGreen">Righteous Brand</span></p><p><span style="color: SeaGreen">Sacred Flame</span></p><p></p><p><strong><u>Encounter Powers</u></strong></p><p></p><p><span style="color: Red">Channel Divinity: Divine Fortune or Turn Undead</span></p><p><span style="color: Red">Healing Smite</span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Second Chance</span></p><p></p><p></p><p><strong><u>Daily Powers</u></strong></p><p></p><p><span style="color: Gray">Beacon of Hope</span></p><p></p><p></p><p><strong><u>Other Class Features</u></strong></p><p></p><p>Bonus to Defense: +2 Will</p><p>Channel Divinity</p><p>Healer's Lore (+3 to powers with the Healing keyword)</p><p>Healing Word </p><p>Ritual Caster</p><p></p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>Lost in the Crowd</p><p>Half Fish (Flavor)</p><p>Born to Sail</p><p></p><p></p><p><strong><u>Character Information</u></strong></p><p></p><p>[sblock=Background]The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches.</p><p></p><p>Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons. [/sblock]</p><p>[sblock=Demeanor]Temp[/sblock]</p><p>[sblock=Appearance]Temp[/sblock]</p><p><strong><u>Equipment</u></strong></p><p></p><p>Chain mail Armor (worn, 40lbs) 40gp</p><p>Clothes (worn, Breeches, Shirt, Sash, Hat, Boots)</p><p>- Holy Symbol (neck, 1lb) 10g</p><p>- Dagger (boot right, 1lb) 1gp</p><p></p><p>Javelin (held right hand, 2lbs) 5gp</p><p></p><p>Beltpouch (belt front, 1/2lbs) 1gp</p><p>- Coins- ??gp, ??sp, ??cp (belt pouch, front)</p><p>- Flint & Steel (beltpouch, front) 1gp</p><p>- Ritual book (beltpouch, front, 3lbs) -gp</p><p></p><p>Beltpouch (belt back, 1/2lbs) 1gp</p><p>- Trail Rations x2 (beltpouch back, 2lbs) 1gp </p><p></p><p>Waterskin (hip right, 4lbs) 1gp</p><p></p><p>Light Shield (back, 6lbs) 5gp</p><p>Javelin (Harpoon) x3 (left shoulder, 6lbs) 15gp</p><p></p><p>(Total Weight: 66lbs)[/sblock]</p><p></p><p>[sblock=Ranver, Human Cleric]</p><p><strong>Ranver Swilch</strong></p><p>Male, Human, Cleric</p><p>Unaligned</p><p></p><p>Medium, 5'10" tall, 167lbs, 22 yrs old</p><p>Brown hair, brown eyes, tanned skin</p><p></p><p>Speaks Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial</p><p></p><p></p><p><strong><u>Ability Scores</u></strong> </p><p></p><p>Str: 10 (+0) 2 pts</p><p>Con: 13 (+1) 3 pts</p><p>Dex: 14 (+2) 5 pts</p><p>Int: 13 (+1) 3 pts</p><p>Wis: 18 (+4) 9 pts (Race +2)</p><p>Cha: 10 (+0) 0 pts</p><p></p><p></p><p><strong><u>Basic Combat Stats</u></strong></p><p></p><p>Hit Points: 25</p><p>Bloodied: 12</p><p>Healing Surge: 8/day, (6 healed)</p><p></p><p>Initiative: +2</p><p>Speed: 5 squares (25’ feet)</p><p>Action Points: 1</p><p></p><p>Passive Insight: </p><p>Passive Perception: </p><p></p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 16</p><p>Fort: 12</p><p>Ref: 13</p><p>Will: 17</p><p></p><p></p><p><strong><u>Attacks</u></strong></p><p></p><p>+2 Melee, Spear, 1d8, spear, versatile</p><p>+2 Melee/+2 Ranged, Dagger, 1d4, light thrown, off hand, 5/10</p><p>+2 Ranged, Hand Crossbow, 1d6, crossbow, load free, 10/20</p><p></p><p></p><p><strong><u>Skills</u></strong> </p><p></p><p>Acrobatics (Dex) +2 </p><p><em>Arcana </em>(Int) +6</p><p>Athletics (Str) +0</p><p>Bluff (Cha) +0</p><p>Diplomacy (Cha) +0</p><p>Dungeoneering (Wis) +3</p><p>Endurance (Con) +1</p><p><em>Heal</em> (Wis) +8</p><p><em>History</em> (Int) +6 (Race bonus)</p><p><em>Insight</em> (Wis) +8</p><p>Intimidate (Cha) +0</p><p>Nature (Wis) +3</p><p>Perception (Wis) +3</p><p><em>Religion</em> (Int) +6</p><p>Stealth (Dex) +2</p><p>Streetwise (Cha) +0</p><p>Thievery (Dex) +2</p><p></p><p></p><p><strong><u>Racial Traits and Power </u></strong></p><p></p><p><em>Vision:</em> Normal</p><p><em>Bonus Skill:</em> Choose 1 extra trained Class Skill (History)</p><p><em>Bonus Feat:</em> Choose 1 extra Feat (Linguist)</p><p><em>Bonus At-Will Powerl:</em> Choose 1 extra At-Will class power (Righteous Brand)</p><p><em>Human Defense Bonus:</em> +1 racial bonus to Fort, Reflex, Will</p><p></p><p></p><p><strong><u>At Will Powers</u></strong></p><p></p><p><span style="color: SeaGreen">Lance of Faith</span></p><p><span style="color: SeaGreen">Righteous Brand</span></p><p><span style="color: SeaGreen">Sacred Flame</span></p><p></p><p><strong><u>Encounter Powers</u></strong></p><p></p><p><span style="color: Red">Cause Fear</span></p><p><span style="color: Red">Channel Divinity: Divine Fortune or Turn Undead</span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healing Word</span></p><p></p><p><strong><u>Daily Powers</u></strong></p><p></p><p><span style="color: Gray">Guardian of Faith</span></p><p></p><p></p><p><strong><u>Other Class Features</u></strong></p><p></p><p>Bonus to Defense: +2 Will</p><p>Channel Divinity</p><p>Healer's Lore (+4 to powers with the Healing keyword)</p><p>Healing Word</p><p>Ritual Caster</p><p></p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>Linguist</p><p>Linguist (Bonus Human Feat)</p><p></p><p></p><p><strong><u>Character Information</u></strong></p><p>[sblock=Background]I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there.</p><p></p><p>My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history. </p><p></p><p>Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.[/sblock]</p><p></p><p>[sblock=Demeanor]Temp[/sblock]</p><p>[sblock=Appearance]Temp[/sblock]</p><p><strong><u>Equipment</u></strong></p><p></p><p>Chain mail Armor (worn, 40lbs) 40gp</p><p>Clothes (worn, Breeches, Boots, Shirt, Vest)</p><p>- Holy Symbol (neck, 1lb) 10g</p><p>- Dagger (boot right, 1lb) 1gp</p><p>- Dagger (boot left, 1lb) 1gp</p><p></p><p>Spear (held right hand, 6lbs) 5gp</p><p>Dagger (hip left, 1lb) 1gp</p><p>Hand Crossbow (hip right, 2lbs) 25gp</p><p>- Quiver x20 bolts (hip left, 2lbs) 1gp </p><p></p><p>Beltpouch (belt front, 1/2lbs) 1gp</p><p>- Coins- 5gp, 8sp, 20cp (belt pouch, front)</p><p>- Flint & Steel (beltpouch, front) 1gp</p><p>- Ritual book (beltpouch, front, 3lbs) -gp</p><p></p><p>Beltpouch (belt back, 1/2lbs) 1gp</p><p>- Trail Rations x2 (beltpouch back, 2lbs) 1gp </p><p></p><p>Waterskin (hip right, 4lbs) 1gp</p><p></p><p>Light Shield (back, 6lbs) 5gp</p><p></p><p>(Total Weight: 70lbs)[/sblock]</p></blockquote><p></p>
[QUOTE="Sparky, post: 4428367, member: 13681"] For your consideration: [sblock=Pip, Halfling Cleric] [B]Pipperthrush "Pip" Tidechaser[/B] Male, Halfling, Cleric Good Small, 4' 2[SIZE="1"]1/4[/SIZE]" tall, 88lbs, 19 yrs old Black hair, blue eyes, medium brown skin Speaks Common, Dwarven [B][U]Ability Scores[/U][/B] Str: 16 (+3) 9 pts Con: 10 (+0) 0 pts Dex: 14 (+2) 2 pts (Race +2) Int: 10 (+0) 2 pts Wis: 16 (+3) 9 pts Cha: 12 (+1) 0 pts (Race +2) [B][U]Basic Combat Stats[/U][/B] Hit Points: 22 Bloodied: 11 Healing Surge: 7/day, (5 healed) Initiative: +3 Speed: 5 squares (25’ feet) Action Points: 1 Passive Insight: 18 Passive Perception: 13 [B][U]Defenses[/U][/B] AC: 16(20 vs OAs; additional +2 when adjacent to >= 2 Medium creatures) Fort: 13 Ref: 12 Will: 15 [B][U]Attacks[/U][/B] +5 Melee, Mace, 1d8+3 +5 Melee/+5 Ranged, Javelin, 1d6+3, spear, heavy thrown, 10/20 +6 Melee/+5 Ranged, Dagger, 1d4+3, light blade, off hand, 5/10 [B][U]Skills[/U][/B] Acrobatics (Dex) +4 (Race +2) Arcana (Int) +0 Athletics (Str) +3 Bluff (Cha) +1 [I]Diplomacy[/I] (Cha) +6 Dungeoneering (Wis) +3 Endurance (Con) +0 [I]Heal[/I] (Wis) +8 History (Int) +0 [I]Insight[/I] (Wis) +8 Intimidate (Cha) +1 Nature (Wis) +3 Perception (Wis) +3 [I]Religion[/I] (Int) +5 Stealth (Dex) +2 Streetwise (Cha) +1 Thievery (Dex) +4 (Race +2) [B][U]Racial Traits and Power [/U][/B] [I]Vision:[/I] Normal [I]Skill Bonuses:[/I] +2 Acrobatics, +2 Thievery [I]Bold:[/I] +5 to saves vs. Fear [I]Nimble Reaction:[/I] +2 racial bonus to AC vs. OAs [I]Second Chance:[/I] Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll [B][U]At Will Powers[/U][/B] [COLOR="SeaGreen"]Righteous Brand[/COLOR] [COLOR="SeaGreen"]Sacred Flame[/COLOR] [B][U]Encounter Powers[/U][/B] [COLOR="Red"]Channel Divinity: Divine Fortune or Turn Undead[/COLOR] [COLOR="Red"]Healing Smite[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [COLOR="Red"]Second Chance[/COLOR] [B][U]Daily Powers[/U][/B] [COLOR="Gray"]Beacon of Hope[/COLOR] [B][U]Other Class Features[/U][/B] Bonus to Defense: +2 Will Channel Divinity Healer's Lore (+3 to powers with the Healing keyword) Healing Word Ritual Caster [B][U]Feats[/U][/B] Lost in the Crowd Half Fish (Flavor) Born to Sail [B][U]Character Information[/U][/B] [sblock=Background]The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches. Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons. [/sblock] [sblock=Demeanor]Temp[/sblock] [sblock=Appearance]Temp[/sblock] [B][U]Equipment[/U][/B] Chain mail Armor (worn, 40lbs) 40gp Clothes (worn, Breeches, Shirt, Sash, Hat, Boots) - Holy Symbol (neck, 1lb) 10g - Dagger (boot right, 1lb) 1gp Javelin (held right hand, 2lbs) 5gp Beltpouch (belt front, 1/2lbs) 1gp - Coins- ??gp, ??sp, ??cp (belt pouch, front) - Flint & Steel (beltpouch, front) 1gp - Ritual book (beltpouch, front, 3lbs) -gp Beltpouch (belt back, 1/2lbs) 1gp - Trail Rations x2 (beltpouch back, 2lbs) 1gp Waterskin (hip right, 4lbs) 1gp Light Shield (back, 6lbs) 5gp Javelin (Harpoon) x3 (left shoulder, 6lbs) 15gp (Total Weight: 66lbs)[/sblock] [sblock=Ranver, Human Cleric] [B]Ranver Swilch[/B] Male, Human, Cleric Unaligned Medium, 5'10" tall, 167lbs, 22 yrs old Brown hair, brown eyes, tanned skin Speaks Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial [B][U]Ability Scores[/U][/B] Str: 10 (+0) 2 pts Con: 13 (+1) 3 pts Dex: 14 (+2) 5 pts Int: 13 (+1) 3 pts Wis: 18 (+4) 9 pts (Race +2) Cha: 10 (+0) 0 pts [B][U]Basic Combat Stats[/U][/B] Hit Points: 25 Bloodied: 12 Healing Surge: 8/day, (6 healed) Initiative: +2 Speed: 5 squares (25’ feet) Action Points: 1 Passive Insight: Passive Perception: [B][U]Defenses[/U][/B] AC: 16 Fort: 12 Ref: 13 Will: 17 [B][U]Attacks[/U][/B] +2 Melee, Spear, 1d8, spear, versatile +2 Melee/+2 Ranged, Dagger, 1d4, light thrown, off hand, 5/10 +2 Ranged, Hand Crossbow, 1d6, crossbow, load free, 10/20 [B][U]Skills[/U][/B] Acrobatics (Dex) +2 [I]Arcana [/I](Int) +6 Athletics (Str) +0 Bluff (Cha) +0 Diplomacy (Cha) +0 Dungeoneering (Wis) +3 Endurance (Con) +1 [I]Heal[/I] (Wis) +8 [I]History[/I] (Int) +6 (Race bonus) [I]Insight[/I] (Wis) +8 Intimidate (Cha) +0 Nature (Wis) +3 Perception (Wis) +3 [I]Religion[/I] (Int) +6 Stealth (Dex) +2 Streetwise (Cha) +0 Thievery (Dex) +2 [B][U]Racial Traits and Power [/U][/B] [I]Vision:[/I] Normal [I]Bonus Skill:[/I] Choose 1 extra trained Class Skill (History) [I]Bonus Feat:[/I] Choose 1 extra Feat (Linguist) [I]Bonus At-Will Powerl:[/I] Choose 1 extra At-Will class power (Righteous Brand) [i]Human Defense Bonus:[/I] +1 racial bonus to Fort, Reflex, Will [B][U]At Will Powers[/U][/B] [COLOR="SeaGreen"]Lance of Faith[/COLOR] [COLOR="SeaGreen"]Righteous Brand[/COLOR] [COLOR="SeaGreen"]Sacred Flame[/COLOR] [B][U]Encounter Powers[/U][/B] [COLOR="Red"]Cause Fear[/COLOR] [COLOR="Red"]Channel Divinity: Divine Fortune or Turn Undead[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [COLOR="Red"]Healing Word[/COLOR] [B][U]Daily Powers[/U][/B] [COLOR="Gray"]Guardian of Faith[/COLOR] [B][U]Other Class Features[/U][/B] Bonus to Defense: +2 Will Channel Divinity Healer's Lore (+4 to powers with the Healing keyword) Healing Word Ritual Caster [B][U]Feats[/U][/B] Linguist Linguist (Bonus Human Feat) [B][U]Character Information[/U][/B] [sblock=Background]I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there. My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history. Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.[/sblock] [sblock=Demeanor]Temp[/sblock] [sblock=Appearance]Temp[/sblock] [B][U]Equipment[/U][/B] Chain mail Armor (worn, 40lbs) 40gp Clothes (worn, Breeches, Boots, Shirt, Vest) - Holy Symbol (neck, 1lb) 10g - Dagger (boot right, 1lb) 1gp - Dagger (boot left, 1lb) 1gp Spear (held right hand, 6lbs) 5gp Dagger (hip left, 1lb) 1gp Hand Crossbow (hip right, 2lbs) 25gp - Quiver x20 bolts (hip left, 2lbs) 1gp Beltpouch (belt front, 1/2lbs) 1gp - Coins- 5gp, 8sp, 20cp (belt pouch, front) - Flint & Steel (beltpouch, front) 1gp - Ritual book (beltpouch, front, 3lbs) -gp Beltpouch (belt back, 1/2lbs) 1gp - Trail Rations x2 (beltpouch back, 2lbs) 1gp Waterskin (hip right, 4lbs) 1gp Light Shield (back, 6lbs) 5gp (Total Weight: 70lbs)[/sblock] [/QUOTE]
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[OOC] Heroes of the Middle Reaches : Wandering Star
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