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OOC: In the Mead-Hall of Hrothgar
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<blockquote data-quote="Maerdwyn" data-source="post: 2585781" data-attributes="member: 835"><p>Fenris, I made a blunder, sorry. In adapting the Minstrel occupation from the book into a Skald, I used the occupation's standard Art skill on Runic Lore - But he will still need to be proficient in singing: almost all of the history and myths that he knows would be passed down orally through epic songs; so I'd like you to put some points in that, preferably from your occupational pool (you can move occult to non-occupational, as you'll see that you have plenty of those points left over.)</p><p></p><p>Base chance for a long sword is 20%</p><p>Own language only counts for your spoken tongue, Geatish (or Gothic).</p><p>Runic Lore counts as an other language, with a base chance of 1%</p><p></p><p>If you keep everything at the levels they are at now, including occult and spending 59 points on runes, and taking base chances of the skills into consideration, you have spent 194 of you 280 occupational skill points. If you move occult into the non-occupational category, you would have 106 occupational skill points left to spend on Singing and your other occupational skills.</p><p></p><p>When taking base chances into account, you've only spent 49 of your 160 non-occupational points - 69 after moving Occult into this category. Also, a couple of the skills you listed have higher base chances than what you've indicated as you total, so check those (You listed listen at 15%, for example has a base chance of 25%, which is the level you are at without spending any points. </p><p></p><p>A couple notes/suggestions: </p><p>You may want to consider the shield skill, as your skill in it determins how effective you are at using one to defend yourself. That is only if you want to carry one, of course. </p><p></p><p>If you end up wanting to, you can spend non-occupational points on occupational skills, but not nice versa.</p><p></p><p>50% is generally considered the level at which you are skilled enough to make a living at the activity.</p><p></p><p>Your Attributes look fine. A good POW will be important (forsanity checks and the like) everything else is just your choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let me know if you need more help or if I've been unclear.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 2585781, member: 835"] Fenris, I made a blunder, sorry. In adapting the Minstrel occupation from the book into a Skald, I used the occupation's standard Art skill on Runic Lore - But he will still need to be proficient in singing: almost all of the history and myths that he knows would be passed down orally through epic songs; so I'd like you to put some points in that, preferably from your occupational pool (you can move occult to non-occupational, as you'll see that you have plenty of those points left over.) Base chance for a long sword is 20% Own language only counts for your spoken tongue, Geatish (or Gothic). Runic Lore counts as an other language, with a base chance of 1% If you keep everything at the levels they are at now, including occult and spending 59 points on runes, and taking base chances of the skills into consideration, you have spent 194 of you 280 occupational skill points. If you move occult into the non-occupational category, you would have 106 occupational skill points left to spend on Singing and your other occupational skills. When taking base chances into account, you've only spent 49 of your 160 non-occupational points - 69 after moving Occult into this category. Also, a couple of the skills you listed have higher base chances than what you've indicated as you total, so check those (You listed listen at 15%, for example has a base chance of 25%, which is the level you are at without spending any points. A couple notes/suggestions: You may want to consider the shield skill, as your skill in it determins how effective you are at using one to defend yourself. That is only if you want to carry one, of course. If you end up wanting to, you can spend non-occupational points on occupational skills, but not nice versa. 50% is generally considered the level at which you are skilled enough to make a living at the activity. Your Attributes look fine. A good POW will be important (forsanity checks and the like) everything else is just your choice. :) Let me know if you need more help or if I've been unclear. [/QUOTE]
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