Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
OOC Kingdom of Ashes IV - Who's yo' daddy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AIM-54" data-source="post: 1820330" data-attributes="member: 15633"><p><strong>Planning? Never...</strong></p><p></p><p>Okay, I'm going to present a case for why we need to go to Caer Albion, ASAP for the purposes of the rebellion. The reasons are relatively simple:</p><p></p><p>We show the flag, as it were. A quick response shows that we're plugged in and we know what's going on around the continent and are interested in it, beyond our little corner and furthermore, are willing and able to respond. The presence of two spiritblades is an added bonus, but by no means should be our only or necessarily primary objective (in terms of what will have the maximum positive affect for the rebellion; as I understand it, the blades are ultimately a small, though important aspect of it. It's also likely that it comes down to some sort of Tain/Bluestar Spiritblade showdown once all of them have been collected by the various sides).</p><p></p><p>If we go after the blades on the Isle of Mourning, we remain (or appear as) a local factor, something that Tain can contain in the Oceanus region (or Prydein, which is the name of the island, IIRC) and therefore no real threat to the draconids and not much use to anyone else interested in standing up to the Forces of Darkness tm. </p><p></p><p>Appearing in and having an effect on events in Tain's capital city also shows that we are not powerless. Whatever we do (given some element of success, of course) can be seen as weakness on our opponent's part, as he cannot even keep a pesky band of rebels from acting in his own capital. Whether we get one or both spiritblades or not, a visible action by us doing something (defending the city, killing bad guys, evacuating people, whatever) will be more important than the substance. Remember, we don't have to win a military action to achieve success. Recall the North Vietnamese Tet Offensive...a complete military defeat, but ultimately an important step on their road to victory.</p><p></p><p>As for the meeting with the Janstenites...well, we have a rebellion to run and that needs to be our first priority, especially with events moving as they have. We have an opportunity in Caer Albion and missing that boat could hurt us more than any negative effects on negotiations with that faction. Indeed, success in our Caer Albion endeavor might put us on better ground for negotiations.</p><p></p><p>Anyway, just a few thoughts.</p></blockquote><p></p>
[QUOTE="AIM-54, post: 1820330, member: 15633"] [b]Planning? Never...[/b] Okay, I'm going to present a case for why we need to go to Caer Albion, ASAP for the purposes of the rebellion. The reasons are relatively simple: We show the flag, as it were. A quick response shows that we're plugged in and we know what's going on around the continent and are interested in it, beyond our little corner and furthermore, are willing and able to respond. The presence of two spiritblades is an added bonus, but by no means should be our only or necessarily primary objective (in terms of what will have the maximum positive affect for the rebellion; as I understand it, the blades are ultimately a small, though important aspect of it. It's also likely that it comes down to some sort of Tain/Bluestar Spiritblade showdown once all of them have been collected by the various sides). If we go after the blades on the Isle of Mourning, we remain (or appear as) a local factor, something that Tain can contain in the Oceanus region (or Prydein, which is the name of the island, IIRC) and therefore no real threat to the draconids and not much use to anyone else interested in standing up to the Forces of Darkness tm. Appearing in and having an effect on events in Tain's capital city also shows that we are not powerless. Whatever we do (given some element of success, of course) can be seen as weakness on our opponent's part, as he cannot even keep a pesky band of rebels from acting in his own capital. Whether we get one or both spiritblades or not, a visible action by us doing something (defending the city, killing bad guys, evacuating people, whatever) will be more important than the substance. Remember, we don't have to win a military action to achieve success. Recall the North Vietnamese Tet Offensive...a complete military defeat, but ultimately an important step on their road to victory. As for the meeting with the Janstenites...well, we have a rebellion to run and that needs to be our first priority, especially with events moving as they have. We have an opportunity in Caer Albion and missing that boat could hurt us more than any negative effects on negotiations with that faction. Indeed, success in our Caer Albion endeavor might put us on better ground for negotiations. Anyway, just a few thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC Kingdom of Ashes IV - Who's yo' daddy?
Top