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[OOC] If Thoughts Could Kill
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<blockquote data-quote="Victim" data-source="post: 716077" data-attributes="member: 78"><p>I didn't even consider the SWAT approach versus the take-the-place-apart approach to be an issue. I was writing my post and came up with a reasonable explanation. It's not as if I liked Tarkus's moves either.</p><p></p><p>Another problem might be the usual one for games starting at high levels: players unfamilar with their character's powers. When playing a mid-high level cleric, it's been my experience that the Summon line of spells isn't that great, at least for combat purposes. Summoning creatures to use their spell-like abilities, or other features is nice and adds some versatility to a sorcerer, if they take the spells. But combat critters aren't very good until the higher level summons, and even then the full round casting time makes their use rather dicey at best, especially against spellcaster because they can easily blast you from afar and ruin your spell. For example, my cleric got Firestormed in the middle of casting Summon 6. There was no way that Concentration roll was going to happen, even if I made the save. So, when fighting against wizards, I figured that Summon 4 was a bad move. Maybe summon ahead of time and sent it in first to set off the traps and trigger ambushes, but not in the middle of the fight. </p><p></p><p>And I said something to that effect not long after Hammerhead's post about the summon monster. The difference is that he threw a sarcastic insult in along with comments about the spell's effectiveness. </p><p></p><p>I can't say that Tarkus's abilities are being fully employed, and this situation bothers me because the group's survival may depend on his abilities in tough battles. However, communication problems, unfamilar characters and an unfamilar group account for these problems, IMHO. But insulting each other isn't going to help anything. Constructive criticism is good.</p><p></p><p>Instead of saying "You are a moron for using a crappy like Summon 4," saying "Since your character seems to focus around melee combat, you might want to consider Divine Power. Even though you can't benefit from the STR increase, it still adds +3 to your attacks and adds some temp HP to take the edge off the first attack. Your Bull's Strength, Endurance and Magic Vestment spells last long enough to cast before heading into dangerous situations." </p><p></p><p>Of course, I am a bit peeved that he didn't use his Horn of good to create a magic circle. Now Darian has to provoke an AoO to block the domination. I would say that with the Endurance running, the attack won't KO my character unless it crits, but that would almost certainly jinx me, so William would crit. Oops, I just did.</p><p></p><p>BTW, I hope these Wilder people have lots of money. We need to make some items. William and Bellus could really use Cloaks of Resistance. And Iron Will too. Until they get some Cloaks, I think we should keep a Magic Circle on them for most fights. Not only does it block Mind control, but the +2 resistance bonus to save will help them against spells too. It has a decent duration too. Tarkus could use Boots of Speed - IMHO, Haste rules for Clerics. Not only can they cast 2 spells per round like a wizard could, with buffs they are almost like fighters so they extra attack ability really helps. With a high concentration skill, they can also make full attacks while still casting spells. Since clerics genererally have decent melee ability, they can get all the benefits of haste without the drawback of running out of spells almost instantly. Also, Darian needs to replace his used up scrolls and could use another BBB.</p><p></p><p>EDIT: Wow, that was long.</p><p></p><p>BTW, my mouse isn't working right. It doesn't respond to clicking or the wheel, and cursor doesn't move. Any idea on how to fix. It was working fine a little while ago.</p></blockquote><p></p>
[QUOTE="Victim, post: 716077, member: 78"] I didn't even consider the SWAT approach versus the take-the-place-apart approach to be an issue. I was writing my post and came up with a reasonable explanation. It's not as if I liked Tarkus's moves either. Another problem might be the usual one for games starting at high levels: players unfamilar with their character's powers. When playing a mid-high level cleric, it's been my experience that the Summon line of spells isn't that great, at least for combat purposes. Summoning creatures to use their spell-like abilities, or other features is nice and adds some versatility to a sorcerer, if they take the spells. But combat critters aren't very good until the higher level summons, and even then the full round casting time makes their use rather dicey at best, especially against spellcaster because they can easily blast you from afar and ruin your spell. For example, my cleric got Firestormed in the middle of casting Summon 6. There was no way that Concentration roll was going to happen, even if I made the save. So, when fighting against wizards, I figured that Summon 4 was a bad move. Maybe summon ahead of time and sent it in first to set off the traps and trigger ambushes, but not in the middle of the fight. And I said something to that effect not long after Hammerhead's post about the summon monster. The difference is that he threw a sarcastic insult in along with comments about the spell's effectiveness. I can't say that Tarkus's abilities are being fully employed, and this situation bothers me because the group's survival may depend on his abilities in tough battles. However, communication problems, unfamilar characters and an unfamilar group account for these problems, IMHO. But insulting each other isn't going to help anything. Constructive criticism is good. Instead of saying "You are a moron for using a crappy like Summon 4," saying "Since your character seems to focus around melee combat, you might want to consider Divine Power. Even though you can't benefit from the STR increase, it still adds +3 to your attacks and adds some temp HP to take the edge off the first attack. Your Bull's Strength, Endurance and Magic Vestment spells last long enough to cast before heading into dangerous situations." Of course, I am a bit peeved that he didn't use his Horn of good to create a magic circle. Now Darian has to provoke an AoO to block the domination. I would say that with the Endurance running, the attack won't KO my character unless it crits, but that would almost certainly jinx me, so William would crit. Oops, I just did. BTW, I hope these Wilder people have lots of money. We need to make some items. William and Bellus could really use Cloaks of Resistance. And Iron Will too. Until they get some Cloaks, I think we should keep a Magic Circle on them for most fights. Not only does it block Mind control, but the +2 resistance bonus to save will help them against spells too. It has a decent duration too. Tarkus could use Boots of Speed - IMHO, Haste rules for Clerics. Not only can they cast 2 spells per round like a wizard could, with buffs they are almost like fighters so they extra attack ability really helps. With a high concentration skill, they can also make full attacks while still casting spells. Since clerics genererally have decent melee ability, they can get all the benefits of haste without the drawback of running out of spells almost instantly. Also, Darian needs to replace his used up scrolls and could use another BBB. EDIT: Wow, that was long. BTW, my mouse isn't working right. It doesn't respond to clicking or the wheel, and cursor doesn't move. Any idea on how to fix. It was working fine a little while ago. [/QUOTE]
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