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[OOC] If Thoughts Could Kill
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<blockquote data-quote="Hammerhead" data-source="post: 617673" data-attributes="member: 73"><p>Groknar Bloodfist</p><p>Half Orc Barbarian 4 Fighter 6</p><p>Alignment: Chaotic Good</p><p></p><p>Strength: 22 [+6]</p><p>Dexterity: 16 [+3]</p><p>Constitution: 18 [+4]</p><p>Intelligence: 8 [-1]</p><p>Wisdom: 14 [+2]</p><p>Charisma: 8 [-1]</p><p></p><p>Racial Abilities: </p><p>Darkvision 60'</p><p>Orc Blood</p><p></p><p>Class Abilities: Rage 4/day, Fast Movement, Uncanny Dodge (Dex bonus to AC), Bonus Feats</p><p></p><p>Skills: </p><p>Intimidate +6 (7 ranks, -1 Charisma)*</p><p>Climb +8 (6 ranks, -6 Armor, +6 Strength, +2 Circumstance)</p><p>Jump +47 (7 ranks, -6 Armor, +6 Strength, +10 Competence, +30 Circumstance)</p><p>Wilderness Lore +9 (7 ranks, +2 Wisdom)</p><p></p><p>Feats: Power Attack, Cleave, Weapon Focus: Greataxe, Weapon Specialization: Greataxe, Extra Rage*, Iron Will, Improved Critical: Greataxe</p><p></p><p>Speed: 60 feet/round</p><p></p><p>Hit Points: 109</p><p></p><p>Armor Class: 28 (+10 Armor, +3 Shield, +3 Dex, +2 Natural)</p><p></p><p>Saving Throws:</p><p></p><p>Fortitude +16 (+9 Base, +4 Constitution, +3 Resistance)</p><p>Reflex +9 (+3 Base, +3 Dexterity, +3 Resistance)</p><p>Will +10 (+3 Base, +2 Wisdom, +3 Resistance, +2 Feat)</p><p></p><p>Attacks:</p><p>Unarmed +16/+11 (+9 Base, +6 Strength)</p><p>1d3+6 Subdual, Provokes AoO, 20/x2</p><p></p><p>+2 Corrosive Greataxe +19/+14 (+10 Base, +6 Strength, +1 Feat, +2 Enhancement)</p><p>1d12+13+1d6 Acid, 19-20/x3</p><p></p><p>Javelin +13/+8 (+9 Base, +3 Dexterity)</p><p>1d6+6, Range 30 feet</p><p></p><p>Equipment:</p><p>Mithral Full Plate +2 -14,500 GP</p><p>+2 Corrosive Greataxe* -18,350 GP</p><p>Cloak of Resistance +3 -9,000 GP</p><p>Boots of Striding and Springing -6,500 GP</p><p>"Jobu," a floating ball of black metal that circles Groknar, acting as a +1 Animated Shield -9,170 GP</p><p>Amulet of Natural Armor +2</p><p>Bracers of Speed -8,000 GP</p><p>Ring of Jumping -2,000 GP</p><p>Potion Belt</p><p>-Potion of See Invisibility (3rd) -300 GP</p><p>-Potion of Alter Self (3rd) -300 GP</p><p>-Potion of Cure Moderate Wounds (2) (3rd) -600 GP</p><p>Javelins</p><p>Backpack</p><p>-Climber's Kit</p><p>-Bedroll</p><p>-Blanket</p><p>-Rope, Silk 50 feet</p><p>-Grappling Hook</p><p>-Rations (7)</p><p>Waterskin (3)</p><p>-Explorer's Outfit</p><p>314 GP</p><p></p><p></p><p>*Assuming no variant Intimidation rules are used. According to the current system, the average gnome is more intimidating than a Half-Orc!</p><p>**From MotW, allowing you to Rage 2 additional times per day</p><p>***From MoF, like Flaming, but with Acid Damage</p><p></p><p> Groknar is a tall, well-built Half-Orc bulging with muscles. His greasy black hair is in a crew cut, and his body is covered with scars. His Full-Plate is festooned with trophies and tokens of defeated foes, and his Axe, when grasped, seems to drip burning blood. On Groknar's back is a quiver holding half a dozen javelins, and a black cloak trimmed with silver and specked with dried mud. Circling him is a black sphere that shields him from incoming attacks. When enraged, his black eyes widen, he yells constantly, and his hair stands on end. When moving, Groknar strides boldly, facing forward, and at a very quick pace.</p><p></p><p>Loyal to his friends and ruthless to his enemies, Groknar solves his problems with the application of brute force. If that doesn't seem to work, he applies more. He is also curious, and investigates the strange and alien places one oft finds while adventuring with relish and fearlessness. However, Groknar is highly superstitious, and he fears the soul-stealing nature of demonic reflective surfaces, like mirrors. He also relies on insights from the spirit world, following advice no one else seems to hear.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 617673, member: 73"] Groknar Bloodfist Half Orc Barbarian 4 Fighter 6 Alignment: Chaotic Good Strength: 22 [+6] Dexterity: 16 [+3] Constitution: 18 [+4] Intelligence: 8 [-1] Wisdom: 14 [+2] Charisma: 8 [-1] Racial Abilities: Darkvision 60' Orc Blood Class Abilities: Rage 4/day, Fast Movement, Uncanny Dodge (Dex bonus to AC), Bonus Feats Skills: Intimidate +6 (7 ranks, -1 Charisma)* Climb +8 (6 ranks, -6 Armor, +6 Strength, +2 Circumstance) Jump +47 (7 ranks, -6 Armor, +6 Strength, +10 Competence, +30 Circumstance) Wilderness Lore +9 (7 ranks, +2 Wisdom) Feats: Power Attack, Cleave, Weapon Focus: Greataxe, Weapon Specialization: Greataxe, Extra Rage*, Iron Will, Improved Critical: Greataxe Speed: 60 feet/round Hit Points: 109 Armor Class: 28 (+10 Armor, +3 Shield, +3 Dex, +2 Natural) Saving Throws: Fortitude +16 (+9 Base, +4 Constitution, +3 Resistance) Reflex +9 (+3 Base, +3 Dexterity, +3 Resistance) Will +10 (+3 Base, +2 Wisdom, +3 Resistance, +2 Feat) Attacks: Unarmed +16/+11 (+9 Base, +6 Strength) 1d3+6 Subdual, Provokes AoO, 20/x2 +2 Corrosive Greataxe +19/+14 (+10 Base, +6 Strength, +1 Feat, +2 Enhancement) 1d12+13+1d6 Acid, 19-20/x3 Javelin +13/+8 (+9 Base, +3 Dexterity) 1d6+6, Range 30 feet Equipment: Mithral Full Plate +2 -14,500 GP +2 Corrosive Greataxe* -18,350 GP Cloak of Resistance +3 -9,000 GP Boots of Striding and Springing -6,500 GP "Jobu," a floating ball of black metal that circles Groknar, acting as a +1 Animated Shield -9,170 GP Amulet of Natural Armor +2 Bracers of Speed -8,000 GP Ring of Jumping -2,000 GP Potion Belt -Potion of See Invisibility (3rd) -300 GP -Potion of Alter Self (3rd) -300 GP -Potion of Cure Moderate Wounds (2) (3rd) -600 GP Javelins Backpack -Climber's Kit -Bedroll -Blanket -Rope, Silk 50 feet -Grappling Hook -Rations (7) Waterskin (3) -Explorer's Outfit 314 GP *Assuming no variant Intimidation rules are used. According to the current system, the average gnome is more intimidating than a Half-Orc! **From MotW, allowing you to Rage 2 additional times per day ***From MoF, like Flaming, but with Acid Damage Groknar is a tall, well-built Half-Orc bulging with muscles. His greasy black hair is in a crew cut, and his body is covered with scars. His Full-Plate is festooned with trophies and tokens of defeated foes, and his Axe, when grasped, seems to drip burning blood. On Groknar's back is a quiver holding half a dozen javelins, and a black cloak trimmed with silver and specked with dried mud. Circling him is a black sphere that shields him from incoming attacks. When enraged, his black eyes widen, he yells constantly, and his hair stands on end. When moving, Groknar strides boldly, facing forward, and at a very quick pace. Loyal to his friends and ruthless to his enemies, Groknar solves his problems with the application of brute force. If that doesn't seem to work, he applies more. He is also curious, and investigates the strange and alien places one oft finds while adventuring with relish and fearlessness. However, Groknar is highly superstitious, and he fears the soul-stealing nature of demonic reflective surfaces, like mirrors. He also relies on insights from the spirit world, following advice no one else seems to hear. [/QUOTE]
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