Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[OOC] Junk Yard Dogs [Sage Edition Imperial Game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3797706" data-attributes="member: 8243"><p>SW - Discussion</p><p></p><p>Welcome to the discussion everyone. So far, the concepts all seem pretty good. Meanwhile, a few more thoughts.</p><p></p><p>SW is intrinsically a higher level game. Higher, at least, than I usually play. Jedi Knights start at 7th. Jedi Masters are at least 12th level. With this in mind, I'm probably going to start at third level rather than first - not the newest of recruits, but not veteran soldiers either.</p><p></p><p>There will be combat in the game. But plot hooks will probably revolve more around investigation of unusual events. So the squad will need to have the sort of skill set that would lead to their being selected for more unconventional type operations - something like a couple of soldiers, a scout or scoundrel or two and an officer. They will probably sit somewhat outside the regular chain of command. But we can sort this out as concepts are developed.</p><p></p><p>I'm going to use the heroic classes for Storm-troopers (rather than the non-heroic classes used in the rules). Soldier would be the default class for Storm-troopers, but scout and scoundrel would also be possible. There will probably be a number of Storm-trooper variants to reflect this diversity. I'll probably set up a 'required' set of skills/feats in order to qualify as a Storm-trooper - covering armour and weapons proficiency as well as key skills. Something like this will probably apply to all characters. Sort of 'basic training'.</p><p></p><p>I will allow force users. This is something of a departure from the canon I suspect. But the force is cool. Besides, the Emperor is no fool. He knows force users will continue to be born. Better that they are moulded in his image than being free to develop as they wish. But in general, force users are somewhat despised by the Imperial Army. They have spent the last decade hunting down and killing the surviving Jedi. Being a force user is a career killer for any officer - captain at best say. Consider Admiral Motti's attitude towards Darth Vader and his 'sorcerer's ways' as being indicative of the culture of the Imperial Forces as a whole.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 3797706, member: 8243"] SW - Discussion Welcome to the discussion everyone. So far, the concepts all seem pretty good. Meanwhile, a few more thoughts. SW is intrinsically a higher level game. Higher, at least, than I usually play. Jedi Knights start at 7th. Jedi Masters are at least 12th level. With this in mind, I'm probably going to start at third level rather than first - not the newest of recruits, but not veteran soldiers either. There will be combat in the game. But plot hooks will probably revolve more around investigation of unusual events. So the squad will need to have the sort of skill set that would lead to their being selected for more unconventional type operations - something like a couple of soldiers, a scout or scoundrel or two and an officer. They will probably sit somewhat outside the regular chain of command. But we can sort this out as concepts are developed. I'm going to use the heroic classes for Storm-troopers (rather than the non-heroic classes used in the rules). Soldier would be the default class for Storm-troopers, but scout and scoundrel would also be possible. There will probably be a number of Storm-trooper variants to reflect this diversity. I'll probably set up a 'required' set of skills/feats in order to qualify as a Storm-trooper - covering armour and weapons proficiency as well as key skills. Something like this will probably apply to all characters. Sort of 'basic training'. I will allow force users. This is something of a departure from the canon I suspect. But the force is cool. Besides, the Emperor is no fool. He knows force users will continue to be born. Better that they are moulded in his image than being free to develop as they wish. But in general, force users are somewhat despised by the Imperial Army. They have spent the last decade hunting down and killing the surviving Jedi. Being a force user is a career killer for any officer - captain at best say. Consider Admiral Motti's attitude towards Darth Vader and his 'sorcerer's ways' as being indicative of the culture of the Imperial Forces as a whole. doghead aka thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Junk Yard Dogs [Sage Edition Imperial Game]
Top