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OOC Kingdom of Ashes IV - Who's yo' daddy?
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<blockquote data-quote="The_Universe" data-source="post: 1838093" data-attributes="member: 8944"><p>As a general note, I would advise against using mercenenaries in a place where you are not directly engaged. You'll want to make sure you're getting your money's worth, and most merc bands are not known for their valor. Cunning? Yes. Bravery? Not terribly. This is a good general idea, as I will say further below, but you still know too little about the mercs themselves to much further forward. However, I am happy to answer questions relating to them, so it can be remedied, at least.</p><p> </p><p>But what it could it be? Jansten came seeking AB's aid in a rebellion, and failing that, your help. Is there anything you can think of that you could offer his rebellion that they'd consider an equal trade? </p><p> </p><p>This is an interesting idea, but requires a great deal of subterfuge on your parts. Remember, Jansten's rebellion is based on overthrowing the Bluestar. The Bluestar's not likely to grant the freedom of AB and Gyan Thunderheart to you for the privilege of having you fight against him in the future. You'd have to be VERY careful to not reveal that you plan to aid the rebels in the future. He's not going to give you a gift so that he can have the privilege of fighting you later. At the very least, he won't do so on such open and obvious terms. </p><p> </p><p>Lastly, the rebels are clearly not much of a problem in the North, at least of yet, because AB's leading a major army south of the wall, rather than using them to defend Grampa. That either means that the rebellion has so far gone unnoticed as such, or that the Bluestar is so confident in his grasp on power that he's willing to risk an uprising as his troops march south...</p><p> </p><p>It all depends on what you <em>plan. </em>If a plan requires a stronghold, you'll need the money there. If what you come up with requires troops or specialized equipment...an extra 50,000 GP won't hurt.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1838093, member: 8944"] As a general note, I would advise against using mercenenaries in a place where you are not directly engaged. You'll want to make sure you're getting your money's worth, and most merc bands are not known for their valor. Cunning? Yes. Bravery? Not terribly. This is a good general idea, as I will say further below, but you still know too little about the mercs themselves to much further forward. However, I am happy to answer questions relating to them, so it can be remedied, at least. But what it could it be? Jansten came seeking AB's aid in a rebellion, and failing that, your help. Is there anything you can think of that you could offer his rebellion that they'd consider an equal trade? This is an interesting idea, but requires a great deal of subterfuge on your parts. Remember, Jansten's rebellion is based on overthrowing the Bluestar. The Bluestar's not likely to grant the freedom of AB and Gyan Thunderheart to you for the privilege of having you fight against him in the future. You'd have to be VERY careful to not reveal that you plan to aid the rebels in the future. He's not going to give you a gift so that he can have the privilege of fighting you later. At the very least, he won't do so on such open and obvious terms. Lastly, the rebels are clearly not much of a problem in the North, at least of yet, because AB's leading a major army south of the wall, rather than using them to defend Grampa. That either means that the rebellion has so far gone unnoticed as such, or that the Bluestar is so confident in his grasp on power that he's willing to risk an uprising as his troops march south... It all depends on what you [i]plan. [/i]If a plan requires a stronghold, you'll need the money there. If what you come up with requires troops or specialized equipment...an extra 50,000 GP won't hurt. [/QUOTE]
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