Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[OOC] Horror High - Freshman Year
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Macv12" data-source="post: 6789406" data-attributes="member: 6801600"><p>Alright, I'll try a stat sheet for me as well. This should be about everything...let me know if there's something important I'm missing. I've left EQ blank since I can't afford anything I would want without eating my wealth bonus, and I'm not decided on what to choose yet.</p><p></p><p>[sblock="Vitals"]<strong>HP</strong>: 7 (6 + (1 CON x 1))</p><p>- Mass dmg: 12 (CON score)</p><p><strong>Defense</strong>: 13 (10 + 2 DEX + 1 class + ? EQ + 0 size)</p><p>- Touch def: -0 (lose EQ)</p><p>- Flat-footed: -2 (lose DEX)</p><p><strong>Fort</strong>: 2 (1 CON + 1 class)</p><p><strong>Ref</strong>: 2 (2 DEX + 0 class)</p><p><strong>Will</strong>: 3 (2 WIS + 1 class)</p><p></p><p><strong>Initiative</strong>: +1</p><p><strong>Reputation</strong>: 1</p><p><strong>Wealth</strong>: 3</p><p><strong>Action points</strong>: 5[/sblock]</p><p>[sblock="Ability scores"]STR: 13 (+1)</p><p>DEX: 15 (+2)</p><p>CON: 12 (+1)</p><p>INT : 10 (---)</p><p>WIS : 14 (+2)</p><p>CHA: 8 (–1)[/sblock]</p><p>[sblock="Occupation"]<strong>Occupation</strong>: Rural</p><p></p><p><strong>Skills</strong> (from Balance, Climb, Drive, Handle Animal, Repair, Ride, Survival, Swim)</p><p>1. Repair</p><p>2. Drive</p><p></p><p><strong>Bonus Feat</strong>: Brawl (+1 comp. on unarmed atks, 1d6+STR dmg when nonlethal)[/sblock]</p><p>[sblock="Skills"]<strong>Ranked</strong>:</p><p>- Drive: 5 (3 + 2 DEX)</p><p>- Intim.: 1 (2 - 1 CHA)</p><p>- Listen: 5 (3 + 2 WIS)</p><p>- Re/Wri: 1 (Romanian)</p><p>- Repair: 4 (4 + 0 INT)</p><p>- Speak: 1 (Romanian)</p><p>- Surv.: 9 (4 + 2 WIS + 3 Skill Emphasis)</p><p></p><p><strong>Unranked</strong>:</p><p>(will list later)</p><p></p><p>Ranks spent lvl 1: 20 pts ((5 + 0 INT) x4)</p><p>- Drive: +3</p><p>- Intimidation: +4 (x-class)</p><p>- Listen: +3</p><p>- Read/Write lang.: +1</p><p>- Repair: +4</p><p>- Speak lang.: +1</p><p>- Survival: +4[/sblock]</p><p>[sblock="Class features"]Level 1: Dedicted 1</p><p>- Talent: Skill Emphasis (+3 untyped to checks with chosen skill; Survival)</p><p></p><p>Feats</p><p>1: Track (Survival check can follow tracks over DC 20)</p><p>1: Dodge (+1 AC vs target, chosen on my turn)[/sblock]</p><p>[sblock="Bio"]Name: Daciana Pavlenco (aka Francis)</p><p>Age: 16</p><p><strong></strong></p><p><strong>Background</strong></p><p>Born in Romania, Daciana Pavlenco should have been lost to the world in irrelevance, but lost that chance. At 6 years old, she strayed a little too close to the woods a little too late at night. She only remembers that something jumped at her and hurt her before her father shot it and ran it off. Ever since then, her parents seemed different somehow, more tense. Daciana would wake up in the basement once in a few weeks, locked in, not sure how she got there. Or she'd find out it was Monday instead of Friday, with no memory of time passing.</p><p></p><p>Until one day, at 9 years old, when she woke up in an alleyway, sirens blaring in the distance. Her parents found her and rushed her home. Within a month, they were in America. There wasn't even time to see a familiar face before leaving; she barely noticed the broken basement door on the way out.</p><p></p><p>When the family was settled, they were finally forced to tell Daciana the truth. She hadn't just forgotten those lost days, she had become something else. They couldn't keep her safe at home anymore: from now on, she would have to wake up somewhere far away from innocent people, and no one would be there to help her. It seemed like a gross prank until a couple weeks later, when she woke up next to a dead deer in the woods. Using the landmarks she'd been taught in the preceding weeks, she made it back to the road and her waiting father. With little choice, she practiced this pattern to perfection over the next few years, even learning to recognize the warning signs and get to safety by herself. It's just a numb grind now, except for the dread with which she checks the obituaries for mauling deaths afterward.</p><p></p><p>Being foreign and commonly truant, Daciana was slow to fit in at school. She soon started going by Francis outside the house, pretending her family didn't exist. Though her ability to keep up with school life grew, her desire to do so faded, until she was held back in her freshman year of high school due to repeated absences. After years of floating along in confusion and self-pity, this was a wake-up call. She couldn't let this curse, or whatever it was, destroy her actual life. She now gets regular tutoring to keep up after her absences, and she's practicing vocational work fixing motorcycles and other devices.</p><p><strong></strong></p><p><strong>Family</strong></p><p><strong></strong>Francis' father had contacted a cousin in America to help with passage there; this man's resources came from organized crime, a gang to which Francis' father is now indented. Francis is practically a member herself. A diligent worker, and unable to refuse, he does anything they ask. Francis is sure he's killed before, but wouldn't know who. He's quiet, either too busy or too tired to show much emotion. He never talks about "work," but from what Francis has seen, he seems to have earned some seniority within the gang.</p><p></p><p>The family ostensibly works a small farm, but only Francis' mother is able to work on it full-time. She takes the move worst of all; she used to be very social at home, but now can rarely leave the house except for church, and barely talks to her family, getting her company from TV.[/sblock]</p></blockquote><p></p>
[QUOTE="Macv12, post: 6789406, member: 6801600"] Alright, I'll try a stat sheet for me as well. This should be about everything...let me know if there's something important I'm missing. I've left EQ blank since I can't afford anything I would want without eating my wealth bonus, and I'm not decided on what to choose yet. [sblock="Vitals"][B]HP[/B]: 7 (6 + (1 CON x 1)) - Mass dmg: 12 (CON score) [B]Defense[/B]: 13 (10 + 2 DEX + 1 class + ? EQ + 0 size) - Touch def: -0 (lose EQ) - Flat-footed: -2 (lose DEX) [B]Fort[/B]: 2 (1 CON + 1 class) [B]Ref[/B]: 2 (2 DEX + 0 class) [B]Will[/B]: 3 (2 WIS + 1 class) [B]Initiative[/B]: +1 [B]Reputation[/B]: 1 [B]Wealth[/B]: 3 [B]Action points[/B]: 5[/sblock] [sblock="Ability scores"]STR: 13 (+1) DEX: 15 (+2) CON: 12 (+1) INT : 10 (---) WIS : 14 (+2) CHA: 8 (–1)[/sblock] [sblock="Occupation"][B]Occupation[/B]: Rural [B]Skills[/B] (from Balance, Climb, Drive, Handle Animal, Repair, Ride, Survival, Swim) 1. Repair 2. Drive [B]Bonus Feat[/B]: Brawl (+1 comp. on unarmed atks, 1d6+STR dmg when nonlethal)[/sblock] [sblock="Skills"][B]Ranked[/B]: - Drive: 5 (3 + 2 DEX) - Intim.: 1 (2 - 1 CHA) - Listen: 5 (3 + 2 WIS) - Re/Wri: 1 (Romanian) - Repair: 4 (4 + 0 INT) - Speak: 1 (Romanian) - Surv.: 9 (4 + 2 WIS + 3 Skill Emphasis) [B]Unranked[/B]: (will list later) Ranks spent lvl 1: 20 pts ((5 + 0 INT) x4) - Drive: +3 - Intimidation: +4 (x-class) - Listen: +3 - Read/Write lang.: +1 - Repair: +4 - Speak lang.: +1 - Survival: +4[/sblock] [sblock="Class features"]Level 1: Dedicted 1 - Talent: Skill Emphasis (+3 untyped to checks with chosen skill; Survival) Feats 1: Track (Survival check can follow tracks over DC 20) 1: Dodge (+1 AC vs target, chosen on my turn)[/sblock] [sblock="Bio"]Name: Daciana Pavlenco (aka Francis) Age: 16 [B] Background[/B] Born in Romania, Daciana Pavlenco should have been lost to the world in irrelevance, but lost that chance. At 6 years old, she strayed a little too close to the woods a little too late at night. She only remembers that something jumped at her and hurt her before her father shot it and ran it off. Ever since then, her parents seemed different somehow, more tense. Daciana would wake up in the basement once in a few weeks, locked in, not sure how she got there. Or she'd find out it was Monday instead of Friday, with no memory of time passing. Until one day, at 9 years old, when she woke up in an alleyway, sirens blaring in the distance. Her parents found her and rushed her home. Within a month, they were in America. There wasn't even time to see a familiar face before leaving; she barely noticed the broken basement door on the way out. When the family was settled, they were finally forced to tell Daciana the truth. She hadn't just forgotten those lost days, she had become something else. They couldn't keep her safe at home anymore: from now on, she would have to wake up somewhere far away from innocent people, and no one would be there to help her. It seemed like a gross prank until a couple weeks later, when she woke up next to a dead deer in the woods. Using the landmarks she'd been taught in the preceding weeks, she made it back to the road and her waiting father. With little choice, she practiced this pattern to perfection over the next few years, even learning to recognize the warning signs and get to safety by herself. It's just a numb grind now, except for the dread with which she checks the obituaries for mauling deaths afterward. Being foreign and commonly truant, Daciana was slow to fit in at school. She soon started going by Francis outside the house, pretending her family didn't exist. Though her ability to keep up with school life grew, her desire to do so faded, until she was held back in her freshman year of high school due to repeated absences. After years of floating along in confusion and self-pity, this was a wake-up call. She couldn't let this curse, or whatever it was, destroy her actual life. She now gets regular tutoring to keep up after her absences, and she's practicing vocational work fixing motorcycles and other devices. [B] Family [/B]Francis' father had contacted a cousin in America to help with passage there; this man's resources came from organized crime, a gang to which Francis' father is now indented. Francis is practically a member herself. A diligent worker, and unable to refuse, he does anything they ask. Francis is sure he's killed before, but wouldn't know who. He's quiet, either too busy or too tired to show much emotion. He never talks about "work," but from what Francis has seen, he seems to have earned some seniority within the gang. The family ostensibly works a small farm, but only Francis' mother is able to work on it full-time. She takes the move worst of all; she used to be very social at home, but now can rarely leave the house except for church, and barely talks to her family, getting her company from TV.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Horror High - Freshman Year
Top