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[OOC] If Thoughts Could Kill
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<blockquote data-quote="Keia" data-source="post: 521267" data-attributes="member: 98"><p>Verra Grimson ('the Hawk')</p><p>Male Elven Nomad 10</p><p>Age: 95</p><p>Weight: 158 Lbs</p><p>Height: 5' 7"</p><p>Hair: Long curly brown</p><p>Eyes: Green</p><p></p><p>Alignment: Neutral</p><p>Xps: 45,000+ xps</p><p>Languages: Common, Elven, Draconic, Infernal</p><p></p><p>Attributes</p><p>Str 16 (+3) </p><p>Dex 26 + 0 (+8) (28 for Psionics)</p><p>Con 14 (+2)</p><p>Int 14 (+2)</p><p>Wis 14 (+2)</p><p>Cha 10 (+0)</p><p></p><p>Initiative: +8 (+8 Dex)</p><p>Move: 60' Base (Boots of Striding)</p><p>Hit Points: 65</p><p>AC: 27 (+8 Dex, +6 Mithral Chain Shirt +2 of Grace, +1 Natural, +2 Deflection)</p><p>BAB: +5 (+8 to hit melee, +11 ranged)</p><p></p><p>Specifics:</p><p>Bow +17/+17 (+5 Base, +2 Bow, +8 Dex, +2 Competence, +1 w/in 30'+1 Arrow - 2 Rapid Shot) </p><p>Damage: 1d8+1d4 (Psionic Shot)+1d6 (Cold)+1d6(Shock)+1 (Competence)+1 (w/in 30') +2 bows +1 Arrows + 3 (Str - varies) or 1d8+2d6+1d4+7</p><p></p><p>Saves: </p><p>+8 Fort (+3 Base, +2 CON, +3 Resistance), </p><p>+14 Ref (+3 Base, +8 DEX, +3 Resistance), </p><p>+12 Will (+7 Base, +2 WIS, +3 Resistance)</p><p></p><p>Special Abilities:</p><p>Low Light Vision</p><p>Immune to Sleep</p><p>+2 Racial Save Bonus vs. Enchantment</p><p>+2 Racial Bonus to Listen, Spot, Search</p><p>Proficient with Rapier and Composite Longbow</p><p></p><p>Feats: Psionics Prodigy, Point Blank Shot, Rapid Shot, Precise Shot, Psionic Shot, Fell Shot, Craft Armors and Armor, Craft Universal Item</p><p></p><p>Skills:</p><p>Climb +5 (2 ranks)</p><p>Concentration +12 (10 ranks)</p><p>Craft: Bowyer +7 (5 ranks)</p><p>Craft: Armorer +7 (5 ranks)</p><p>Escape Artist +16 (8 ranks)</p><p>Intuit Direction +4 (2 ranks)</p><p>Jump +15 (2 ranks, +10 Competence)</p><p>Knowledge: Psionics +15 (13 ranks)</p><p>Listen: +4 (0 ranks, +2 racial)</p><p>Ride +10 (2 ranks)</p><p>Remote View +4 (2 ranks)</p><p>Psicraft +15 (13 ranks)</p><p>Search +15 (1 rank, +2 racial, +10 Competence)</p><p>Spot +19 (5 ranks, +2 racial, +10 Competence)</p><p>Use rope +10 (2 ranks)</p><p></p><p>Equipment:</p><p>Circlet of Psionic Might (Purchased 10,000gps - as the torc)</p><p>Third Eye Aware (Crafted 1/2 Cost, 160 xps)</p><p>Mithral Shirt +2 of Grace (Crafted 1/2 Cost, 160 xps)</p><p>--Grace (BoEM II - No dexterity penalty from Armor)</p><p>Amulet of Natural Armor +1 (Purchased)</p><p>Cloak of Resistance +3 (Crafted 1/2 Cost, 360 xps)</p><p>Bracers of Archery (Crafted 1/2 Cost, 204 xps)</p><p>Glove of Storing (Crafted 1/2 Cost, 88 xps)</p><p>Shocking Frosting Bow of the Grey Marches (Crafted 1/2 Cost, 1455 xps)</p><p>--Bow of the Grey Marches (BoEM II) Added Shock and Frost for a total cost of the weapon of 36,375</p><p>Ring of Protection +2 (Purchased)</p><p>Ring of Counterspells [Holding a Negate Psionics]</p><p>Belt of Dexterity +4 (Crafted 1/2 Cost, 640 xps)</p><p>Quiver of Ehlonna (Crafted 1/2 Cost, 72 xps)</p><p>Boots of Striding and Springing (Crafted 1/2 Cost, 100 xps)</p><p>Dorje of Inertial Barrier (5 charges)</p><p>Dorje of Darkvision (8 charges)</p><p>Dorje of See Invisible (8 charges)</p><p>Stone of Power Resistance (SR 24) (x2)</p><p>Tattoo of Combat Precognition</p><p>Tattoo of Know Location</p><p>Tattoo of Steadfast Gaze</p><p>Tattoo of Displacement (x2)</p><p></p><p>Rapier</p><p>Other Normal equipment</p><p>150 Arrows </p><p>Gold remaining: 29gp 5 sp</p><p></p><p>PSIONICS</p><p>Power Points: 89</p><p>Psychic Combat Modes: Mind Blast, Ego Whip</p><p>Psychic Defenses: Empty Mind, Thought Shield, Tower of Iron Will</p><p></p><p>Displays:</p><p>Auditory (Au): A rustle of leaves, barely audible</p><p>Material (Ma): Excited molecules of water steam from item, looking like a dish fresh from the oven.</p><p>Mental (Me): A feeling of deja vu in those around him</p><p>Olfactory (Ol): The smell of ozone</p><p>Visual (Vi): Body seems to haze as from heat</p><p></p><p>Talents (Free Uses: 12)</p><p>Bolt</p><p>Burst</p><p>Catfall</p><p>Detect Psionics</p><p>Inkling</p><p>Missive</p><p>Prestidigitation (ITCK spells as powers)</p><p>Telempathic Projection</p><p></p><p>1st Level Powers</p><p>Call Weaponry</p><p>Spiderclimb</p><p>Empathic Transfer</p><p>Lesser Body Adjustement</p><p>Shield (ITCK spells as powers)</p><p></p><p>2nd Level Powers </p><p>Animal Affinity</p><p>Knock</p><p>Claiaudience/Clairvoyance</p><p>Combat Prescience</p><p></p><p>3rd Level Powers</p><p>Haste (ITCK spells as powers)</p><p>Metaphysical Weapon</p><p>Time Hop (Will negs d20 +12)</p><p></p><p>4th Level Powers</p><p>Dimension Door</p><p>Fate of One</p><p></p><p>5th Level Powers</p><p>Teleport</p><p></p><p>Background:</p><p>Verra is a lonely man shunned from his people for the strange powers that he developed. This rejection has mentally forced him to be self-sufficient (to the point of neurosis). Case in point: Verra is hard pressed to use anything that isn't made by his own hand. Things that he hasn't made (either by himself or with the assistance of others) he marks in some way before using (even coins). He will sleep in his own bedroll, even at inns, and would only sleep on the bed if he spit on it or scuffed it in some way.</p><p></p><p>As his powers continued to develop, Verra discovers that his powers force him to be constantly moving (whether real or imagined). Those who have come to know him well are insistent that he even moves while he is sleeping.</p><p></p><p>When Verra is ready to act in the day, he typically begins with Animal Affinities for both Strength and Constitution and Metaphysical Weaponing the batch of 50 arrows in his quiver. His bow is kept strung and safe in his glove of storing.</p><p></p><p>[Updated to 10th, Editted for equipment purchases]</p></blockquote><p></p>
[QUOTE="Keia, post: 521267, member: 98"] Verra Grimson ('the Hawk') Male Elven Nomad 10 Age: 95 Weight: 158 Lbs Height: 5' 7" Hair: Long curly brown Eyes: Green Alignment: Neutral Xps: 45,000+ xps Languages: Common, Elven, Draconic, Infernal Attributes Str 16 (+3) Dex 26 + 0 (+8) (28 for Psionics) Con 14 (+2) Int 14 (+2) Wis 14 (+2) Cha 10 (+0) Initiative: +8 (+8 Dex) Move: 60' Base (Boots of Striding) Hit Points: 65 AC: 27 (+8 Dex, +6 Mithral Chain Shirt +2 of Grace, +1 Natural, +2 Deflection) BAB: +5 (+8 to hit melee, +11 ranged) Specifics: Bow +17/+17 (+5 Base, +2 Bow, +8 Dex, +2 Competence, +1 w/in 30'+1 Arrow - 2 Rapid Shot) Damage: 1d8+1d4 (Psionic Shot)+1d6 (Cold)+1d6(Shock)+1 (Competence)+1 (w/in 30') +2 bows +1 Arrows + 3 (Str - varies) or 1d8+2d6+1d4+7 Saves: +8 Fort (+3 Base, +2 CON, +3 Resistance), +14 Ref (+3 Base, +8 DEX, +3 Resistance), +12 Will (+7 Base, +2 WIS, +3 Resistance) Special Abilities: Low Light Vision Immune to Sleep +2 Racial Save Bonus vs. Enchantment +2 Racial Bonus to Listen, Spot, Search Proficient with Rapier and Composite Longbow Feats: Psionics Prodigy, Point Blank Shot, Rapid Shot, Precise Shot, Psionic Shot, Fell Shot, Craft Armors and Armor, Craft Universal Item Skills: Climb +5 (2 ranks) Concentration +12 (10 ranks) Craft: Bowyer +7 (5 ranks) Craft: Armorer +7 (5 ranks) Escape Artist +16 (8 ranks) Intuit Direction +4 (2 ranks) Jump +15 (2 ranks, +10 Competence) Knowledge: Psionics +15 (13 ranks) Listen: +4 (0 ranks, +2 racial) Ride +10 (2 ranks) Remote View +4 (2 ranks) Psicraft +15 (13 ranks) Search +15 (1 rank, +2 racial, +10 Competence) Spot +19 (5 ranks, +2 racial, +10 Competence) Use rope +10 (2 ranks) Equipment: Circlet of Psionic Might (Purchased 10,000gps - as the torc) Third Eye Aware (Crafted 1/2 Cost, 160 xps) Mithral Shirt +2 of Grace (Crafted 1/2 Cost, 160 xps) --Grace (BoEM II - No dexterity penalty from Armor) Amulet of Natural Armor +1 (Purchased) Cloak of Resistance +3 (Crafted 1/2 Cost, 360 xps) Bracers of Archery (Crafted 1/2 Cost, 204 xps) Glove of Storing (Crafted 1/2 Cost, 88 xps) Shocking Frosting Bow of the Grey Marches (Crafted 1/2 Cost, 1455 xps) --Bow of the Grey Marches (BoEM II) Added Shock and Frost for a total cost of the weapon of 36,375 Ring of Protection +2 (Purchased) Ring of Counterspells [Holding a Negate Psionics] Belt of Dexterity +4 (Crafted 1/2 Cost, 640 xps) Quiver of Ehlonna (Crafted 1/2 Cost, 72 xps) Boots of Striding and Springing (Crafted 1/2 Cost, 100 xps) Dorje of Inertial Barrier (5 charges) Dorje of Darkvision (8 charges) Dorje of See Invisible (8 charges) Stone of Power Resistance (SR 24) (x2) Tattoo of Combat Precognition Tattoo of Know Location Tattoo of Steadfast Gaze Tattoo of Displacement (x2) Rapier Other Normal equipment 150 Arrows Gold remaining: 29gp 5 sp PSIONICS Power Points: 89 Psychic Combat Modes: Mind Blast, Ego Whip Psychic Defenses: Empty Mind, Thought Shield, Tower of Iron Will Displays: Auditory (Au): A rustle of leaves, barely audible Material (Ma): Excited molecules of water steam from item, looking like a dish fresh from the oven. Mental (Me): A feeling of deja vu in those around him Olfactory (Ol): The smell of ozone Visual (Vi): Body seems to haze as from heat Talents (Free Uses: 12) Bolt Burst Catfall Detect Psionics Inkling Missive Prestidigitation (ITCK spells as powers) Telempathic Projection 1st Level Powers Call Weaponry Spiderclimb Empathic Transfer Lesser Body Adjustement Shield (ITCK spells as powers) 2nd Level Powers Animal Affinity Knock Claiaudience/Clairvoyance Combat Prescience 3rd Level Powers Haste (ITCK spells as powers) Metaphysical Weapon Time Hop (Will negs d20 +12) 4th Level Powers Dimension Door Fate of One 5th Level Powers Teleport Background: Verra is a lonely man shunned from his people for the strange powers that he developed. This rejection has mentally forced him to be self-sufficient (to the point of neurosis). Case in point: Verra is hard pressed to use anything that isn't made by his own hand. Things that he hasn't made (either by himself or with the assistance of others) he marks in some way before using (even coins). He will sleep in his own bedroll, even at inns, and would only sleep on the bed if he spit on it or scuffed it in some way. As his powers continued to develop, Verra discovers that his powers force him to be constantly moving (whether real or imagined). Those who have come to know him well are insistent that he even moves while he is sleeping. When Verra is ready to act in the day, he typically begins with Animal Affinities for both Strength and Constitution and Metaphysical Weaponing the batch of 50 arrows in his quiver. His bow is kept strung and safe in his glove of storing. [Updated to 10th, Editted for equipment purchases] [/QUOTE]
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