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[OOC] If Thoughts Could Kill
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<blockquote data-quote="Ashrem Bayle" data-source="post: 519982" data-attributes="member: 3103"><p><strong>My character:</strong></p><p></p><p><em>[EDIT] Updated 12-12-02</em></p><p></p><p><span style="color: silver"> <strong><span style="font-size: 12px">Ashrem Bayle</span></strong></span></p><p><span style="color: silver"><strong> Human</strong></span></p><p><span style="color: silver"><strong>8th level Psion (Savant) / 1st Level Slayer</strong> <em>(Bruce’s Alternate)</em></span></p><p><span style="color: silver"><strong>Alignment: Lawful Neutral </strong></span></p><p><span style="color: silver"><strong>Experience:</strong> 39,310</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>ABILITIES</strong></span></p><p><span style="color: silver"><strong>Str:</strong> 16 (+3)</span></p><p><span style="color: silver"><strong>Dex:</strong> 12 (+1) </span></p><p><span style="color: silver"><strong>Con:</strong> 22 (+6) (24 for psionic purposes)</span></p><p><span style="color: silver"><strong>Int:</strong> 12 (+1) </span></p><p><span style="color: silver"><strong>Wis:</strong> 14 (+2)</span></p><p><span style="color: silver"><strong>Cha:</strong> 8 (-1)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>SAVING THROWS</strong></span></p><p><span style="color: silver"><strong>Fortitude:</strong> +8</span></p><p><span style="color: silver"><strong>Reflex:</strong> +4</span></p><p><span style="color: silver"><strong>Will:</strong> +12</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>COMBAT</strong></span></p><p><span style="color: silver"><strong>Hit Points:</strong> 86</span></p><p><span style="color: silver"><strong>Initiative:</strong> +1</span></p><p><span style="color: silver"><strong>Base Attack Bonus:</strong> +5</span></p><p><span style="color: silver"><strong>Armor Class:</strong> 27 (10 Base, +11 Armor, +5 Shield, +1 Dexterity)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Attacks</strong>:</span></p><p><span style="color: silver"><a href="http://www.realmoffantasy.com/swords/images/UC1298instand.jpg" target="_blank">Longsword</a> +9 Att, 1d8+3 Dmg</span></p><p><span style="color: silver">Shortbow w/ Arrow +7 Att, 1d6+4 Dmg</span></p><p><span style="color: silver">Shortbow w/ Charged Arrow +7 Att, 1d6+4+1d4 Dmg</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>SPECIAL ABILITIES:</strong></span></p><p><span style="color: silver">Bonus Feat (Human)</span></p><p><span style="color: silver">Bonus Skills (Human)</span></p><p><span style="color: silver">Psionics</span></p><p><span style="color: silver">Psicrystal</span></p><p><span style="color: silver">Psychic Combat</span></p><p><span style="color: silver">Favored Enemy (Illithid)</span></p><p><span style="color: silver">Illithid Sense</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>FEATS:</strong></span></p><p><span style="color: silver">Empowered Psicrystal (Free, Mind’s Eye)</span></p><p><span style="color: silver">Psychic Prodigy (+2 Con for psionic purposes, Tome and Blood)</span></p><p><span style="color: silver">Inner Strength</span></p><p><span style="color: silver">Talented</span></p><p><span style="color: silver">Trigger Power: Greater Concussion (DC:17, +7 to check)</span></p><p><span style="color: silver">Encode Stone</span></p><p><span style="color: silver">Craft Psionic Arms and Armor</span></p><p><span style="color: silver">Resculpt Mind</span></p><p><span style="color: silver">Fortify Power</span></p><p><span style="color: silver">Chain Link</span></p><p><span style="color: silver">Track</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>SKILLS:</strong> </span></p><p><span style="color: silver">Autohypnosis (+13, 11 ranks); Concentration (+16, 10 ranks); Craft: Gemcutting (+2, 1 rank); Disable Device (+5, 4 ranks); Knowledge: Illithids (+4, 3 ranks); Knowledge: Psionics (+8, 6 ranks); Open Lock (+5, 4 ranks); Profession: Miner (+2, 1 rank); Psicraft (+9, 8 ranks); Search (+7, 6 ranks); Spot (+7, 0 ranks, +5 bonus); Listen (+10, 3 ranks, +5 bonus); Hide (-7, 0 ranks, -8 Armor Check Penalty); Move Silently (-7, 0 ranks, -8 Armor Check Penalty), Remote Viewing (+9, 7 ranks), Stabilize Self (+4, 1 rank), Wilderness Lore (+9, 8 ranks)</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>EQUIPMENT:</strong> </span></p><p><span style="color: silver"><a href="http://www.realmoffantasy.com/swords/images/UC1298instand.jpg" target="_blank">Longsword</a> +1, Power Storing </span></p><p><span style="color: silver">Full Plate Armor +3 </span></p><p><span style="color: silver">Large Steel Shield +3 </span></p><p><span style="color: silver">Bracers of Health +2 </span></p><p><span style="color: silver">Masterwork Mighty (+3) Composite Shortbow</span></p><p><span style="color: silver">50 Charged Arrows +1 </span></p><p><span style="color: silver">50 Arrows</span></p><p><span style="color: silver">Dorje of Lesser body Adjustment (50) </span></p><p><span style="color: silver">Power Stone: Schism x 4 </span></p><p><span style="color: silver">Power Stone: Suggestion x 2 </span></p><p><span style="color: silver">Power Stone: Remote Viewing </span></p><p><span style="color: silver">Power Stone: Greater Concussion x 4 </span></p><p><span style="color: silver">Power Stone: Disable x 4 </span></p><p><span style="color: silver">Crystal Mask of Psionic Might (-1 to all PP costs)</span></p><p><span style="color: silver">Amulet of Perception (+5 Spot, +5 Listen)</span></p><p><span style="color: silver">Signet Ring</span></p><p><span style="color: silver">Belt Pouch x 3</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Treasure:</strong></span></p><p><span style="color: silver">1550 gp</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>PSIONICS:</strong></span></p><p><span style="color: silver"><strong>Power Points:</strong> 68</span></p><p><span style="color: silver"><strong>Psychic Combat Modes:</strong> Psychic Crush, Mind Blast</span></p><p><span style="color: silver"><strong>Psychic Defense Modes:</strong> Empty Mind, Intellect Fortress, Tower of Iron Will</span></p><p><span style="color: silver"><strong>Secondary Disciplines:</strong> Telepathy & Clairsentience</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Displays:</strong></span></p><p><span style="color: silver">Psychokinetic Powers: A low humming sound.</span></p><p><span style="color: silver">Clairsentient Powers: Eyes glow green</span></p><p><span style="color: silver">Telepathic Powers: Everyone senses that they are being watched</span></p><p><span style="color: silver">Psychoportation Powers: Sound of glass breaking</span></p><p><span style="color: silver">Psychometabolism Powers: A wet cracking sound as the body disfigures or heals.</span></p><p><span style="color: silver">Metecreation Powers: Ectoplasm soaks or blankets the created object or effected area for a brief second.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Talents:</strong> <em>Free Uses: 14</em></span></p><p><span style="color: silver">Far Hand</span></p><p><span style="color: silver">Daze <em>(DC:+6)</em></span></p><p><span style="color: silver">Missive</span></p><p><span style="color: silver">Inkling</span></p><p><span style="color: silver">Detect Psionics</span></p><p><span style="color: silver">Burst</span></p><p><span style="color: silver">Float</span></p><p><span style="color: silver">Elfsight</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>1st Level Powers:</strong> <em>Cost: 1 pp</em></span></p><p><span style="color: silver">Matter Agitation <em>(DC:+7)</em></span></p><p><span style="color: silver">Charm Person <em>(DC:+7)</em></span></p><p><span style="color: silver">Control Object</span></p><p><span style="color: silver">Disable <em>(DC:+7)</em></span></p><p><span style="color: silver">Sense Link</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>2nd Level Powers:</strong> <em>Cost: 2 pp</em></span></p><p><span style="color: silver">Control Air</span></p><p><span style="color: silver">Control Body <em>(DC:+8)</em></span></p><p><span style="color: silver">Control Flames</span></p><p><span style="color: silver">Suggestion <em>(DC:+8)</em></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>3rd Level Powers:</strong> <em>Cost: 4 pp</em></span></p><p><span style="color: silver">Remote Viewing</span></p><p><span style="color: silver">Greater Concussion <em>(DC:+9)</em></span></p><p><span style="color: silver">Schism</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>4th Level Powers:</strong> <em>Cost: 6 pp</em></span></p><p><span style="color: silver">Telekinesis <em>(DC:+10)</em></span></p><p><span style="color: silver">Mindwipe <em>(DC:+10)</em></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>BACKGROUND</strong></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Appearance:</strong></span></p><p><span style="color: silver">Age: 29</span></p><p><span style="color: silver">Height: 5’-10”</span></p><p><span style="color: silver">Weight: 175 lbs.</span></p><p><span style="color: silver">Hair: long and black in dreadlocks</span></p><p><span style="color: silver">Eyes: ice blue</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Well muscled and graceful, Ashrem seemingly has no body fat. His time spent in slavery and practicing exotic conditioning exercises has developed his body to a level of health and fortitude that few ever achieve. His body, especially his back, is covered in numerous scars from his time as a slave. Also, there is a slave mark tattooed into the back of his neck. He wears his hair long to cover this.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Ashrem prefers dark clothing. He wears a suit of tight fitting magical full plate armor adorned with numerous crystalline runes and spikes that protects his body. Worn over his armor is a long black cloak with a deep hood. His long black hair stands out in contrast to his dark clothing and is usually kept in seemingly hundred of small thin braids. Ash carries a beautiful crystal <a href="http://www.realmoffantasy.com/swords/images/UC1298instand.jpg" target="_blank">curved sword</a> forged with six small settings and one large one in the pommel. Ashrem’s power stones normally occupy these smaller settings and the larger one serves as the resting place of Tarsis, his sentient psicrystal.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Ashrem is actually good looking, however his lack of a normal childhood and his dependency on psionics make him seem distant and brooding. He never bothered to learn diplomacy when he could simply will the other person to agree with him.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>History:</strong></span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Born in the Duchy of Urnst, Ashrem Bayle’s first memory was of blood and carnage. At the age of but four summers, he became one of a dozen survivors of a drow raid on his hometown of Kalari Springs. Along with the other captives, Ashrem was taken into the underdark and sold into the service of a brood of mind flayers.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Serving under the lash of a harsh taskmaster, Ashrem spent his youth mining the cold stone of the underdark. However, at the age of twelve, he was taken by one of the more prominent illithids for study. Ashrem has little memory of this time for he often faded in and out of consciousness. His memories and perceptions distorted by rigorous psychic experimentation, Ashrem was finally returned to the mines.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Little did he know that he was being watched. The Illithid leader had managed to awaken the boy’s latent psychic potential. He had been returned to the other slaves in order for the illithids to watch his abilities naturally manifest. Unfortunately for the mind flayers, Ashrem was quicker to manifest his abilities than they imagined. Using his psychic abilities, Ashrem melted through his shackles and freed his fellow slaves. In the revolt, only he and a half dozen others managed to escape to the surface.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">After his escape, Ash returned to the remains of what was once his home. There he found a dilapidated farmhouse and his family's remains. He buried his family and from his father's corpse he took a signet ring depicting a wolf with three eyes. The importance of the third eye was not lost on Ash who now believes his family had a strong psionic heritage. He wishes he knew how to contact anyone else in his family, but he has only a few very vague memories of his childhood before slavery.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Leaving his home behind, Ash traveled about and soon found himself in the Yeomanry region. There he lived on the streets and made his way as a petty thief. He learned to use his powers to bend the will of men so that they would be more than generous with their offers of charity. While most thieves were slick tongued and smooth, Ashrem refused to spend time developing those abilities. His psychic abilities made such tactics unnecessary in his eyes.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">He lived this way for a two years before his abilities were discovered. A man by the name of Sorren recognized the youth’s abilities and gave him an ultimatum. He would not turn Ash over to the authorities, if he agreed to become Sorren’s pupil. Ashrem agreed and began a formal study of the “Unseen Way” under the strict tutelage of his new master. In his studies, Ash developed the ability to engage others in mental combat and learned a much about psionic theory and principles.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">He had learned a great deal, but while very different than the mines of the underdark, he still resented being in a submissive position. After spending a year with his teacher, Ashrem has decided to move on. He does not know where he plans to go, but he craves adventure and the freedom of the road. He searches for knowledge and treasures so that one day he may create his own estate and forever be free.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>PSI-CRYSTAL:</strong></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Tarsis</strong></span></p><p><span style="color: silver">Hit Dice: 1 special (20hp)</span></p><p><span style="color: silver">Initiative +6</span></p><p><span style="color: silver">Speed: Varies</span></p><p><span style="color: silver">AC: 13 (-5 Dex, +8 Size); Hardness 15</span></p><p><span style="color: silver">Attacks: --</span></p><p><span style="color: silver">Damage: --</span></p><p><span style="color: silver">Face/Reach: Special</span></p><p><span style="color: silver">Special Attacks: Special</span></p><p><span style="color: silver">Special Qualities: Regenerate 2d4hp per day, Personality (Resolve, +2 Will)</span></p><p><span style="color: silver">Saves: Special</span></p><p><span style="color: silver">Abilities: Str: 1, Dex 0, Con -, Int 9, Wis 14, Cha 8</span></p><p><span style="color: silver">Skills: Special</span></p><p><span style="color: silver">Feats: --</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Special Abilities: Sighted, Empathic Link, Self-Propulsion, Speak with Other Creatures, Lesser Channel Power, Hardened Crystal, Power Storing (Greater Concussion),</span></p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 519982, member: 3103"] [b]My character:[/b] [i][EDIT] Updated 12-12-02[/i] [COLOR=silver] [b][size=3]Ashrem Bayle[/size][/b] [b] Human[/b] [b]8th level Psion (Savant) / 1st Level Slayer[/b] [I](Bruce’s Alternate)[/I] [b]Alignment: Lawful Neutral [/b] [b]Experience:[/b] 39,310 [B]ABILITIES[/B] [b]Str:[/b] 16 (+3) [b]Dex:[/b] 12 (+1) [b]Con:[/b] 22 (+6) (24 for psionic purposes) [b]Int:[/b] 12 (+1) [b]Wis:[/b] 14 (+2) [b]Cha:[/b] 8 (-1) [B]SAVING THROWS[/B] [b]Fortitude:[/b] +8 [b]Reflex:[/b] +4 [b]Will:[/b] +12 [b]COMBAT[/B] [b]Hit Points:[/b] 86 [b]Initiative:[/b] +1 [b]Base Attack Bonus:[/b] +5 [b]Armor Class:[/b] 27 (10 Base, +11 Armor, +5 Shield, +1 Dexterity) [b]Attacks[/b]: [URL=http://www.realmoffantasy.com/swords/images/UC1298instand.jpg]Longsword[/URL] +9 Att, 1d8+3 Dmg Shortbow w/ Arrow +7 Att, 1d6+4 Dmg Shortbow w/ Charged Arrow +7 Att, 1d6+4+1d4 Dmg [B]SPECIAL ABILITIES:[/B] Bonus Feat (Human) Bonus Skills (Human) Psionics Psicrystal Psychic Combat Favored Enemy (Illithid) Illithid Sense [b]FEATS:[/b] Empowered Psicrystal (Free, Mind’s Eye) Psychic Prodigy (+2 Con for psionic purposes, Tome and Blood) Inner Strength Talented Trigger Power: Greater Concussion (DC:17, +7 to check) Encode Stone Craft Psionic Arms and Armor Resculpt Mind Fortify Power Chain Link Track [b]SKILLS:[/b] Autohypnosis (+13, 11 ranks); Concentration (+16, 10 ranks); Craft: Gemcutting (+2, 1 rank); Disable Device (+5, 4 ranks); Knowledge: Illithids (+4, 3 ranks); Knowledge: Psionics (+8, 6 ranks); Open Lock (+5, 4 ranks); Profession: Miner (+2, 1 rank); Psicraft (+9, 8 ranks); Search (+7, 6 ranks); Spot (+7, 0 ranks, +5 bonus); Listen (+10, 3 ranks, +5 bonus); Hide (-7, 0 ranks, -8 Armor Check Penalty); Move Silently (-7, 0 ranks, -8 Armor Check Penalty), Remote Viewing (+9, 7 ranks), Stabilize Self (+4, 1 rank), Wilderness Lore (+9, 8 ranks) [b]EQUIPMENT:[/B] [URL=http://www.realmoffantasy.com/swords/images/UC1298instand.jpg]Longsword[/URL] +1, Power Storing Full Plate Armor +3 Large Steel Shield +3 Bracers of Health +2 Masterwork Mighty (+3) Composite Shortbow 50 Charged Arrows +1 50 Arrows Dorje of Lesser body Adjustment (50) Power Stone: Schism x 4 Power Stone: Suggestion x 2 Power Stone: Remote Viewing Power Stone: Greater Concussion x 4 Power Stone: Disable x 4 Crystal Mask of Psionic Might (-1 to all PP costs) Amulet of Perception (+5 Spot, +5 Listen) Signet Ring Belt Pouch x 3 [b]Treasure:[/b] 1550 gp [B]PSIONICS:[/B] [b]Power Points:[/b] 68 [b]Psychic Combat Modes:[/b] Psychic Crush, Mind Blast [b]Psychic Defense Modes:[/b] Empty Mind, Intellect Fortress, Tower of Iron Will [b]Secondary Disciplines:[/b] Telepathy & Clairsentience [b]Displays:[/b] Psychokinetic Powers: A low humming sound. Clairsentient Powers: Eyes glow green Telepathic Powers: Everyone senses that they are being watched Psychoportation Powers: Sound of glass breaking Psychometabolism Powers: A wet cracking sound as the body disfigures or heals. Metecreation Powers: Ectoplasm soaks or blankets the created object or effected area for a brief second. [b]Talents:[/b] [i]Free Uses: 14[/i] Far Hand Daze [i](DC:+6)[/i] Missive Inkling Detect Psionics Burst Float Elfsight [b]1st Level Powers:[/b] [i]Cost: 1 pp[/i] Matter Agitation [i](DC:+7)[/i] Charm Person [i](DC:+7)[/i] Control Object Disable [i](DC:+7)[/i] Sense Link [b]2nd Level Powers:[/b] [i]Cost: 2 pp[/i] Control Air Control Body [i](DC:+8)[/i] Control Flames Suggestion [i](DC:+8)[/i] [b]3rd Level Powers:[/b] [i]Cost: 4 pp[/i] Remote Viewing Greater Concussion [i](DC:+9)[/i] Schism [b]4th Level Powers:[/b] [i]Cost: 6 pp[/i] Telekinesis [i](DC:+10)[/i] Mindwipe [i](DC:+10)[/i] [b]BACKGROUND[/B] [b]Appearance:[/b] Age: 29 Height: 5’-10” Weight: 175 lbs. Hair: long and black in dreadlocks Eyes: ice blue Well muscled and graceful, Ashrem seemingly has no body fat. His time spent in slavery and practicing exotic conditioning exercises has developed his body to a level of health and fortitude that few ever achieve. His body, especially his back, is covered in numerous scars from his time as a slave. Also, there is a slave mark tattooed into the back of his neck. He wears his hair long to cover this. Ashrem prefers dark clothing. He wears a suit of tight fitting magical full plate armor adorned with numerous crystalline runes and spikes that protects his body. Worn over his armor is a long black cloak with a deep hood. His long black hair stands out in contrast to his dark clothing and is usually kept in seemingly hundred of small thin braids. Ash carries a beautiful crystal [URL=http://www.realmoffantasy.com/swords/images/UC1298instand.jpg]curved sword[/URL] forged with six small settings and one large one in the pommel. Ashrem’s power stones normally occupy these smaller settings and the larger one serves as the resting place of Tarsis, his sentient psicrystal. Ashrem is actually good looking, however his lack of a normal childhood and his dependency on psionics make him seem distant and brooding. He never bothered to learn diplomacy when he could simply will the other person to agree with him. [b]History:[/b] Born in the Duchy of Urnst, Ashrem Bayle’s first memory was of blood and carnage. At the age of but four summers, he became one of a dozen survivors of a drow raid on his hometown of Kalari Springs. Along with the other captives, Ashrem was taken into the underdark and sold into the service of a brood of mind flayers. Serving under the lash of a harsh taskmaster, Ashrem spent his youth mining the cold stone of the underdark. However, at the age of twelve, he was taken by one of the more prominent illithids for study. Ashrem has little memory of this time for he often faded in and out of consciousness. His memories and perceptions distorted by rigorous psychic experimentation, Ashrem was finally returned to the mines. Little did he know that he was being watched. The Illithid leader had managed to awaken the boy’s latent psychic potential. He had been returned to the other slaves in order for the illithids to watch his abilities naturally manifest. Unfortunately for the mind flayers, Ashrem was quicker to manifest his abilities than they imagined. Using his psychic abilities, Ashrem melted through his shackles and freed his fellow slaves. In the revolt, only he and a half dozen others managed to escape to the surface. After his escape, Ash returned to the remains of what was once his home. There he found a dilapidated farmhouse and his family's remains. He buried his family and from his father's corpse he took a signet ring depicting a wolf with three eyes. The importance of the third eye was not lost on Ash who now believes his family had a strong psionic heritage. He wishes he knew how to contact anyone else in his family, but he has only a few very vague memories of his childhood before slavery. Leaving his home behind, Ash traveled about and soon found himself in the Yeomanry region. There he lived on the streets and made his way as a petty thief. He learned to use his powers to bend the will of men so that they would be more than generous with their offers of charity. While most thieves were slick tongued and smooth, Ashrem refused to spend time developing those abilities. His psychic abilities made such tactics unnecessary in his eyes. He lived this way for a two years before his abilities were discovered. A man by the name of Sorren recognized the youth’s abilities and gave him an ultimatum. He would not turn Ash over to the authorities, if he agreed to become Sorren’s pupil. Ashrem agreed and began a formal study of the “Unseen Way” under the strict tutelage of his new master. In his studies, Ash developed the ability to engage others in mental combat and learned a much about psionic theory and principles. He had learned a great deal, but while very different than the mines of the underdark, he still resented being in a submissive position. After spending a year with his teacher, Ashrem has decided to move on. He does not know where he plans to go, but he craves adventure and the freedom of the road. He searches for knowledge and treasures so that one day he may create his own estate and forever be free. [b]PSI-CRYSTAL:[/B] [b]Tarsis[/b] Hit Dice: 1 special (20hp) Initiative +6 Speed: Varies AC: 13 (-5 Dex, +8 Size); Hardness 15 Attacks: -- Damage: -- Face/Reach: Special Special Attacks: Special Special Qualities: Regenerate 2d4hp per day, Personality (Resolve, +2 Will) Saves: Special Abilities: Str: 1, Dex 0, Con -, Int 9, Wis 14, Cha 8 Skills: Special Feats: -- Special Abilities: Sighted, Empathic Link, Self-Propulsion, Speak with Other Creatures, Lesser Channel Power, Hardened Crystal, Power Storing (Greater Concussion),[/color] [/QUOTE]
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